Monday, March 30, 2009
Tikal Again
Friday, March 27, 2009
No Wisdom Game 2
Thursday, March 26, 2009
Hive
No Wisdom For Nathan
Monday, March 23, 2009
Game Night
Next up, Noah pulled out Citadels and we were joined by Rob Smolka, Amelia Boli, and Matthew Frederick. We pulled out the king and the warlord roles and replaced them with the Emperor and Diplomat roles from the Dark City Expansion. Now, as is likely to happen with this many players (and pretty much any Citadels game), a couple of players got hosed repeatedly and early (specifically Noah and Matthew). Pretty much Noah didn't get to play much in the first 3/4 of the game and by the last part, he simply gave up. I don't think I'll be willing to play this again with anything more than four players, and even then I have loads of other games I'd rather play with exactly four players. I also suspect that this won't see table time with the group for at least a year (if that soon).
After the Citadels fiasco, we decided to pull out something a little lighter - Smarty Party. This is a fun little trivia game that is marred by some sometimes strange answers in their lists. For example, if there were six characters from the Flintstones, you'd think it'd be Fred, Wilma, Barney, Betty, Pebbles and Bam Bam, but it might be not be Pebbles and Bam Bam - it could be Dino and some other random re-occurring character. Minor annoyances aside, this is fun enough to wash out the bad taste from Citadels. Dan and Noah tied for the win.

We broke up at that point, and Amelia and I were joined by Dave Thompson and Paul Contway for a short game of Nexus Ops (we only played to 10 points instead of 12). Amelia was the last player, and didn't immediately find a mine outside her base. I thought this would be a disadvantage to her, but she plowed through all of us for an easy win, hitting 10 well out in front of Dave or I. Had there been one more round, I might have got to 9 points, but would have needed like two more turns after that, as two of my energizer cards were for lava leapers and dragons and thus no help. Neither were any of my secret mission cards. I've commented before that this is a good short Ameri-trash game that should get played more, and I was right, this needs more table time :)
300
Saturday, March 14, 2009
Game Night
We had a few minutes to wait until other folks finished their games before we could start the main attraction of the night - Indonesia, so I pulled out Hive, which Nathan had asked about earlier. He had read the rules, but just needed to play it so it could gel. It was close and I managed to lock down his queen just before he could do the same to me.

Thursday, March 12, 2009
YAGoS
Tuesday, March 10, 2009
Game Night
This was a game night that I hoped to get in a little Age of Steam - specifically I wanted to get in a new 4-player map: Secret Blueprints. When I arrived, there was not another boardgamer in the store and it was nearly six before Rob Smolka and Dion Garner arrived. Rob had a sub he was eating, so I pulled out Hive to have Dion explain it to me. Despite his clear explanation, I simply didn't pay attention and he worked me over in about 5 minutes. This is a nice little abstract and I'm sure I'll get some plays in with Nathan Winchester soon. It wasn't long after that that more gamers arrived, so I pulled out AoS. Joining me were Matthew Frederick, Amelia Boli and Ray Morgan (I can't believe I don't have a picture of Ray). Ray had not ever played AoS, so we explained the basic systems to him. I don't think this is even close to appropriate to the right map for a teaching game, but I wanted to try the Secret Blueprints out, so wasn't going to switch. The Secret Blueprints are 4 individual maps that each player works on independently and hidden from the other players. Each map is fairly small and has three cities on it (meaning players may not deliver any number of their goods). Unlike regular AoS where you can take "un-optimal" moves, in these maps you often just get screwed and have turns where you move nothing. Also, since you all work on individual maps, you can build and move each round simultaneously, which speeds up the game (unless you are playing with the new guy). Overall, it takes some of the tension of the main game and moves it. The trade off is that 4 experienced players could probably do this in under 90 minutes. Ray actually did well and ended up two points shy of me at the end of the game (two more tracks for me for the win!). The most annoying/cumbersome part was just finding a way to hide our maps. Turns out that four large box lids worked pretty well. I'd play this again assuming we were short on time.
Our last game of the night was a playing of Matthew's prototype Elven Craft. Dan doesn't care for the game, so Greg Perschbacher took his place. Since I'm not sure how much he wants details out yet, I won't go into too much detail about the current rules or my feelings about the playing since the next version may be quite different in feel. It was a bit different than my playing a few years ago and I'm glad to see my friend closing in on finishing this game.
Friday, March 06, 2009
Tikal
Tuesday, March 03, 2009
Le Havre
Monday, March 02, 2009
Revenge
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