It is all pretty straight forward, except that each faction has different strengths. Khorne's ability make his units better at combat, but they cost a bit more. His cards cost a bit more, but allow him to kill people much much more easily. Tzeentch's units are pretty weak, but cheap and his magic cards are often cheap or free and he gets a lot of them to play. This faction tries to take advantage of the other players after they are done setting up for the round. Nurgle and Slanesh each have their strengths as well, which means that each player has to play tactically to keep the others from over playing their strengths while trying to really do well. The game also has a number of limiting factors that keep the game from being all that long. Yes, there is a bit of randomness and dice determine the combat. If you don't like Ameritrash type games, just stay away. Otherwise, this one is a pretty good offering from FFG. Nicely done boards and bits wrapped around a decently fun game.
Saturday, October 24, 2009
Chaos in The Old World
It is all pretty straight forward, except that each faction has different strengths. Khorne's ability make his units better at combat, but they cost a bit more. His cards cost a bit more, but allow him to kill people much much more easily. Tzeentch's units are pretty weak, but cheap and his magic cards are often cheap or free and he gets a lot of them to play. This faction tries to take advantage of the other players after they are done setting up for the round. Nurgle and Slanesh each have their strengths as well, which means that each player has to play tactically to keep the others from over playing their strengths while trying to really do well. The game also has a number of limiting factors that keep the game from being all that long. Yes, there is a bit of randomness and dice determine the combat. If you don't like Ameritrash type games, just stay away. Otherwise, this one is a pretty good offering from FFG. Nicely done boards and bits wrapped around a decently fun game.
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