Saturday, August 29, 2009
I Knew It!
Wednesday, August 26, 2009
Something of No Interest
Fantasy Flight games now does premium card sleeves in multiple Euro game sizes. They have been doing standard CCG sleeves for a while, but lately there has been a market for smaller sleeves - eurogame sized sleeves. Currently there are two producers: Mayday Games and Fantasy Flight. Both are producing 59x92MM sleeves. Mayday originally came out with their version of the penny sleeves in this size (penny = thin and cheap) which pleased the Dominion crowd to no end. I was among those that purchased 500 of them (actually, I purchased 1000) for Dominion. Then I traded Dominion and the other 500 away. Why? I decided I didn't really need to own Dominion and I also decided that I didn't care for the super thin sleeves. I waited until Mayday offered a premium version of their sleeve (125% thicker) and bought a couple hundred. Since I saw some of the FF ones at the store, I grabbed some of them today to compare the two. So here is what I'm seeing:
- Both about the same thickness - they feel about same.
- The FF ones are larger. Not by a large amount, but very slightly wider and longer. Noticeably longer once you put a card in.
- The FF ones are clearer. Having said that, once I put cards in both sleeves, I didn't notice the difference, nor did I notice one being easier to read than the other.
Monday, August 24, 2009
I Own It and I Played It
So the first thing of note - this is not your parent's Stratego (or my grandparent's). As I mentioned, each side is a unique set of pieces with unique powers that allow them to break rules or behave differently depending on the terrain or who is next to them and so on. The bombs are replaced with spells that both act like a bomb (destroy the piece attacking) as well as the potential to change the rules (ever so slightly) of the game. Some pieces can fly (jump across the board) or move on the diagonal. Others can sacrifice themselves to return a different piece that died to the board. Also of note, the numbering system reversed itself at some point (which I think happened to the original game somewhere in the 70s or 80s). Lastly, you don't setup the pieces. You randomly lay them out. So is this a better game? The purist in me says no. The gamer in me says yes. You see, the purist in me is upset at what this game does to my childhood memories and what it does to the classic cat and mouse game. There is no tension in this version. The gamer in me likes the flavor of this game and the fact that games last about 10 minutes - that's right 10 minutes. Tops. Now, I could certainly see where a couple of really serious players could get some AP and sit there trying to maximize their plays and pieces, but there is too much chaos for that. Your best piece (10) could die - so what? No big deal if you have another piece that can bring him back. Losing it isn't the big swing you thought it was. Also, pieces can move diagonally, so the old "surround your flag with bombs" play doesn't really work. In fact, the setup is random, so you couldn't if you wanted to. So, this is actually an ok game for what it is. Where it fails, is what it tried to be. Collectible. Apparently, they tried to make it so that people would buy booster armies with random pieces to try and get people to collect the whole set of pieces. Having played it, I can say, "Who cares?" It isn't like a CCG where you can really build your army/deck and customize it - yes, you could customize it, but it wouldn't really matter that much. I'm sure it'll get some more play - my son enjoys the surprise element that comes with attacking an unknown piece and the joy when I attack his magic pieces and lose a good piece. In the end, it is the quick version of a classic - maybe it is perfect for those of us in the video game era of quick plays with lots of flash. I have lots of other games waiting for him when he's ready for something meaty (CC:E anyone?)
Tuesday, August 18, 2009
Heroscape News
Yeah, like I don't have enough Heroscape stuff already... Heroscapers.com has a couple of interesting things to report. Namely, a new master set is coming out. The new master set has "D&D theme attached to it. There will be an official campaign in the set as well as some new rules and new glyphs." Sweet. Heroscape already has a load of dragons, elves, knights, goblins, etc but it'll be cool to see some units based on D&D monsters too. Additionally, they are going to be releasing some of the previously exclusive figures. It looks like the Elite Onyx Vipers, Nerak from Gencon 2006, and Sir Hawthorne from Gencon 2007 will be made available as well as some re-paints of older figures as new units. Of course, combined with the 70 superheroes my son has (or will have in the next week) it'll just add up to more stuff I neither have room for nor have played. I can't wait :)
Monday, August 17, 2009
Space Hulk is Being Reprinted
Saturday, August 15, 2009
Game Night
Thursday, August 13, 2009
Catching Up (part II)
Next up - a little play testing of Cow Tipping by Matthew Frederick. This one should be published this year or next, but there is still a little development work going on, so we tried out some variants to see how they played out. I won't go into them and since this was the first I ever played of the game, I can't say how it compares to the game's previous rule set. It was light and fun and we played it straight up and in partnerships.
