Monday, September 28, 2009
Trades of No Interest
Apparently any imbalances in the gaming "Force" have been restored. 3 for 3 in this last math trade. I managed to trade off: Dixie - Bull Run (unplayed, two-player card game), Wits & Wagers (un-fun group "trivia" game), and Tier auf Tier + Goodnight Moon game (two kids games). In exchange I'm getting: Mr. Jack, Lord of the Rings - The Confrontation: Deluxe Edition, and a mini digital camera for my kids. Mr. Jack was surprisingly fun, so I was happy to start adding it to my math trade lists. My wife will hate it, but I imagine it'll be good for my kids as they get a bit older. My son loves Stratego Legends (it is his number 2 game!), so he should like LotR:The Confrontation - I've been eying the Deluxe edition for a while now. The kids had outgrown Goodnight Moon game and I have a load of dexterity games, so Tier auf Tier was no real loss to me. They have wanted their own camera for a long time though, so this little camera should be fun for them. I'm also working on an order or two for some games. I really want to try Munchkin Quest (which I've read is actually a decent little dungeon crawl with Munchkin humor tacked on). I think I may finally spring for Metropolys, which I enjoyed a lot, but is kinda pricy retail. I think I'm finally breaking down to get CE and the expansion too. I have the original Winsome version of the Erie expansion - maybe I'll geekgold auction the sucker :). What else? A Game of Thrones LCG: Kings of the Sea is out (it adds the 5th house - Pyke). Yep, I've played like twice and yet I feel the need to have the whole set. More realistically, I may get a few Runebound expansions, as my son says this is his favorite game.
Wednesday, September 09, 2009
Musings of No Interest
I think I felt a disturbance in the force. I realized that I haven't purchased a new game, nor traded for a game in quite a while. Oddly, I haven't felt driven to run out and get something new either. Have I reach some sort of equilibrium? I still have stuff I'd rid myself of in Math Trades, but I'm not overly concerned about getting rid of them either. I have plenty of project things I'd like to get done, but probably won't anytime soon. I do believe I've really knocked out a lot of my unplayed games this year. I even like a few of them. Still have a load of them to try though - Steam, Khronos, Medieval Merchant, Bus, Die Macher, Thebes, Scepter of Zavandor, Magna Grecia, and Imperial to name a few (oh there are more to be sure). I've also managed to get in a few older games that I haven't seen hit the table in a while (like the rcent playing of El Grande). I look around my game room and see a number of games sitting there that I'm sure my son could handle now, but I'm also starting to get greedy and wonder when he'll start grasping basic tactics and not just the mechanics of the games. I realize that my daughter asked me to play a game with her too tonight (Blink) and we didn't get to it. I have to make sure to play with her when she asks. One gamer is fun and two would be great, but mostly a guy needs time with his baby girl - especially time that doesn't involve sitting there and talking about shoes (seriously, she is 4 and can talk about shoes forever if you let her). Don't get me wrong, we can do whatever interests her, but she is pretty perceptive and knows I'm about to fall asleep when she starts talking about the skeetchers she wants. Geez, I just found another 5 games I need to play. Time to cut this commentary short...
Ashton's Favorite Games
I asked my son Ashton about his 10 favorite games. We listed all his games that he knows how to play and then picked his 10 favorites. Just to be sure I checked the list against the remaining games and this is what we ended up with. I was a bit surprised with Jungle Speed and Amazing Labyrinth, but the rest sound about right. These are in no particular order. I asked for his reasoning for liking each game.
- Heroscape - because you can chose the amount of characters for the amount of points you have. And you can like move and fight.
