Sunday, November 08, 2009
Age of Steam vs Steam
Saturday, November 07, 2009
Game Night
Headed over to the Inn to meet up with Mike Gingold, Bobby Warren and the regulars. Noah Antwiller got there about the same time and the four of us sat down to start the night with a game of Tichu. Bobby and I roared out to the lead with a couple good hands and some terrible ones for Mike. We then missed two Tichu calls and Mike and Noah were running away with the game. It finally looked grim as they needed only 15 points for a win while we were still at 510. However, Bobby and I then went Tichu 1-2 and pulled ourselves up to competitive. The last hand saw us manage to grab 90 points, but we couldn't go 1-2 for the win and came up short.
After that, we had six of us (Matthew Frederick and Amelia Boli showed up) so we played a quick game of Liar's Dice. Noah was out first on the second call of the game and a couple turns later, it was my turn. Mike and Matthew made it to the end and Matthew finished with the win.
Next up for the night was a four player game of Steam using the basic rule set. Mike, Matthew, Noah, and I sat down to the German side of the board. Having not have played Steam before, I wanted to see how the basic rules changed the game. Essentially, Steam varies from Age of Steam by a couple things. For one, you take 'shares' out at the point you need money - you do this by moving your marker back one spot for each $5 you need. This one thing makes the game a little less stressful, but also speeds things up a lot. Second, when you move a good, you must either score on the income track or score victory points. This is normally not a tough decision, but near the end of the game, you have to balance out your spending or you can give up critical points. In the basic game like we played, you pick an action, and that determines the turn order for the next round. The "better" actions also cost money in addition to pushing you to the end of the turn order next round. Finally, the best change is the goods. Rather than random, there are sets of three goods in piles. When you choose the goods action or urbanization, you pick which goods pile you want. This is the best change of all of them and adds back a nice piece of strategy from a simplified version of AoS. Overall, it was good and faster than AoS. I'd rate this pretty high and I though I like AoS better still, I'd definitely chose this for a quicker AoS fix. I even managed to win this one. Charles:55, Noah: 50, Matthew: 48, Mike: 40-something.
We ended the night trying a three player game of Chaos in the Old World. Three player definitely changes the dynamic a little and I have to say that a second playing shows how fast this game can be. Mike, Matthew, and I finished in a little over an hour including explanation of the rules to Matthew. I was Slanesh, which meant I was trying to lay corruption in areas where there were noble markers or hero tokens. I was nailing huge sections, while keeping Matthew's Khorne forces from killing me. I ran the dial around very quickly and won. I think for three players, the game would be better without Khorne, as I was able to easily limit Matthew's ability to kill anyone.
Monday, October 26, 2009
Misc Things of No Interest
Yes sir - time for another pointless posting. Let us start with - Dice Towers. Once upon a time, I built a couple of these out of foam board. I traded one away and gave another to The Fonz for his birthday. Well, I never rebuilt nor replaced mine. So the other day I'm poking around the BGG and happen to catch a thread from someone who has created his own cardboard dice tower. He offered to send out a some to the first few posters who agreed to throw up a review. I received this over the weekend, but haven't had a chance to put it together yet. There is actually a youtube video of him putting it together and while a little complicated, its also pretty slick. I'll be putting this together soon. I think I'll also make another foam tower so I have something of a baseline to compare the two. I'm hoping to play Chaos in the Old World again this weekend, so we'll get to put it through its paces.
Apparently I'm in denial. I refuse to become a Magic Whore, yet I cannot resist the siren call of other CCGs. I actually kind of like the Pokemon TCG (they call it a TRADING card game not a COLLECTIBLE - whatever). I think what made it really fun was when I lucked into a HUGE lot of cards at a very good price. I took the cards and built about a dozen decks for my son and I to play with. We don't really mess with the decks, but having lots to choose from is a good time and the decks I built do pretty decently against the commercial decks (though I have yet to build one that can compete with the championship ones). At any rate, I saw an auction this last week and threw in a bid for the Call of Cthulu LCG. This is another FFG CCG turned LCG. FFG decided to take their card games and package a base game and then sell chapter packs (set of 40 or so card that come out monthly with known cards) rather than blind 10 card boosters or whatever. Being a fan of A Game of Thrones, I'm pretty well all in on that one already, but I really believe it plays better with four than 2, so it hasn't seen much action. Call of Cthulu is a two player game, so depending on the complexity and maturity level of the theme, I may be playing this soon with my son. I really like the appeal of having built base sets.