Thursday, July 30, 2009
The Long Awaited Return - part I
Tuesday, July 07, 2009
Whatcha Doin? This and that...
Ystari games announced a set of expansions called... The Ystari Box (clever!). At any rate, this has expansions for: Caylus Magna Carta, Amyitis, Yspahan, Sylla, Metropolys, and Rio Grande announced it would include Mykerinos: The Nile as well. Sweet! Sweet? You dumbass, you only own two of those (Mykerinos and Caylus Magna Carta). Yeah, but I want Metropolys and I've heard Amyitis, Yspahan and Sylla are decent games. So? You still haven't tried any of them except for Metropolys - in fact, you haven't even played CMC (or the real Caylus). So? Never having played a game has never stopped me from buying! Less picking on me and more blathering!!
I finally got my copy of Timber Tom yesterday. For those that have heard this is a nice looking game and drooled over the pictures, all I can say is - the pictures offer no justice to what you get. I agree with the blathering idiot - it is pretty impressive. And I don't just mean that the 3D board is awesome (it is), but everything is top notch. The box is really sturdy (and surprisingly light despite its size). The cover art is impressive. The interior is the first time I have seen an insert that was perfect (ok, it might be a bit large). The insert is cut foam so there is an exact place for all the components. Player mats? These are the kind that one would normally make to "pimp out" a game - they are foamboard with cutouts for all of a players pieces. This is really a top notch game presentation. I hope the game is decent. I'd be really sad if this was a "Front Porch Classics" type game. Front Porch Classics? Like the three you own and display in your collection? Shut it!
Speaking of Ashton. Besides Heroscape, I got to teach him Doom the other day. Teach? I think he took YOU to school! Well, yeah that's true. I've read over and over that the marines get the short end of the stick, so I was going easy on him. I gave him extra armor and didn't attack him unless I was adjacent. I explained that he won if he found the red key and got to the exit. I told him I won if I fragged him 6 times. 6 is apparently a lot to him, so he didn't mind at all getting killed. It also helped that his abilities let him cancel three of my cards and let him walk through my bad guys. I killed him like three times, which I think just helped "jump" him towards the exit faster.
I also taught him Zooloretto. He doesn't understand the concepts fully yet, but he gets the basic mechanics well enough. Despite snagging males and females of all the species I had, I still only managed a point more than he had because I forgot to fill out my 10pt area.
I'm starting to realize that he can grasp the rules to games. I could teach him another dozen games pretty easily, but he hasn't developed enough to understand anything besides some very basic strategies (so in many ways it is like playing with Jerry, except that Ashton is 5, so I can forgive him - Jerry is just annoying). Recently we've played Epic Duels (which is so retardedly simple I'm not sure why there is such a big following - really, it is a basic game and skirmishes are 10 minute affairs), Runebound, Mutant Chronicles - there are a dozen more that are easily in his grasp I'm sure. You just said that. Yeah, I'm getting tired now. Time to end the blathering.
Saturday, June 27, 2009
Hey True Believer!
Monday, June 22, 2009
The Hero in Heroscape
- Annihilus
- Asp
- Bishop
- Black Cat
- Boomerang
- Daredevil
- Doctor Octopus
- Doombot
- Dr. Strange
- Gambit
- Green Goblin
- Hawkeye
- Human Torch
- Iceman
- Juggernaut
- Kingpin
- Lizard
- Mandarin
- Mr. Fantastic
- Mysterio
- Mystique
- Nightcrawler
- Professor X
- Rhino
- S.H.I.E.L.D Agents
- Sabertooth
- Sandman
- Shadowcat
- Shocker
- Spider-Girl
- Thing
- Thor
- Titanium Man
- Toad
- Wolverine
Wednesday, June 10, 2009
The Post Office is not the Only Winner...
