Well, I found a copy of Battles of Westeros on an auction - unpunched for $40 (plus shipping). I'm not all that glad I get to glue the set, but at least I have nobody to complain at if it isn't done correctly.
So now the real question is - what / how do I get rid of some things in my collection to make room for the incoming stuff? As I look around my collection I realize it might be time to sell off a few things. Indonesia, Bus, Keythedral pop out immediately as games I should sell. I'm on the fence about keeping C&C:Ancients. I like the game, but I'm not sure I need it. Worse case, I need to get rid of my copy of Exp #1. I should probably trade or sell off Battlelore as well.
On another note - anyone have a suggestion for how to store the Combat Commander series? I'd just keep them each in their own big box, except that Europe and Med are really one giant game. I'd rather not have to lug both boxes around if I can figure something better out.
Tuesday, March 08, 2011
Saturday, March 05, 2011
New Games
Despite the fact that fell in love with Battles of Westeros, it was not among those that I chose to recently order when my friend Dion Garner asked if I wanted to get in on his order. First on the list of things to get was Thunderstone: Doomgate Legion. For whatever reason, I had dragged my feet on getting this one. I finally pulled the trigger. I also finally got around to updating the online Thunderstone Randomizer I've been writing. I got Doomgate Legion encorporated (before I got the box). I also had to order a ton of new sleeves for the game.
Well, it turns out that Thunderstone: Dragonspire came out this past week - I missed getting it into the order with Dion, so I just bought a copy (along with 400 more card sleeves) from the Game Depot. I have the game (and all expansions) sleeved now and I'm working on incorporating this latest expansion into the generator. I have to do the village and Thunderstone cards and maybe work in a couple of tweaks and I'll finally be caught up. Sadly, the fully sleeved game doesn't fit in any one box. The expansion boxes are fantastic for holding sleeved cards and AEG did a great job in printing dividers for all the cards - but even with leaving out all of the random game generating cards and a stack of disease cards, the game still took up the entirety of the Dragonspire box and half of one expansion box. I'm guessing the next expansion will easily fit in, but it'd be REALLY nice if they could figure out a jumbo box or something.
The second game I had in Dion's order was Combat Commander: Mediterranean. I now have the three big boxes in the series and will start gathering the smaller expansions as well. I mentioned to Robert Bolan that I heard that someone was thinking about running a CC tourney at the Geekway and he said we need to resume our weekly games. We really do. This is such a good series and we both enjoy it a lot. I forgot all about buying more sleeves for this one. I'll have to get on that. I'll also have to run my butt over to Walmart for a few more small Plano containers for the new chits. I'm starting to think I need to just swap out everything in my CC:Ancients/Battlelore bag and keep all the Combat Commander stuff in it. I'm not real sure I want to do that, but it might be an option.
The last little bit I got in Dion's order was the Ladybug expansion for Hive. I had no clue what this truly added to the game (and I didn't care in the least). Hive is a no-brainer for me and so was this. Turns out the Ladybug moves exactly two times ON other tiles, then once off. Sounds interesting.
Finally - the last of my splurges was because of Dion, but not in the same order. When I picked up my games, he told me about Labyrinth: The War on Terror. I had heard NOTHING about this. No excitement, no reviews, nada. So what is it? On the surface, it looks a lot like a "modern" Twilight Struggle with the US versus the Terrorists. It is a CDG and Dion indicated that it was like Twilight Struggle in that the more he plays it, the better it has become. Twilight Struggle is really an excellent game that has held up really well for me. Nathan Winchester and I have always managed a couple of games of it while traveling to and from the Geekway. I looked at the box at Dion's and decided to get this by the time I got back to my place. I don't know if this will replace Twilight Struggle on our trip this year. I have a travel version of Twilight Struggle we play that is easy to do in places like an airplane. I'll likely bring Labyrinth along (unless the Geekway guys get a copy out there) to play regardless.