On a side note, I see where FFG is going to release investigator figures for Arkham Horror. They are going to sell in packs of two or three and be fully painted. This would be really cool, except that there are 49 investigators with all the expansions. At two to a box, that is at least 25 boxes you'd have to get to get em all. I believe the retail is going to be like $15 (so maybe $11 online). Are you kidding? That's almost as bad as my paying $20 for Chicago Express: Narrow Gauge & Erie Railroad Company (it was worth it).
I'm really close to pulling the trigger and ordering stickers for my poker chips. I still can't decide if I want to leave the denominations off the front art. They'll look cleaner and I'm starting to lean this way, but I still kind of want the denomination on both sides of the chips. Bah - I'll probably end up dragging my feet on this one for another couple months.
Essen 2009 has wrapped up and I can say I payed very little attention this year. If there was a big deal this year, I missed it. Last year was about the Agricola follow-up Le Havre and The Splotter game Duck Dealer. Planet Steam and Fits and a bunch of other games. I have so many unplayed games still that it is probably a good thing this year seemed quiet. I can very quickly come up with a bunch of games that I still need try and a bunch more that need to be played more - just from my collection. And a ton more I don't even own. Now, having said that, I would still like to be able to go to Essen someday. Someday
Apparently I'm in denial. I refuse to become a Magic Whore, yet I cannot resist the siren call of other CCGs. I actually kind of like the Pokemon TCG (they call it a TRADING card game not a COLLECTIBLE - whatever). I think what made it really fun was when I lucked into a HUGE lot of cards at a very good price. I took the cards and built about a dozen decks for my son and I to play with. We don't really mess with the decks, but having lots to choose from is a good time and the decks I built do pretty decently against the commercial decks (though I have yet to build one that can compete with the championship ones). At any rate, I saw an auction this last week and threw in a bid for the Call of Cthulu LCG. This is another FFG CCG turned LCG. FFG decided to take their card games and package a base game and then sell chapter packs (set of 40 or so card that come out monthly with known cards) rather than blind 10 card boosters or whatever. Being a fan of A Game of Thrones, I'm pretty well all in on that one already, but I really believe it plays better with four than 2, so it hasn't seen much action. Call of Cthulu is a two player game, so depending on the complexity and maturity level of the theme, I may be playing this soon with my son. I really like the appeal of having built base sets.
On a side note, I see where FFG is going to release investigator figures for Arkham Horror. They are going to sell in packs of two or three and be fully painted. This would be really cool, except that there are 49 investigators with all the expansions. At two to a box, that is at least 25 boxes you'd have to get to get em all. I believe the retail is going to be like $15 (so maybe $11 online). Are you kidding? That's almost as bad as my paying $20 for Chicago Express: Narrow Gauge & Erie Railroad Company (it was worth it).
I'm really close to pulling the trigger and ordering stickers for my poker chips. I still can't decide if I want to leave the denominations off the front art. They'll look cleaner and I'm starting to lean this way, but I still kind of want the denomination on both sides of the chips. Bah - I'll probably end up dragging my feet on this one for another couple months.