- Stratego Legends - because you move and fight and go diagonal, but not on water spaces
- Sorry Sliders - because you can slide your piece and wherever your piece goes you get points
- Star Wars - Epic Duels - because you move and fight and attack people
- Pokemon - because you have evolution people and do strong attacks
- Runebound - because you can roll dice and see where you can go and fight different things
- Ticket to Ride - because you get tickets and whoever has the most cars out on the field wins
- Zooloretto - because you buy things
- Jungle Speed - because if you have the same thing you have to grab the thing before the other opponents gets it
- Amazing Labyrinth - because you move and get stuff and whoever has all the things on their cards wins
Tuesday, September 08, 2009
Runebound with My Son
Monday, September 07, 2009
Journeys In The Dark
Dear Dungeon Diary,Today a new group of hero/fools ventured forth into my domain. Andira Runehand (Nathan Winchester), Silhouette (Niece Westmoreland), Mordrog (Matthew Frederick), and Battlemage Jaes (Ameli Boli) dared to wander the home of Narthak. Despite their newness to this whole adventuring thing, the group made quick work of those denizens that called the halls of Narthak home. My own powers were weakened by Silhouette who's skills limited my ability to gather power (threat). Coupled with my inability to actually find monsters to spawn, and the group often was able to impose their will on those poor creatures within Narthak's home. I only managed to extract a VERY small amount of revenge when I was able to take control of Andira Runehand and use their power to create a huge fireball. Watching them all burn for a couple turns was quite entertaining and eventually allowed me to smite Andira. The others were quite a bit more trouble though. I certainly hope that should the group decide to continue their questing that they prepare to despair! The shall surely find the Brothers Durnog to be a significantly more challenging time.
-- Overlord
Ok, so we played some Descent. Since everyone was new, we played the intro scenario, to which we found the heroes much too powerful. Almost all my spawn cards were near the bottom of my deck, and since I was short on gaining threat, I had a harder time doing much to slow them all down. Matthew's tank was wasting everything and at the end, Niece long range attack was devastatingly powerful. Everyone seemed to enjoy the romp, so hopefully we'll play again - I'd really like to be able to play something other than the first scenario for a change. I even made custom dice for the occasion. One thing that has always been a pain is sharing dice. The FF dice are $7+shipping for another set. I was able to get a load of old Yahtzee junior dice on ebay for $5. A couple coats of paint and some time with paint shop pro and I was able to create labels. They turned out pretty decent I think.
Friday, September 04, 2009
Game Night
Next up for the evening was the old classic El Grande. The five of us sat down for this and added a couple of the expansions since I brought the Decentennial edition. I made the mistake of roaring out to an early lead after the first round and got a beat down from everyone after that. My only hope was an event card from one of the expansion stacks, which never materialized. Of course, I finished about as far back as one could. Noah and Steve appeared to be in good position for the end run, and Steve pushed ahead for what I believe was his first El Grande win.
Erik VonBurg had come in while we were playing El Grande, and when we were through, he and Nathan and I sat down to play a game of Torres. Nathan pointed out that I had taught him a rule incorrectly. He said that unused tower pieces rolled over all the time - phase to phase and round to round. I was sure that wasn't the case, but the rules indicated otherwise. Looking it up later, I discovered that the rule had changed. Honestly, I'm not sure why. The game was better when you felt like you had to use the tower pieces before you lost them. I got just enough of my good cards and was able to feed off both Nathan and Erik's castles for the win.
Saturday, August 29, 2009
I Knew It!
Wednesday, August 26, 2009
Something of No Interest
Fantasy Flight games now does premium card sleeves in multiple Euro game sizes. They have been doing standard CCG sleeves for a while, but lately there has been a market for smaller sleeves - eurogame sized sleeves. Currently there are two producers: Mayday Games and Fantasy Flight. Both are producing 59x92MM sleeves. Mayday originally came out with their version of the penny sleeves in this size (penny = thin and cheap) which pleased the Dominion crowd to no end. I was among those that purchased 500 of them (actually, I purchased 1000) for Dominion. Then I traded Dominion and the other 500 away. Why? I decided I didn't really need to own Dominion and I also decided that I didn't care for the super thin sleeves. I waited until Mayday offered a premium version of their sleeve (125% thicker) and bought a couple hundred. Since I saw some of the FF ones at the store, I grabbed some of them today to compare the two. So here is what I'm seeing:
- Both about the same thickness - they feel about same.
- The FF ones are larger. Not by a large amount, but very slightly wider and longer. Noticeably longer once you put a card in.
- The FF ones are clearer. Having said that, once I put cards in both sleeves, I didn't notice the difference, nor did I notice one being easier to read than the other.