Well, it turns out that Thunderstone: Dragonspire came out this past week - I missed getting it into the order with Dion, so I just bought a copy (along with 400 more card sleeves) from the Game Depot. I have the game (and all expansions) sleeved now and I'm working on incorporating this latest expansion into the generator. I have to do the village and Thunderstone cards and maybe work in a couple of tweaks and I'll finally be caught up. Sadly, the fully sleeved game doesn't fit in any one box. The expansion boxes are fantastic for holding sleeved cards and AEG did a great job in printing dividers for all the cards - but even with leaving out all of the random game generating cards and a stack of disease cards, the game still took up the entirety of the Dragonspire box and half of one expansion box. I'm guessing the next expansion will easily fit in, but it'd be REALLY nice if they could figure out a jumbo box or something.The second game I had in Dion's order was Combat Commander: Mediterranean. I now have the three big boxes in the series and will start gathering the smaller expansions as well. I mentioned to Robert Bolan that I heard that someone was thinking about running a CC tourney at the Geekway and he said we need to resume our weekly games. We really do. This is such a good series and we both enjoy it a lot. I forgot all about buying more sleeves for this one. I'll have to get on that. I'll also have to run my butt over to Walmart for a few more small Plano containers for the new chits. I'm starting to think I need to just swap out everything in my CC:Ancients/Battlelore bag and keep all the Combat Commander stuff in it. I'm not real sure I want to do that, but it might be an option.
The last little bit I got in Dion's order was the Ladybug expansion for Hive. I had no clue what this truly added to the game (and I didn't care in the least). Hive is a no-brainer for me and so was this. Turns out the Ladybug moves exactly two times ON other tiles, then once off. Sounds interesting.
Finally - the last of my splurges was because of Dion, but not in the same order. When I picked up my games, he told me about Labyrinth: The War on Terror. I had heard NOTHING about this. No excitement, no reviews, nada. So what is it? On the surface, it looks a lot like a "modern" Twilight Struggle with the US versus the Terrorists. It is a CDG and Dion indicated that it was like Twilight Struggle in that the more he plays it, the better it has become. Twilight Struggle is really an excellent game that has held up really well for me. Nathan Winchester and I have always managed a couple of games of it while traveling to and from the Geekway. I looked at the box at Dion's and decided to get this by the time I got back to my place. I don't know if this will replace Twilight Struggle on our trip this year. I have a travel version of Twilight Struggle we play that is easy to do in places like an airplane. I'll likely bring Labyrinth along (unless the Geekway guys get a copy out there) to play regardless.
Monday, February 28, 2011
Thunderstone Randomizer Updated
I finally got around to updating my online Thunderstone Randomizer. I added the Doomgate Legion expansion cards as well as the promos from the Promo Pack (I had already included the Clan Promo and the Death Sentinel Promo in the previous release). I like the way it has turned out so far, though I'm less happy with the code backing the web page. Too many moving parts and validation pieces make it a pain to update and each new set that gets added makes the testing for combinations / correctness a huge pain in the butt (permutations are a pain to test).
With Dragonspire hitting the shelves, I'll probably update this again soon while the little nuances are still fresh in my head. Then I'll go check and see what the other apps are offering and what suggestions / features people have asked for. I need to figure out the Google API for databases so I can add a feature to save card sets after you generate them (that way if you find a really good combination, you can replay it). I suppose I'll have to figure out some logic for making a "smart" deck builder (for the wimpy people out there that have to have items and heroes that directly match up to the monster cards).
With Dragonspire hitting the shelves, I'll probably update this again soon while the little nuances are still fresh in my head. Then I'll go check and see what the other apps are offering and what suggestions / features people have asked for. I need to figure out the Google API for databases so I can add a feature to save card sets after you generate them (that way if you find a really good combination, you can replay it). I suppose I'll have to figure out some logic for making a "smart" deck builder (for the wimpy people out there that have to have items and heroes that directly match up to the monster cards).
Sunday, February 27, 2011
Friday Night Gaming
This weeks gaming started off with my introducing In the Year of the Dragon to Nathan Winchester and Robert Bolan. Though it is ok, this game wore itself out on me really quickly - possibly because of the double dragon strategy. At any rate, I wanted to teach Robert and Nathan so we could add yet another game to our online repertoire. I started and took the double dragon (and ended up losing). Nathan took a double dragon in the second round. I tried to hold him off with a load of dragon ladies mid game, but his houses were beating me and in the end, he had too many people in his service.
Erik Von Burg came over as we finished up our game and mentioned that he hadn't played Thunderstone, so I pulled it out for the four of us. We randomized everything in the base set and Wrath of the Elements. We ended up with three fighter types and a thief type in the hero pile. In the monster pile? Pain Elementals, Undead Doom and Spirit, and Death Traps. The village wasn't terribly interesting except for the trainer - everyone but me was grabbing them and burning through their militias for XP. The hero piles all disappeared pretty quickly. I had managed a couple of early kills, but got stuck a little in the middle. Nathan had come on strong, but a rash of traps killed of a number of his hard earned heroes. I started grabbing ambrosia each turn just for the pure VPs and when we added it up, I had indeed bested Nathan. Of course, Erik managed to best me - by one point. And of course, having played sparked my need to dig back into the code we started working on for randomizing the decks. I just need to update the village list and I'll have incorporated the Doomgate Legion and promos. We'll see if I ever get around to Dragonspire...