Essen 2009 has wrapped up and I can say I payed very little attention this year. If there was a big deal this year, I missed it. Last year was about the Agricola follow-up Le Havre and The Splotter game Duck Dealer. Planet Steam and Fits and a bunch of other games. I have so many unplayed games still that it is probably a good thing this year seemed quiet. I can very quickly come up with a bunch of games that I still need try and a bunch more that need to be played more - just from my collection. And a ton more I don't even own. Now, having said that, I would still like to be able to go to Essen someday. Someday
Saturday, October 24, 2009
Chaos in The Old World
It is all pretty straight forward, except that each faction has different strengths. Khorne's ability make his units better at combat, but they cost a bit more. His cards cost a bit more, but allow him to kill people much much more easily. Tzeentch's units are pretty weak, but cheap and his magic cards are often cheap or free and he gets a lot of them to play. This faction tries to take advantage of the other players after they are done setting up for the round. Nurgle and Slanesh each have their strengths as well, which means that each player has to play tactically to keep the others from over playing their strengths while trying to really do well. The game also has a number of limiting factors that keep the game from being all that long. Yes, there is a bit of randomness and dice determine the combat. If you don't like Ameritrash type games, just stay away. Otherwise, this one is a pretty good offering from FFG. Nicely done boards and bits wrapped around a decently fun game.
Friday, October 23, 2009
Game Night
Something of a strange night logistically... The night started out over at Nielsen's Custard. Nathan Winchester and I met there for a bit to eat and played a game of Hive. I really like this game and won due in part to Nathan pointing out a sure loser play about halfway through the game. I play this strictly by feel - having not played enough to try an put together a strategy when I start. It is just a good abstract. I'm really thankful that Nathan seems to enjoy abstracts as well.
We headed over to the Gamer's Inn to hook up with Matthew and Amelia and Matt Longieliere after we finished up at Nielsen's. When we got there, nobody was in site, so I pulled out GIPF and Nathan explained it to me. This abstract is the father of the GIPF Series and one of the few I hadn't tried before this night. It is very much a good game and I think might be my new favorite of the series. I can't wait to see what the potentials (GIPF Project Set 1, GIPF Project Set 2, and/or GIPF Project Set 3) add to the game. This was fairly easy to pick up and was able to sneak out a win.
The other group wasn't done yet, so Steph suggested A Castle For All Seasons - one I had never heard of. As they setup and explained the game, my first two impressions were: "great art and bits" and "I have no chance of winning this first play". This is easily one of the best looking Rio Grande games I've seen - a gorgeous double sided board, lots of cardboard markers for the buildings, lots of different shaped wood bits, cards - the whole nine yards. The game is pretty straight forward - action selections somewhat similar to Race for the Galaxy (though each action is only done by whomever played the card), and building gathering tight resources to "buy" VPs and such. That is an over simplification of course. Despite the really nice wood bits, I think I'd have appreciated cardboard tokens for the goods. you see, each good has a value depending on its type: 1, 2, 4, 5, wild (which can be any of the others). To buy a building, you must pay using at least three different good types and with EXACT change. It is not intuitive to try and figure out the costs just looking at your goods and referencing the value card. To make it worse, no building is "odd" costing, so getting the right number can be a pain. Overlooking that - the mechanics and speed of the game make this fairly interesting and I'm surprised I have missed this one last year. the final scores were Bobby-57, Steph-46, Dan-45, me-26 (yeah, I sucked bad).
Misc. Gaming
A couple of nights later was our monthly dinner group (pizza night) and after dinner, I pulled out Why Did the Chicken?. This game lets everyone try and come up with clever answers to randomly put together phrases or questions. Though the group is clever and has a good time, only about half the folks were coming up with decent answers. While there were a couple of good laughs, probably not enough to see that one again here. Oh well.
Wednesday, October 21, 2009
Game Night
This was an interesting evening. The Gamer's Inn was having some crazy large Magic thingy, so we had been "relegated" to another location! The owner of the store is supposed to have the area next door, but doesn't yet, so the building owners let him have use of another empty store area nearby - this is where we ended up for the evening. The cool part being, we had this nice big quite area without the boisterous Magic crowd. We also ended up having a large turnout of folks, so it worked out well. The evening started out for me playing my new ding and dent copy of Metropolys. Join me were Nathan Winchester, Amelia Boli and newcomer Doug Oppedahl. This smart little game has one major flaw I think - since it is pretty easy to figure out what people are going to try and score, it sucks if you get the hardest secret goal - the tri-area fountain bonus. Doug actually ran away with the game: Doug-49, Nathan-19, Amelia-18, Charles-36.