Monday, June 08, 2009
Custom Heroes
Gaming
Man, it has been busy summer - and we just started. I would have had this posted sooner, but the BGG was down again, so no links or pics were available. First off, last Thursday was a three-way Heroscape match. Erik VonBurg and Nathan Winchester came over and we ended up playing Bridge to the Forgotten Forest: Fall of the Dumutef Bridge. Erik had to hold the bridge against the combined might of Nathan and I. Armies drafted were - Charles: Minions and werewolves, Nathan: Sacred Band and Heroes to match, Erik: Dumutef Guards, Raelin, rats, Valkries, snipers and elven archers. Of course, Erik got reinforcements a couple of times during the game. This one was weird in that nobody drafted a ranged guy - a fact that we all missed until we started playing. Erik took advantage of that by getting some snipers later in the game, but my Minions were able to make a good push to keep Erik off the bridge. The team battle was fun and I got to see a few new combos. All I really see is the need to add more duplicates (more on that later).
Friday night was game night at the Gamer's Inn. The night started slowly and the first group of folks to arrive included Jerry George. Of course, I was in no hurry to sit down to a game with him, and I was waiting for Matthew and Amelia to get in a game of Confucius. After a while though, I got a note from Matthew that they'd be a little late, so I got talked into a game of Go West! with Dion Garner, Ray Morgan and Jerry. I had never played Go West! before and it was neither terrible, nor special. I kidded Dion that the last player (me) was screwed, because I was in WAY last place after a couple of guys scored the board. However, I shot out to a good sized lead and then held out the rest of the game. The trick was really to simply take the first and last territories and control them for scoring. Everyone moved the wagons off the last spot to keep me from scoring them (thus taking them out of the game).
Matthew Frederick and Amelia Boli had arrived as we finished up and they played a quick game of Balloon Cup while they waited. After everyone was done, I setup Confucius and we were joined by Dan Brugman. I have a hard time describing Confucius - it is a worker placement game with a unique little negotiation tool built in through the means of obligating other players to you through the use of gifts. There are a very limited amount of points to be earned in the game, so it has a nice tense feeling to it - I spend most of the game feeling like I either need another action, or that I'm an action behind everyone else and just following them. This game was especially bad, as I screwed up my first turn and then spent the rest of the games counting the number of actions I was wasting. The only thing keeping me in the game was that I appeared to be the only person using the student for the majority of the game (Amelia stepped in to steal it a couple times). Matthew won a close game with 21 points, Dan at 20, myself at 18, and Amelia with 7 points. I think we didn't do the bribery quite right (I don't think you can bribe and official that is un-secured by another player), but I'm pretty sure this only hosed me. The rules aren't entirely clear - I think I need to re-read through them. Regardless, this is a really fun game and might make my top 10 here after another playing or two.
After Confucius, Matthew and Amelia settled on playing a three-player game of Le Havre. I've been playing this a bit on the computer (as the short, solo version) and have found it to be a bit mechanical. Playing face to face (in a full game) is much better - shocking I know. This one is still a bit more mechanical than Agricola, but a good game none the less. This was only my second sit down playing of the game, but I was determined to get a ship (or two) as early as I could to avoid drowning in debt for food. This paid off really well for me (especially since Amelia took all the cattle). Though I felt pretty behind most of the game, it was apparent in the last 3-4 rounds that I had a decent shot. I was able to load up on coal and turn it into coke and then ship it and the cattle I had for really good money in the last round. There is a lesson there - if you build up the energy reserve and have enough ships, you only need to ship once, not lots of times. I admit I had a secret reservation about playing, but I did enjoy it and even got a win. Charles: 175, Amelia: 129, Matthew: 142.
On Saturday, I finished my first game in the online In The Year of the Dragon tournament. This was one of those games where everything that could go right, did go right. I was first player (I'll be interested to see how many first player wins there are) and took the dragon scroll x2. I never looked back. Of course, I'm not doing as well in any of my other games. I think I still prefer Notre Dame over ItYotD by a little bit. Saturday night, Erik came by for a quick game of Heroscape. We played Mirming's Lair, which is a two-player scenario where the first player to kill the dragon and get home with his heart wins the game. Both of us selected teams (rather than draft) and I got screwed. I pulled out a vampire and Major Q9 team. Erik pulled out a Blastitron / Gladitron + Deathwalker team. His soulborgs were immune to my most powerful ability. With very little in the way of power to combat Erik, my troops took their beating in short order. I didn't have the troops to contain him and he was able to get two attack glyphs and high ground that let his Blastitrons tear me up. It was a good army and has me thinking about how to best take it apart.