We finished the night by having Erik teach us Powerboats (which I picked up on Erik's recommendation). This is a fun little race game with some odd three sided dice. I pushed my luck a few too many times - however I managed to finish all the races, unlike Erik who blow up in the third race. Since dice were involved, Nathan didn't win this one - Robert did.
Erik Von Burg came over as we finished up our game and mentioned that he hadn't played Thunderstone, so I pulled it out for the four of us. We randomized everything in the base set and Wrath of the Elements. We ended up with three fighter types and a thief type in the hero pile. In the monster pile? Pain Elementals, Undead Doom and Spirit, and Death Traps. The village wasn't terribly interesting except for the trainer - everyone but me was grabbing them and burning through their militias for XP. The hero piles all disappeared pretty quickly. I had managed a couple of early kills, but got stuck a little in the middle. Nathan had come on strong, but a rash of traps killed of a number of his hard earned heroes. I started grabbing ambrosia each turn just for the pure VPs and when we added it up, I had indeed bested Nathan. Of course, Erik managed to best me - by one point. And of course, having played sparked my need to dig back into the code we started working on for randomizing the decks. I just need to update the village list and I'll have incorporated the Doomgate Legion and promos. We'll see if I ever get around to Dragonspire...We finished the night by having Erik teach us Powerboats (which I picked up on Erik's recommendation). This is a fun little race game with some odd three sided dice. I pushed my luck a few too many times - however I managed to finish all the races, unlike Erik who blow up in the third race. Since dice were involved, Nathan didn't win this one - Robert did.
Tuesday, February 22, 2011
Catching Up
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| Theme good! Game - so so |
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| Try and guess what this game is about |
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| 2006 Spiel? |
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| Is AoS on its last legs with me? |
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| New favorite in the C&C series |
Saturday, January 22, 2011
Gaming with the Work Crew (AKA Smell the Glove)
This past week was our company Kick-off meeting. My employer flies everyone into town for a couple days of meetings and activities. A group of us pulled together a bit of time on Thursday night for some gaming and we started off with Telestrations - which is easily my favorite party game. We had our usual laughs (like the drawing of Italy that was backwards and thus looked like a sock yet was still "recognized" as Italy).
After a good number of belly laughs, a few people left and I pulled out Medici. I was the only person to have played before and joining me were - Steve Wicklund, Danielle Reader-Jolley, Robert Bolan, Deborah Allwes, and Bruno Bernard. I slow-played the first round to simply conserve cash. I was not quite prepared for Deborah's willingness to throw goods away left and right though. In the third round of the game, I had only four goods on my ship and with only three tiles in the bag. Robert was drawing and needed two tiles. He choose to be greedy and take two tiles out - hoping for the golden 10. He didn't draw it though, and I got the 10 which made my ship the top ship in the last round and scored me enough points for the win. Whew!
After our Medici adventure, we found a couple of other company folks and played another quick game of Telestrations to get in a few more laughs.
After a good number of belly laughs, a few people left and I pulled out Medici. I was the only person to have played before and joining me were - Steve Wicklund, Danielle Reader-Jolley, Robert Bolan, Deborah Allwes, and Bruno Bernard. I slow-played the first round to simply conserve cash. I was not quite prepared for Deborah's willingness to throw goods away left and right though. In the third round of the game, I had only four goods on my ship and with only three tiles in the bag. Robert was drawing and needed two tiles. He choose to be greedy and take two tiles out - hoping for the golden 10. He didn't draw it though, and I got the 10 which made my ship the top ship in the last round and scored me enough points for the win. Whew!After our Medici adventure, we found a couple of other company folks and played another quick game of Telestrations to get in a few more laughs.
Through the Ages (for 2)
Nathan Winchester, Robert Bolan and I finished another couple of games of Through the Ages. Except, it was more accurately, I finished two player games with each of them. Nathan basically raped me the whole game being a bully with his military forces. I tried going the "more advanced" route with Robert, but that didn't help in the end. This is such a good game, but it really becomes mediocre with only two players. I think I'll stick to three player (possibly four).
Monday, January 17, 2011
Finishing a Few Descent Figs
With a three day weekend and some free time, I broke out the paints and Descent figs for some finishing. These skeletons were done, but needed to be "dipped". They look much better than my pictures convey. I tried a mahogany brown and I really like the effect.