As there were so many people out this evening (and more had come), Amelia left us and was "replaced" by Matt Longieliere. I finally picked up Dampfross for us to give a go at. We played with the rule that everyone used the same roll for the initial build to keep things even despite none of us ever having played before. The first part (building track) went fairly quickly and we got to the racing right away. Interestingly, Matt and I were heavily favored by the dice gods in the early races and often it was just the two of us racing around. Nathan was especially in a hole early as his outlier tracks were never on the routes. I had a fairly decent network, but not always the fastest/shortest routes. We played all the way through and despite the amount of time we spent playing the game (I want to say it was nearing 3 hours) I was actually entertained for the vast majority of the game. This is definitely not an all the time game - maybe once or twice a year kind of thing, but it was fun and we could have easily ended early by lowering the amount for the win. I won here at $225 - the other scores were Doug-179, Nathan-189, Matt-144.
Tuesday, October 06, 2009
Order Up!
Sunday, October 04, 2009
Game Night
We started out this Friday night with my new copy of Martin Wallace's Steel Driver. This feels something like a cross between Chicago Express and I'm not sure what. There are five rounds of bidding for a company stock. Each turn the stock price starts at zero and you earn only whatever value you can eak out that round using your investment to "capitalize" that company (or companies if you can get your hands on more than one share that round). After 5 rounds, there is a final company payout to each shareholder. The value of the company being determined by picking up goods connected to the various company's track and getting the most sets of different goods. Overall, it is a shorter investment game with a couple subtleties (and a bit more fidliness than needed). This evening the game had Greg Chandra (new), Dan Brugman, Noah Antwiller, me, Steve Bauer, and Greg Perschbacher. In the second round, I elected to get shut out and went into the third round with the ability to get anything I wanted (I got two shares). This was not the way to go and it took me out of the game. Not to say it isn't a valid strategy, because the eventual winner (Greg C) did the same later in the game. Greg Chandra took 4 of 5 shares in one company to made a killing with it. Final scores: Greg C-1050, Steve-800, Greg P-550, Noah-900, me-770, Dan-?.
After that brutal mess, we farted around figuring out what to play and I got Bobby Warren to pull out Pandemic with the On the Brink! expansion for Noah, Greg C and I to try. As the Archivist, Epidemiologist, Scientist, and Researcher, we beat the game! It helped that we didn't have the first bad card for a number of turns.
Greg wandered off to try something else or go home, so we were joined by newcomer James Smyth for a game of Taluva. This is underplayed in my collection and one of my favorites. This was the first shot I've had at playing it with four and was good as expected. I got too aggressive near the end and setup Noah for the win on the last tile.
Dion Garner then came over to our table for a game of Smarty Party! I don't remember what his other choice was, but Dion is terrible at trivia games (seriously terrible). This game seemed to go very quickly and Bobby took the win.
Bobby took off, so Noah, Dion, and I finished the night playing Wyatt Earp. It has been a while since I last played, so I needed to hear the rules refresher and off we went. The first round was nothing special, but I scored a bazillion points in the second round. Dion and Noah caught me though near the end. I was finally able to win, beating Noah and Dion by $1000 - a very close game.
Wednesday, September 30, 2009
Game Night
I started off this gaming night with Dion Garner and I declining to join in a game of Battlestar Galactica. Though I want to try this out, I just wasn't in the mood for this sort of deal this evening. Dion had a couple different games available and pulled out Mr. Jack for the two of us to try out. I knew this was a two player deduction game, but nothing else other than it got good word of mouth. I was surprised to find a game that was pretty fun and I recently traded for this. Dion played Mr. Jack and I was actually able to figure out the truth of the matter in about 4 turns, which was just about when Matthew and Amelia showed up.