Monday, August 24, 2009
I Own It and I Played It
So the first thing of note - this is not your parent's Stratego (or my grandparent's). As I mentioned, each side is a unique set of pieces with unique powers that allow them to break rules or behave differently depending on the terrain or who is next to them and so on. The bombs are replaced with spells that both act like a bomb (destroy the piece attacking) as well as the potential to change the rules (ever so slightly) of the game. Some pieces can fly (jump across the board) or move on the diagonal. Others can sacrifice themselves to return a different piece that died to the board. Also of note, the numbering system reversed itself at some point (which I think happened to the original game somewhere in the 70s or 80s). Lastly, you don't setup the pieces. You randomly lay them out. So is this a better game? The purist in me says no. The gamer in me says yes. You see, the purist in me is upset at what this game does to my childhood memories and what it does to the classic cat and mouse game. There is no tension in this version. The gamer in me likes the flavor of this game and the fact that games last about 10 minutes - that's right 10 minutes. Tops. Now, I could certainly see where a couple of really serious players could get some AP and sit there trying to maximize their plays and pieces, but there is too much chaos for that. Your best piece (10) could die - so what? No big deal if you have another piece that can bring him back. Losing it isn't the big swing you thought it was. Also, pieces can move diagonally, so the old "surround your flag with bombs" play doesn't really work. In fact, the setup is random, so you couldn't if you wanted to. So, this is actually an ok game for what it is. Where it fails, is what it tried to be. Collectible. Apparently, they tried to make it so that people would buy booster armies with random pieces to try and get people to collect the whole set of pieces. Having played it, I can say, "Who cares?" It isn't like a CCG where you can really build your army/deck and customize it - yes, you could customize it, but it wouldn't really matter that much. I'm sure it'll get some more play - my son enjoys the surprise element that comes with attacking an unknown piece and the joy when I attack his magic pieces and lose a good piece. In the end, it is the quick version of a classic - maybe it is perfect for those of us in the video game era of quick plays with lots of flash. I have lots of other games waiting for him when he's ready for something meaty (CC:E anyone?)
Tuesday, August 18, 2009
Heroscape News
Yeah, like I don't have enough Heroscape stuff already... Heroscapers.com has a couple of interesting things to report. Namely, a new master set is coming out. The new master set has "D&D theme attached to it. There will be an official campaign in the set as well as some new rules and new glyphs." Sweet. Heroscape already has a load of dragons, elves, knights, goblins, etc but it'll be cool to see some units based on D&D monsters too. Additionally, they are going to be releasing some of the previously exclusive figures. It looks like the Elite Onyx Vipers, Nerak from Gencon 2006, and Sir Hawthorne from Gencon 2007 will be made available as well as some re-paints of older figures as new units. Of course, combined with the 70 superheroes my son has (or will have in the next week) it'll just add up to more stuff I neither have room for nor have played. I can't wait :)
Monday, August 17, 2009
Space Hulk is Being Reprinted
Saturday, August 15, 2009
Game Night
Thursday, August 13, 2009
Catching Up (part II)
Next up - a little play testing of Cow Tipping by Matthew Frederick. This one should be published this year or next, but there is still a little development work going on, so we tried out some variants to see how they played out. I won't go into them and since this was the first I ever played of the game, I can't say how it compares to the game's previous rule set. It was light and fun and we played it straight up and in partnerships.
Thursday, July 30, 2009
The Long Awaited Return - part I
Tuesday, July 07, 2009
Whatcha Doin? This and that...
Ystari games announced a set of expansions called... The Ystari Box (clever!). At any rate, this has expansions for: Caylus Magna Carta, Amyitis, Yspahan, Sylla, Metropolys, and Rio Grande announced it would include Mykerinos: The Nile as well. Sweet! Sweet? You dumbass, you only own two of those (Mykerinos and Caylus Magna Carta). Yeah, but I want Metropolys and I've heard Amyitis, Yspahan and Sylla are decent games. So? You still haven't tried any of them except for Metropolys - in fact, you haven't even played CMC (or the real Caylus). So? Never having played a game has never stopped me from buying! Less picking on me and more blathering!!
I finally got my copy of Timber Tom yesterday. For those that have heard this is a nice looking game and drooled over the pictures, all I can say is - the pictures offer no justice to what you get. I agree with the blathering idiot - it is pretty impressive. And I don't just mean that the 3D board is awesome (it is), but everything is top notch. The box is really sturdy (and surprisingly light despite its size). The cover art is impressive. The interior is the first time I have seen an insert that was perfect (ok, it might be a bit large). The insert is cut foam so there is an exact place for all the components. Player mats? These are the kind that one would normally make to "pimp out" a game - they are foamboard with cutouts for all of a players pieces. This is really a top notch game presentation. I hope the game is decent. I'd be really sad if this was a "Front Porch Classics" type game. Front Porch Classics? Like the three you own and display in your collection? Shut it!