For these manticores, I used the black (ie - Tudor). The one thing I did see with the brown was that it really shaded the guys "brown". the Tudor tends to darken but not really muddy the colors. For the giants and skeletons, the brown worked well, but I will not use it for the dragon or demons.

The giants are sooooo much cooler than these pictures show. They are really amazing looking. One thing I did was spend too much time on them. I dry brushed their hair a bit, but you can't tell in the least (the blue pants guy had MUCH lighter hair). The other thing I realized is that I need to use much much more bright colors. The orange pants for the one giant looked retarded before the dip and they look great now.
Of course, I just got done dipping all of these figures, so they are still shiny. After they've had a few days to dry, I'll cover the bases in black and give them all a spray with the flat clear cote spray.Still left: regular skeletons, dragons, demons, ogres, and of course, all the heroes.
Through the Ages (again)
Nathan Winchester, Robert Bolan and I finished another game of Through the Ages. I am getting a little better at the pacing, though I still didn't win. I had a lead through the game, but knew it wouldn't be enough at the end - it wasn't. Nathan killed me in points at the end of the game I was back of him by 36 points. Robert stagnated in the last third of the game, which didn't help slow Nathan down. I imagine we'll be playing this one quite a bit more.
Sunday, January 16, 2011
Battleball
With some recent nice weather, some of the boys in the neighborhood have broken out the footballs. along with the upsurge in football interest, my son dragged out Battleball for us to play. He chose the Iron Wolves and I had the Black Harts. We played four games and with the same end result each time - a victory for the Black Harts. The first game I showed Ashton a few tricks with throwing the ball around. After that, nothing was working for the poor guy. I was able to roll under his rolls and crush his guys again and again. I haven't seen rolls that bad since Robert and I played Combat Commander! Still a great little quick game.
Saturday, January 15, 2011
Friday Game Night
This week, Nathan Winchester and I planned to head over to Rob Smolka and Michelle Zentis' house for a bit of Friday night gaming. The two of us arrived about the same time as Jeff Claussen and the group decided to start with a shorter game while we waited for Matthew Frederick and Ameli Boli. Our choice was Through the Desert - a game I enjoy a lot, but don't tend to play very well. This night was different as I managed to weave in-between folks while Michelle and Nathan used all the purple camels. I ended up able to take a pretty good amount of 3-pt tokens and hit a lot of the oasis which, at the end of the game saw me ahead by 9-10 points! The game was over incredibly quickly which was probably to my advantage. If we had gone on much longer, I'm guessing that Michelle would have block anything I could have done to score points.
Matthew and Amelia arrived and had brought 7 Wonders along. This is a hot new game for me - I enjoy the pace and length of this little card drafting / civ game. Rob suggested we all play since it supports 7 players and Nathan was the only new player, so we quickly went over the rules for him. I didn't really start with great choices of materials, but I was able to start getting science (green) cards, so I grabbed those and spent the next few rounds collecting the cards that built off those for free. I somehow managed to get three triplets of science buildings and one other to score 25 points in science. That and a little more military than the players next to me at the end of the game pushed me into the second win of the night!
My streak would come to the end though as I pulled out Cyclades for the first time. This is a little war-euro-game I've had for a while that I've really wanted to play. Erik Von Burg had arrived at Rob and Michelle and joined Matthew and Nathan and I. Don't let the descriptions fool you, this is a well themed EURO-game. There are dice for combat, but the amount of randomness is pretty low, really the game is about the auction for turn order and the ability to do something on that turn. The auction is ala Amun-Re, where you bid on an item and if outbid, you must bid on something else. It took us a few turns (and lots of mistakes in tactics) to get into the flow of the game and then it went pretty well. At the end, Nathan and Matthew both needed to win the Neptune auction to win while I needed to have Ares and go before either of them to win. At the cost of all my money, I was able to hold of Nathan for one turn, but the next turn Nathan was loaded with cash and could win with either of two powers and he won. Unfortunately, we all kind of felt that the end game was a bit flawed - the random ordering of the powers and the fact that the one you needed might not be there didn't feel quite right. The game wasn't bad, but wasn't great (like Chaos in the Old World) either.