Next up was another new game to me - Medieval Merchant. I've had this for a while, but hadn't gotten it out before. Matthew Frederick and Steve Bauer went through the rules for everyone (myself, Amelia Boli and Richard Aronson) and we got started. This was one of Jason Sato's favorite games and I can see why. It is hard to describe the game - it is something of a push your luck, area control (but not quite), investment (but not quite) euro. I sucked at it of course, not optimally using my special power token early enough. Final scores were: Charles-33, Amelia-32, Richard-40, Matthew-42, Steve-43
Since the 19th (the next day) was Talk Like a Pirate Day, I had brought along Pirate's Cove. Richard left for home, so Steve, Matthew, Amelia and I set about to plunder the seas. The two times I've played this, I have gotten just killed - either I pick the same as someone else, or the Dread Pirate Roberts (or in this case Blackbeard) follows me around beating the crap out of me. This night was a good example and I started with three moves to the same island as Steve and Blackbeard. I somehow managed to shake Blackbeard and he then managed to hit Matthew something like 4 times in a row as he tried to bury his treasure. It was pretty funny really (mostly because it wasn't me for a change). We ended the night with scores of Matthew-16, Charles-17, Amelia-18, Steve-26.
Tunnel Add-On For Carcassonne
If anyone cares, you can get a small expansion in Spielbox magazine for Carcassonne. I'm not sure it is worth the price, but there you go (be warned, this is a German magazine and the content is in German). We need a magazine like this in America - there are always great expansion contents inside. C3i is great like this, but I don't tend to play that type of game much.Publisher Hans im Glück and spielbox have co-produced the new Carcassonne add-on “Tunnel” which will be a supplement in the upcoming issue of spielbox. It consists of a cardboard sheet with 4 tiles and 2 types of chips in 6 colours.
Secure your copy early (as a reminder: the “Katharer” add-on has been sold out for a long time and the demand is still high!). Please use our new web shop for your order. You can find a banner to the shop on our start page. Here is the direct link: http://www.nostheide.de/webshop/xtcommerce/index.php?language=en .
Subscribers receive the add-on in their subscription copy as usual.
With kind regards as always
Yours Barbara Nostheide
spielbox
Monday, September 28, 2009
Trades of No Interest
Apparently any imbalances in the gaming "Force" have been restored. 3 for 3 in this last math trade. I managed to trade off: Dixie - Bull Run (unplayed, two-player card game), Wits & Wagers (un-fun group "trivia" game), and Tier auf Tier + Goodnight Moon game (two kids games). In exchange I'm getting: Mr. Jack, Lord of the Rings - The Confrontation: Deluxe Edition, and a mini digital camera for my kids. Mr. Jack was surprisingly fun, so I was happy to start adding it to my math trade lists. My wife will hate it, but I imagine it'll be good for my kids as they get a bit older. My son loves Stratego Legends (it is his number 2 game!), so he should like LotR:The Confrontation - I've been eying the Deluxe edition for a while now. The kids had outgrown Goodnight Moon game and I have a load of dexterity games, so Tier auf Tier was no real loss to me. They have wanted their own camera for a long time though, so this little camera should be fun for them. I'm also working on an order or two for some games. I really want to try Munchkin Quest (which I've read is actually a decent little dungeon crawl with Munchkin humor tacked on). I think I may finally spring for Metropolys, which I enjoyed a lot, but is kinda pricy retail. I think I'm finally breaking down to get CE and the expansion too. I have the original Winsome version of the Erie expansion - maybe I'll geekgold auction the sucker :). What else? A Game of Thrones LCG: Kings of the Sea is out (it adds the 5th house - Pyke). Yep, I've played like twice and yet I feel the need to have the whole set. More realistically, I may get a few Runebound expansions, as my son says this is his favorite game.