Speaking of Ashton. Besides Heroscape, I got to teach him Doom the other day. Teach? I think he took YOU to school! Well, yeah that's true. I've read over and over that the marines get the short end of the stick, so I was going easy on him. I gave him extra armor and didn't attack him unless I was adjacent. I explained that he won if he found the red key and got to the exit. I told him I won if I fragged him 6 times. 6 is apparently a lot to him, so he didn't mind at all getting killed. It also helped that his abilities let him cancel three of my cards and let him walk through my bad guys. I killed him like three times, which I think just helped "jump" him towards the exit faster.
I also taught him Zooloretto. He doesn't understand the concepts fully yet, but he gets the basic mechanics well enough. Despite snagging males and females of all the species I had, I still only managed a point more than he had because I forgot to fill out my 10pt area.
I'm starting to realize that he can grasp the rules to games. I could teach him another dozen games pretty easily, but he hasn't developed enough to understand anything besides some very basic strategies (so in many ways it is like playing with Jerry, except that Ashton is 5, so I can forgive him - Jerry is just annoying). Recently we've played Epic Duels (which is so retardedly simple I'm not sure why there is such a big following - really, it is a basic game and skirmishes are 10 minute affairs), Runebound, Mutant Chronicles - there are a dozen more that are easily in his grasp I'm sure. You just said that. Yeah, I'm getting tired now. Time to end the blathering.
Saturday, June 27, 2009
Hey True Believer!
Monday, June 22, 2009
The Hero in Heroscape
- Annihilus
- Asp
- Bishop
- Black Cat
- Boomerang
- Daredevil
- Doctor Octopus
- Doombot
- Dr. Strange
- Gambit
- Green Goblin
- Hawkeye
- Human Torch
- Iceman
- Juggernaut
- Kingpin
- Lizard
- Mandarin
- Mr. Fantastic
- Mysterio
- Mystique
- Nightcrawler
- Professor X
- Rhino
- S.H.I.E.L.D Agents
- Sabertooth
- Sandman
- Shadowcat
- Shocker
- Spider-Girl
- Thing
- Thor
- Titanium Man
- Toad
- Wolverine
Wednesday, June 10, 2009
The Post Office is not the Only Winner...
Monday, June 08, 2009
Custom Heroes
Gaming
Man, it has been busy summer - and we just started. I would have had this posted sooner, but the BGG was down again, so no links or pics were available. First off, last Thursday was a three-way Heroscape match. Erik VonBurg and Nathan Winchester came over and we ended up playing Bridge to the Forgotten Forest: Fall of the Dumutef Bridge. Erik had to hold the bridge against the combined might of Nathan and I. Armies drafted were - Charles: Minions and werewolves, Nathan: Sacred Band and Heroes to match, Erik: Dumutef Guards, Raelin, rats, Valkries, snipers and elven archers. Of course, Erik got reinforcements a couple of times during the game. This one was weird in that nobody drafted a ranged guy - a fact that we all missed until we started playing. Erik took advantage of that by getting some snipers later in the game, but my Minions were able to make a good push to keep Erik off the bridge. The team battle was fun and I got to see a few new combos. All I really see is the need to add more duplicates (more on that later).
Friday night was game night at the Gamer's Inn. The night started slowly and the first group of folks to arrive included Jerry George. Of course, I was in no hurry to sit down to a game with him, and I was waiting for Matthew and Amelia to get in a game of Confucius. After a while though, I got a note from Matthew that they'd be a little late, so I got talked into a game of Go West! with Dion Garner, Ray Morgan and Jerry. I had never played Go West! before and it was neither terrible, nor special. I kidded Dion that the last player (me) was screwed, because I was in WAY last place after a couple of guys scored the board. However, I shot out to a good sized lead and then held out the rest of the game. The trick was really to simply take the first and last territories and control them for scoring. Everyone moved the wagons off the last spot to keep me from scoring them (thus taking them out of the game).