Matthew Frederick and Amelia Boli had arrived as we finished up and they played a quick game of Balloon Cup while they waited. After everyone was done, I setup Confucius and we were joined by Dan Brugman. I have a hard time describing Confucius - it is a worker placement game with a unique little negotiation tool built in through the means of obligating other players to you through the use of gifts. There are a very limited amount of points to be earned in the game, so it has a nice tense feeling to it - I spend most of the game feeling like I either need another action, or that I'm an action behind everyone else and just following them. This game was especially bad, as I screwed up my first turn and then spent the rest of the games counting the number of actions I was wasting. The only thing keeping me in the game was that I appeared to be the only person using the student for the majority of the game (Amelia stepped in to steal it a couple times). Matthew won a close game with 21 points, Dan at 20, myself at 18, and Amelia with 7 points. I think we didn't do the bribery quite right (I don't think you can bribe and official that is un-secured by another player), but I'm pretty sure this only hosed me. The rules aren't entirely clear - I think I need to re-read through them. Regardless, this is a really fun game and might make my top 10 here after another playing or two.
On Saturday, I finished my first game in the online In The Year of the Dragon tournament. This was one of those games where everything that could go right, did go right. I was first player (I'll be interested to see how many first player wins there are) and took the dragon scroll x2. I never looked back. Of course, I'm not doing as well in any of my other games. I think I still prefer Notre Dame over ItYotD by a little bit. Saturday night, Erik came by for a quick game of Heroscape. We played Mirming's Lair, which is a two-player scenario where the first player to kill the dragon and get home with his heart wins the game. Both of us selected teams (rather than draft) and I got screwed. I pulled out a vampire and Major Q9 team. Erik pulled out a Blastitron / Gladitron + Deathwalker team. His soulborgs were immune to my most powerful ability. With very little in the way of power to combat Erik, my troops took their beating in short order. I didn't have the troops to contain him and he was able to get two attack glyphs and high ground that let his Blastitrons tear me up. It was a good army and has me thinking about how to best take it apart.
Sunday, May 31, 2009
More Heroscape
Saturday, May 30, 2009
Heroscape With My Son
Friday, May 29, 2009
Game Night
My wife was off doing something for work this weekend, so Nathan Winchester stopped by after I had the kids in bed. I guess even before that, I started the night with a game of Pokémon with Ashton. He had earned a new deck (with Mightyena on it) and wanted to try it out against a new deck I had picked up for $6 at the Game Depot. Well, my deck was not a good match for his and he wasted me with his Charmeleon in about 5 minutes flat. That's ok, it happens in this game, and I enjoy the glee on his face when he wins that big. And I also like that when he wins REALLY big, he feels bad for me. Mostly I just like playing games with the guy - he's turning into a good gamer.
So, back to when Nathan arrived. I pulled Ido off my shelf for us to try. Nathan is of course almost always willing to play an abstract (a good thing), so off we went. Ido is this strange game where you have two sizes of blocks. Each block is only allowed to move to a space which is the appropriate size for that type of piece and the goal is to move the pieces across the board from your start to your exit space. The trick of the game is that there is a grid "overlay" that you can move - moving it changes the board and possibly moves your pieces around. I'm not sure I saw the strategies or anything, but I apparently grok'd it better than Nathan and pulled off a win. He wants to play again, but he didn't get it out of the gate.
After Ido, Nathan indicated he'd be willing to try out Heroscape. I showed him the folder of cards to look through as I setup the battlefield. I put together the Foresaken Waters battlefield and we played the "advanced game" scenario Winter Holdout (without glyphs). This scenario was 300pt teams, with a 160pt team of reinforcements that can enter the game between turns if you roll 16+. Nathan built a team of mostly Marro: Ne-Gok-Sa, Me-Burq-Sa, Marro Stingers, Marrden Hounds, and Isamu (whom he took with his last 10 points). His reinforcements were Arrow Gruts and Grimnack (he should have taken Krug, but whatever). My army was a mishmash of guys. I had: Syvarris, Theracus, Minions of utgar, Iskra Esenwein and Major Q10 as my reinforcements. I started strong, using my Minions of Utgar to take out Me-Burq-Sa before he could do anything. I also used Theracus to get Syvarris into prime sniping position. Nathan's hounds made up for it and then some, taking out nearly everything else of mine. Luckily, I got my reinforcements on the third round and the Major went to town with his deadly multiple attacks each round. In fact, I was down to a 2hp Major looking at a number of Nathan's squads. Fortunately he didn't have much left in the firepower department and the Major made short work of Nathan's troops. It was close at the end though. Nathan had two gruts left and they had the highground. The Major had one HP left and all it would take was one bad roll for Nathan to swipe away the victory I had fought for. The Major made his defensive rolls and his wrist rocket attack left two smoldering spots where only moments before had been two orcs with bow and arrows.