Wednesday, September 09, 2009
Musings of No Interest
I think I felt a disturbance in the force. I realized that I haven't purchased a new game, nor traded for a game in quite a while. Oddly, I haven't felt driven to run out and get something new either. Have I reach some sort of equilibrium? I still have stuff I'd rid myself of in Math Trades, but I'm not overly concerned about getting rid of them either. I have plenty of project things I'd like to get done, but probably won't anytime soon. I do believe I've really knocked out a lot of my unplayed games this year. I even like a few of them. Still have a load of them to try though - Steam, Khronos, Medieval Merchant, Bus, Die Macher, Thebes, Scepter of Zavandor, Magna Grecia, and Imperial to name a few (oh there are more to be sure). I've also managed to get in a few older games that I haven't seen hit the table in a while (like the rcent playing of El Grande). I look around my game room and see a number of games sitting there that I'm sure my son could handle now, but I'm also starting to get greedy and wonder when he'll start grasping basic tactics and not just the mechanics of the games. I realize that my daughter asked me to play a game with her too tonight (Blink) and we didn't get to it. I have to make sure to play with her when she asks. One gamer is fun and two would be great, but mostly a guy needs time with his baby girl - especially time that doesn't involve sitting there and talking about shoes (seriously, she is 4 and can talk about shoes forever if you let her). Don't get me wrong, we can do whatever interests her, but she is pretty perceptive and knows I'm about to fall asleep when she starts talking about the skeetchers she wants. Geez, I just found another 5 games I need to play. Time to cut this commentary short...
Ashton's Favorite Games
I asked my son Ashton about his 10 favorite games. We listed all his games that he knows how to play and then picked his 10 favorites. Just to be sure I checked the list against the remaining games and this is what we ended up with. I was a bit surprised with Jungle Speed and Amazing Labyrinth, but the rest sound about right. These are in no particular order. I asked for his reasoning for liking each game.
- Heroscape - because you can chose the amount of characters for the amount of points you have. And you can like move and fight.
- Stratego Legends - because you move and fight and go diagonal, but not on water spaces
- Sorry Sliders - because you can slide your piece and wherever your piece goes you get points
- Star Wars - Epic Duels - because you move and fight and attack people
- Pokemon - because you have evolution people and do strong attacks
- Runebound - because you can roll dice and see where you can go and fight different things
- Ticket to Ride - because you get tickets and whoever has the most cars out on the field wins
- Zooloretto - because you buy things
- Jungle Speed - because if you have the same thing you have to grab the thing before the other opponents gets it
- Amazing Labyrinth - because you move and get stuff and whoever has all the things on their cards wins
Tuesday, September 08, 2009
Runebound with My Son
Monday, September 07, 2009
Journeys In The Dark
Dear Dungeon Diary,Today a new group of hero/fools ventured forth into my domain. Andira Runehand (Nathan Winchester), Silhouette (Niece Westmoreland), Mordrog (Matthew Frederick), and Battlemage Jaes (Ameli Boli) dared to wander the home of Narthak. Despite their newness to this whole adventuring thing, the group made quick work of those denizens that called the halls of Narthak home. My own powers were weakened by Silhouette who's skills limited my ability to gather power (threat). Coupled with my inability to actually find monsters to spawn, and the group often was able to impose their will on those poor creatures within Narthak's home. I only managed to extract a VERY small amount of revenge when I was able to take control of Andira Runehand and use their power to create a huge fireball. Watching them all burn for a couple turns was quite entertaining and eventually allowed me to smite Andira. The others were quite a bit more trouble though. I certainly hope that should the group decide to continue their questing that they prepare to despair! The shall surely find the Brothers Durnog to be a significantly more challenging time.
-- Overlord
Ok, so we played some Descent. Since everyone was new, we played the intro scenario, to which we found the heroes much too powerful. Almost all my spawn cards were near the bottom of my deck, and since I was short on gaining threat, I had a harder time doing much to slow them all down. Matthew's tank was wasting everything and at the end, Niece long range attack was devastatingly powerful. Everyone seemed to enjoy the romp, so hopefully we'll play again - I'd really like to be able to play something other than the first scenario for a change. I even made custom dice for the occasion. One thing that has always been a pain is sharing dice. The FF dice are $7+shipping for another set. I was able to get a load of old Yahtzee junior dice on ebay for $5. A couple coats of paint and some time with paint shop pro and I was able to create labels. They turned out pretty decent I think.
Friday, September 04, 2009
Game Night
Next up for the evening was the old classic El Grande. The five of us sat down for this and added a couple of the expansions since I brought the Decentennial edition. I made the mistake of roaring out to an early lead after the first round and got a beat down from everyone after that. My only hope was an event card from one of the expansion stacks, which never materialized. Of course, I finished about as far back as one could. Noah and Steve appeared to be in good position for the end run, and Steve pushed ahead for what I believe was his first El Grande win.