Matthew Frederick and Amelia Boli had arrived as we finished up and they played a quick game of Balloon Cup while they waited. After everyone was done, I setup Confucius and we were joined by Dan Brugman. I have a hard time describing Confucius - it is a worker placement game with a unique little negotiation tool built in through the means of obligating other players to you through the use of gifts. There are a very limited amount of points to be earned in the game, so it has a nice tense feeling to it - I spend most of the game feeling like I either need another action, or that I'm an action behind everyone else and just following them. This game was especially bad, as I screwed up my first turn and then spent the rest of the games counting the number of actions I was wasting. The only thing keeping me in the game was that I appeared to be the only person using the student for the majority of the game (Amelia stepped in to steal it a couple times). Matthew won a close game with 21 points, Dan at 20, myself at 18, and Amelia with 7 points. I think we didn't do the bribery quite right (I don't think you can bribe and official that is un-secured by another player), but I'm pretty sure this only hosed me. The rules aren't entirely clear - I think I need to re-read through them. Regardless, this is a really fun game and might make my top 10 here after another playing or two.
After Confucius, Matthew and Amelia settled on playing a three-player game of Le Havre. I've been playing this a bit on the computer (as the short, solo version) and have found it to be a bit mechanical. Playing face to face (in a full game) is much better - shocking I know. This one is still a bit more mechanical than Agricola, but a good game none the less. This was only my second sit down playing of the game, but I was determined to get a ship (or two) as early as I could to avoid drowning in debt for food. This paid off really well for me (especially since Amelia took all the cattle). Though I felt pretty behind most of the game, it was apparent in the last 3-4 rounds that I had a decent shot. I was able to load up on coal and turn it into coke and then ship it and the cattle I had for really good money in the last round. There is a lesson there - if you build up the energy reserve and have enough ships, you only need to ship once, not lots of times. I admit I had a secret reservation about playing, but I did enjoy it and even got a win. Charles: 175, Amelia: 129, Matthew: 142.
On Saturday, I finished my first game in the online In The Year of the Dragon tournament. This was one of those games where everything that could go right, did go right. I was first player (I'll be interested to see how many first player wins there are) and took the dragon scroll x2. I never looked back. Of course, I'm not doing as well in any of my other games. I think I still prefer Notre Dame over ItYotD by a little bit. Saturday night, Erik came by for a quick game of Heroscape. We played Mirming's Lair, which is a two-player scenario where the first player to kill the dragon and get home with his heart wins the game. Both of us selected teams (rather than draft) and I got screwed. I pulled out a vampire and Major Q9 team. Erik pulled out a Blastitron / Gladitron + Deathwalker team. His soulborgs were immune to my most powerful ability. With very little in the way of power to combat Erik, my troops took their beating in short order. I didn't have the troops to contain him and he was able to get two attack glyphs and high ground that let his Blastitrons tear me up. It was a good army and has me thinking about how to best take it apart.
Matthew Frederick and Amelia Boli had arrived as we finished up and they played a quick game of Balloon Cup while they waited. After everyone was done, I setup Confucius and we were joined by Dan Brugman. I have a hard time describing Confucius - it is a worker placement game with a unique little negotiation tool built in through the means of obligating other players to you through the use of gifts. There are a very limited amount of points to be earned in the game, so it has a nice tense feeling to it - I spend most of the game feeling like I either need another action, or that I'm an action behind everyone else and just following them. This game was especially bad, as I screwed up my first turn and then spent the rest of the games counting the number of actions I was wasting. The only thing keeping me in the game was that I appeared to be the only person using the student for the majority of the game (Amelia stepped in to steal it a couple times). Matthew won a close game with 21 points, Dan at 20, myself at 18, and Amelia with 7 points. I think we didn't do the bribery quite right (I don't think you can bribe and official that is un-secured by another player), but I'm pretty sure this only hosed me. The rules aren't entirely clear - I think I need to re-read through them. Regardless, this is a really fun game and might make my top 10 here after another playing or two.
On Saturday, I finished my first game in the online In The Year of the Dragon tournament. This was one of those games where everything that could go right, did go right. I was first player (I'll be interested to see how many first player wins there are) and took the dragon scroll x2. I never looked back. Of course, I'm not doing as well in any of my other games. I think I still prefer Notre Dame over ItYotD by a little bit. Saturday night, Erik came by for a quick game of Heroscape. We played Mirming's Lair, which is a two-player scenario where the first player to kill the dragon and get home with his heart wins the game. Both of us selected teams (rather than draft) and I got screwed. I pulled out a vampire and Major Q9 team. Erik pulled out a Blastitron / Gladitron + Deathwalker team. His soulborgs were immune to my most powerful ability. With very little in the way of power to combat Erik, my troops took their beating in short order. I didn't have the troops to contain him and he was able to get two attack glyphs and high ground that let his Blastitrons tear me up. It was a good army and has me thinking about how to best take it apart.
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