Something of a strange night logistically... The night started out over at Nielsen's Custard. Nathan Winchester and I met there for a bit to eat and played a game of Hive. I really like this game and won due in part to Nathan pointing out a sure loser play about halfway through the game. I play this strictly by feel - having not played enough to try an put together a strategy when I start. It is just a good abstract. I'm really thankful that Nathan seems to enjoy abstracts as well.
We headed over to the Gamer's Inn to hook up with Matthew and Amelia and Matt Longieliere after we finished up at Nielsen's. When we got there, nobody was in site, so I pulled out GIPF and Nathan explained it to me. This abstract is the father of the GIPF Series and one of the few I hadn't tried before this night. It is very much a good game and I think might be my new favorite of the series. I can't wait to see what the potentials (GIPF Project Set 1, GIPF Project Set 2, and/or GIPF Project Set 3) add to the game. This was fairly easy to pick up and was able to sneak out a win.
The other group wasn't done yet, so Steph suggested A Castle For All Seasons - one I had never heard of. As they setup and explained the game, my first two impressions were: "great art and bits" and "I have no chance of winning this first play". This is easily one of the best looking Rio Grande games I've seen - a gorgeous double sided board, lots of cardboard markers for the buildings, lots of different shaped wood bits, cards - the whole nine yards. The game is pretty straight forward - action selections somewhat similar to Race for the Galaxy (though each action is only done by whomever played the card), and building gathering tight resources to "buy" VPs and such. That is an over simplification of course. Despite the really nice wood bits, I think I'd have appreciated cardboard tokens for the goods. you see, each good has a value depending on its type: 1, 2, 4, 5, wild (which can be any of the others). To buy a building, you must pay using at least three different good types and with EXACT change. It is not intuitive to try and figure out the costs just looking at your goods and referencing the value card. To make it worse, no building is "odd" costing, so getting the right number can be a pain. Overlooking that - the mechanics and speed of the game make this fairly interesting and I'm surprised I have missed this one last year. the final scores were Bobby-57, Steph-46, Dan-45, me-26 (yeah, I sucked bad).
2 comments:
How does Chaos in the Old World work?
The game would have also been shorter without Dan. Shocking.
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