Erik VonBurg had come in while we were playing El Grande, and when we were through, he and Nathan and I sat down to play a game of Torres. Nathan pointed out that I had taught him a rule incorrectly. He said that unused tower pieces rolled over all the time - phase to phase and round to round. I was sure that wasn't the case, but the rules indicated otherwise. Looking it up later, I discovered that the rule had changed. Honestly, I'm not sure why. The game was better when you felt like you had to use the tower pieces before you lost them. I got just enough of my good cards and was able to feed off both Nathan and Erik's castles for the win.
Saturday, August 29, 2009
I Knew It!
Wednesday, August 26, 2009
Something of No Interest
Fantasy Flight games now does premium card sleeves in multiple Euro game sizes. They have been doing standard CCG sleeves for a while, but lately there has been a market for smaller sleeves - eurogame sized sleeves. Currently there are two producers: Mayday Games and Fantasy Flight. Both are producing 59x92MM sleeves. Mayday originally came out with their version of the penny sleeves in this size (penny = thin and cheap) which pleased the Dominion crowd to no end. I was among those that purchased 500 of them (actually, I purchased 1000) for Dominion. Then I traded Dominion and the other 500 away. Why? I decided I didn't really need to own Dominion and I also decided that I didn't care for the super thin sleeves. I waited until Mayday offered a premium version of their sleeve (125% thicker) and bought a couple hundred. Since I saw some of the FF ones at the store, I grabbed some of them today to compare the two. So here is what I'm seeing:
- Both about the same thickness - they feel about same.
- The FF ones are larger. Not by a large amount, but very slightly wider and longer. Noticeably longer once you put a card in.
- The FF ones are clearer. Having said that, once I put cards in both sleeves, I didn't notice the difference, nor did I notice one being easier to read than the other.
Monday, August 24, 2009
I Own It and I Played It
So the first thing of note - this is not your parent's Stratego (or my grandparent's). As I mentioned, each side is a unique set of pieces with unique powers that allow them to break rules or behave differently depending on the terrain or who is next to them and so on. The bombs are replaced with spells that both act like a bomb (destroy the piece attacking) as well as the potential to change the rules (ever so slightly) of the game. Some pieces can fly (jump across the board) or move on the diagonal. Others can sacrifice themselves to return a different piece that died to the board. Also of note, the numbering system reversed itself at some point (which I think happened to the original game somewhere in the 70s or 80s). Lastly, you don't setup the pieces. You randomly lay them out. So is this a better game? The purist in me says no. The gamer in me says yes. You see, the purist in me is upset at what this game does to my childhood memories and what it does to the classic cat and mouse game. There is no tension in this version. The gamer in me likes the flavor of this game and the fact that games last about 10 minutes - that's right 10 minutes. Tops. Now, I could certainly see where a couple of really serious players could get some AP and sit there trying to maximize their plays and pieces, but there is too much chaos for that. Your best piece (10) could die - so what? No big deal if you have another piece that can bring him back. Losing it isn't the big swing you thought it was. Also, pieces can move diagonally, so the old "surround your flag with bombs" play doesn't really work. In fact, the setup is random, so you couldn't if you wanted to. So, this is actually an ok game for what it is. Where it fails, is what it tried to be. Collectible. Apparently, they tried to make it so that people would buy booster armies with random pieces to try and get people to collect the whole set of pieces. Having played it, I can say, "Who cares?" It isn't like a CCG where you can really build your army/deck and customize it - yes, you could customize it, but it wouldn't really matter that much. I'm sure it'll get some more play - my son enjoys the surprise element that comes with attacking an unknown piece and the joy when I attack his magic pieces and lose a good piece. In the end, it is the quick version of a classic - maybe it is perfect for those of us in the video game era of quick plays with lots of flash. I have lots of other games waiting for him when he's ready for something meaty (CC:E anyone?)
