So, how did this 5 player game go? Its interesting, but I think 5 players played out faster than the 4 player game. There seemed to be more cities on the board and the companies disappeared faster. The game was about 3.5 hours with rules (and slow Matthew - ha). My previous 4 player games were about an hour longer I think. What also seemed to happen (probably due to the speed of the game) was that companies didn't grow into huge beasts. Thus, shipping was not really as viable as way to make cash - the longer shipments really just didn't happen because the short routes, once taken, were all that was needed. We had a couple cities become yellow (sized 2) immediately and then nearly no growth until the end of the game when one of those became red. Again, not much of a surprise with the speed with which good types were hitting the board and the lack of company size keeping some goods from spreading out across the map. Really, quite different with five players from four. Some things still held true (and were more important with the smaller companies) - rubber and SIAP FAJI are key. The ability to make more cash quickly is killer. Oil had two rounds to make money, the last being the double round, so it was almost required to grab a viable oil company, but it wasn't in play long enough to be as critical as the other ones. We didn't see SIAP FAJI until a bit later in the game as mergers didn't come into play early on, but with 5-players, I think this was probably a good thing.
Saturday, October 25, 2008
Indonesia
So, how did this 5 player game go? Its interesting, but I think 5 players played out faster than the 4 player game. There seemed to be more cities on the board and the companies disappeared faster. The game was about 3.5 hours with rules (and slow Matthew - ha). My previous 4 player games were about an hour longer I think. What also seemed to happen (probably due to the speed of the game) was that companies didn't grow into huge beasts. Thus, shipping was not really as viable as way to make cash - the longer shipments really just didn't happen because the short routes, once taken, were all that was needed. We had a couple cities become yellow (sized 2) immediately and then nearly no growth until the end of the game when one of those became red. Again, not much of a surprise with the speed with which good types were hitting the board and the lack of company size keeping some goods from spreading out across the map. Really, quite different with five players from four. Some things still held true (and were more important with the smaller companies) - rubber and SIAP FAJI are key. The ability to make more cash quickly is killer. Oil had two rounds to make money, the last being the double round, so it was almost required to grab a viable oil company, but it wasn't in play long enough to be as critical as the other ones. We didn't see SIAP FAJI until a bit later in the game as mergers didn't come into play early on, but with 5-players, I think this was probably a good thing.
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2 comments:
It was a good, fun game. This is one I'd really like to play again before too long, so I don't forget what's important (it's been over a year since I last played).
Sadly, my major mistake weren't turn order per-se, as twice I had the turn in front of Amelia and then didn't take advantage of it. What a doofus.
Thanks for the invite! I had a fun time with Indonesia, and like Matt, I'd like to play again soon. Now that I've seen it, I have a couple different ideas for strategy I'd like to try. Then again, you mentioned that it's a completely different game every time because of the mergers, so who knows how things would work.
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