After Ido, Nathan indicated he'd be willing to try out Heroscape. I showed him the folder of cards to look through as I setup the battlefield. I put together the Foresaken Waters battlefield and we played the "advanced game" scenario Winter Holdout (without glyphs). This scenario was 300pt teams, with a 160pt team of reinforcements that can enter the game between turns if you roll 16+. Nathan built a team of mostly Marro: Ne-Gok-Sa, Me-Burq-Sa, Marro Stingers, Marrden Hounds, and Isamu (whom he took with his last 10 points). His reinforcements were Arrow Gruts and Grimnack (he should have taken Krug, but whatever). My army was a mishmash of guys. I had: Syvarris, Theracus, Minions of utgar, Iskra Esenwein and Major Q10 as my reinforcements. I started strong, using my Minions of Utgar to take out Me-Burq-Sa before he could do anything. I also used Theracus to get Syvarris into prime sniping position. Nathan's hounds made up for it and then some, taking out nearly everything else of mine. Luckily, I got my reinforcements on the third round and the Major went to town with his deadly multiple attacks each round. In fact, I was down to a 2hp Major looking at a number of Nathan's squads. Fortunately he didn't have much left in the firepower department and the Major made short work of Nathan's troops. It was close at the end though. Nathan had two gruts left and they had the highground. The Major had one HP left and all it would take was one bad roll for Nathan to swipe away the victory I had fought for. The Major made his defensive rolls and his wrist rocket attack left two smoldering spots where only moments before had been two orcs with bow and arrows.
Wednesday, May 27, 2009
Heroscape
Unfortunately for me, in poking around the site, I've had an overpowering urge to start making custom terrain. I really like the custom pieces folks have made - especially some of the trees and the broken columns. There are also some nice crystal pieces that started ideas running around my head (I keep seeing the Fortress of Solitude). I'll try and suppress those urges, but don't be surprised if you see me poking around the cake decorating section of the local Hobby Lobby...
Tuesday, May 26, 2009
Blah Blah Blah part III - Revenge of the Blah
- Placed that last order with Boards and Bits, now I have to see if I can truly avoid buying more games until July.
- Sadly, avoiding buying more games is not the same as spending no money in the gaming arena though. I'd certainly be willing to trade a game, and then of course paying for shipping is just part of the trade.
- I'm also likely to upgrade a few things here or there. For example, I pulled out Heroscape over the weekend and decided that I need to get some different storage for my armies. It is way to hard to sort through a bin of guys (when you have at least one of all the armies) to find three guys. (The exception is apparently the three bright white snipers - why the hell would snipers be bright white?) I'll go to Wal-Mart and pick up some Plano boxes.
- Heroscape is good light fun. I played just the basic game with my son over the weekend and he had a great time.
- Marvel Heroscape was not meant to be played in the basic form. BOOOOORING.
- After playing Combat Commander: Europe, I can see a couple of the chits that could be replaced with wooden pawns or disks for the various tracks. I also need a wood piece here or there for some other games, so I may have to place a parts order. Bobby replaced the wood in Pandemic with disks - they are much better to play with.
- I need to finalize my poker chip designs and order the labels for those. That's been on the backburner for too long
Saturday, May 23, 2009
Game Night
Mike then pulled out Steel Driver and Greg Perschbacher joined us. Steel Driver is something of a stock game with a vaguely Chicago Express feel to it. It is sufficiently different that I'm likely going to end up owning this as well. I probably played this a little too much like Chicago Express and didn't end up making enough money on any one company to compete with the 4 (of 5) shares in black that Mike had. The scores were all close (though I apparently lost them - I'll update when I get them from Bobby), but it was Mike for the win (he was the only one to have played before).
Bobby had time for something short, so he pulled out die Weinhändler - a little card auction / set collection game. I'm not sure what our deal was, but Greg and I were agonizing a bit much over the values of everything and then game dragged on a bit longer than it needed to. I believe that Greg pulled off the win with a very one colored pyramid of wine cards.
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