Tuesday, August 18, 2009
Heroscape News
Yeah, like I don't have enough Heroscape stuff already... Heroscapers.com has a couple of interesting things to report. Namely, a new master set is coming out. The new master set has "D&D theme attached to it. There will be an official campaign in the set as well as some new rules and new glyphs." Sweet. Heroscape already has a load of dragons, elves, knights, goblins, etc but it'll be cool to see some units based on D&D monsters too. Additionally, they are going to be releasing some of the previously exclusive figures. It looks like the Elite Onyx Vipers, Nerak from Gencon 2006, and Sir Hawthorne from Gencon 2007 will be made available as well as some re-paints of older figures as new units. Of course, combined with the 70 superheroes my son has (or will have in the next week) it'll just add up to more stuff I neither have room for nor have played. I can't wait :)
Monday, August 17, 2009
Space Hulk is Being Reprinted
Saturday, August 15, 2009
Game Night
Thursday, August 13, 2009
Catching Up (part II)
Next up - a little play testing of Cow Tipping by Matthew Frederick. This one should be published this year or next, but there is still a little development work going on, so we tried out some variants to see how they played out. I won't go into them and since this was the first I ever played of the game, I can't say how it compares to the game's previous rule set. It was light and fun and we played it straight up and in partnerships.
Thursday, July 30, 2009
The Long Awaited Return - part I
Tuesday, July 07, 2009
Whatcha Doin? This and that...
Ystari games announced a set of expansions called... The Ystari Box (clever!). At any rate, this has expansions for: Caylus Magna Carta, Amyitis, Yspahan, Sylla, Metropolys, and Rio Grande announced it would include Mykerinos: The Nile as well. Sweet! Sweet? You dumbass, you only own two of those (Mykerinos and Caylus Magna Carta). Yeah, but I want Metropolys and I've heard Amyitis, Yspahan and Sylla are decent games. So? You still haven't tried any of them except for Metropolys - in fact, you haven't even played CMC (or the real Caylus). So? Never having played a game has never stopped me from buying! Less picking on me and more blathering!!
I finally got my copy of Timber Tom yesterday. For those that have heard this is a nice looking game and drooled over the pictures, all I can say is - the pictures offer no justice to what you get. I agree with the blathering idiot - it is pretty impressive. And I don't just mean that the 3D board is awesome (it is), but everything is top notch. The box is really sturdy (and surprisingly light despite its size). The cover art is impressive. The interior is the first time I have seen an insert that was perfect (ok, it might be a bit large). The insert is cut foam so there is an exact place for all the components. Player mats? These are the kind that one would normally make to "pimp out" a game - they are foamboard with cutouts for all of a players pieces. This is really a top notch game presentation. I hope the game is decent. I'd be really sad if this was a "Front Porch Classics" type game. Front Porch Classics? Like the three you own and display in your collection? Shut it!
Speaking of Ashton. Besides Heroscape, I got to teach him Doom the other day. Teach? I think he took YOU to school! Well, yeah that's true. I've read over and over that the marines get the short end of the stick, so I was going easy on him. I gave him extra armor and didn't attack him unless I was adjacent. I explained that he won if he found the red key and got to the exit. I told him I won if I fragged him 6 times. 6 is apparently a lot to him, so he didn't mind at all getting killed. It also helped that his abilities let him cancel three of my cards and let him walk through my bad guys. I killed him like three times, which I think just helped "jump" him towards the exit faster.
I also taught him Zooloretto. He doesn't understand the concepts fully yet, but he gets the basic mechanics well enough. Despite snagging males and females of all the species I had, I still only managed a point more than he had because I forgot to fill out my 10pt area.
I'm starting to realize that he can grasp the rules to games. I could teach him another dozen games pretty easily, but he hasn't developed enough to understand anything besides some very basic strategies (so in many ways it is like playing with Jerry, except that Ashton is 5, so I can forgive him - Jerry is just annoying). Recently we've played Epic Duels (which is so retardedly simple I'm not sure why there is such a big following - really, it is a basic game and skirmishes are 10 minute affairs), Runebound, Mutant Chronicles - there are a dozen more that are easily in his grasp I'm sure. You just said that. Yeah, I'm getting tired now. Time to end the blathering.
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