Matthew and Amelia arrived and had brought 7 Wonders along. This is a hot new game for me - I enjoy the pace and length of this little card drafting / civ game. Rob suggested we all play since it supports 7 players and Nathan was the only new player, so we quickly went over the rules for him. I didn't really start with great choices of materials, but I was able to start getting science (green) cards, so I grabbed those and spent the next few rounds collecting the cards that built off those for free. I somehow managed to get three triplets of science buildings and one other to score 25 points in science. That and a little more military than the players next to me at the end of the game pushed me into the second win of the night!
My streak would come to the end though as I pulled out Cyclades for the first time. This is a little war-euro-game I've had for a while that I've really wanted to play. Erik Von Burg had arrived at Rob and Michelle and joined Matthew and Nathan and I. Don't let the descriptions fool you, this is a well themed EURO-game. There are dice for combat, but the amount of randomness is pretty low, really the game is about the auction for turn order and the ability to do something on that turn. The auction is ala Amun-Re, where you bid on an item and if outbid, you must bid on something else. It took us a few turns (and lots of mistakes in tactics) to get into the flow of the game and then it went pretty well. At the end, Nathan and Matthew both needed to win the Neptune auction to win while I needed to have Ares and go before either of them to win. At the cost of all my money, I was able to hold of Nathan for one turn, but the next turn Nathan was loaded with cash and could win with either of two powers and he won. Unfortunately, we all kind of felt that the end game was a bit flawed - the random ordering of the powers and the fact that the one you needed might not be there didn't feel quite right. The game wasn't bad, but wasn't great (like Chaos in the Old World) either.
Thursday, January 13, 2011
Through the Ages
One of my favorite new games from last year was Through the Ages (of course the game wasn't new last year, just new to me). I had only played two player games of it though, and I wanted to try this one with three players. After teaching it to Robert Bolan, we agreed that we needed to try it with three (Nathan Winchester being the intended third of course). As luck would have it, I remembered finding an online implementation of the game at Boardgaming-online.com. Though there were a few things we discovered we had missed or played slightly off, it really isn't a bad PBEM implementation. There are a couple of times when you have no action but to pass (for example - in bidding) and you still have to "take your turn", but that's a small complaint I think. I started with Homer as my leader and was scoring a good number of points and thus started with the early lead. Also due to my more militant take on things, I received a number of colonies through the game. However, I stagnated in the mid-game and haven't played enough to grasp the pacing of the game well enough to recover. Nathan came on strong in the mid-game and crushed Robert and I at the end.
Torres
Nathan Winchester had suggested that we try Torres online. Since my friend Robert Bolan hadn't learned this one yet, I offered to teach him while we were watching a football game. I don't know that I had ever played this two player but the goal was to try and teach Robert all the nasty tricks that Nathan would try to use. I showed him how I was going to put the game out of reach after the first turn by building a sprawling castle that prevented his biggest one from growing. Then I started climbing. Robert figured out placing two levels next to my climbing stack to prevent my advancing, but a card allowing me to place under my knight remedied that situation and made the score that much worse for Robert. We played quickly and while the game wasn't that close, I was again reminded how good a game this one is.
Oregon
Robert Bolan and I fired up a couple of games of two-player Oregon on yucata.de recently. This of course after introducing the game to Robert in a 3-player game with Nathan Winchester. In our three player game, Nathan kicked our butt by getting a good number of the same areas for the first 7 turns or so and managed to place nearly all his people in groups! After easily beating us, Robert and I tried a couple games as two-player. I wanted to see if the luck was mitigated head-to-head and we each ended up winning a game. As a two-player game though, it was about as luck filled as Ballon Cup - which is to say: VERY. As a three or four player game, this one is ok, but not great. It seems a little too complex for a family game, and too luck filled to appeal to the euro-game crowd.
Sunday, January 09, 2011
Power Grid
I have a confession. I almost lost a game of Power Grid against newbs. Some people I work with got together for a little bit of gaming the other night. Danielle Reader-Jolley, Tim Baker, Robert Bolan and I all sat down to play some PG. Robert has played once before and the game was new to Tim and Danielle. We played the US map with the standard deck of power plants. The game started out normally and Robert decided to slow play his hand by staying back of everyone a couple cities - that didn't work out so well for him. Luckily for him, EVERYTIME he chose to get out of an auction he got a really good plant at cost. Danielle ended up with some "green" plants and cheap fuel plants and spent the game hoarding money while Tim and I plodded along. As we hit the third step of the game and I realized I had no chance to beat Danielle, I did the only thing I could - I guessed that we'd have another turn, and I didn't buy into every city I could afford. My hope was to get cheaper fuel in the last turn and have enough cash to power as many cities as Danielle (though I was sure if it was a tie, I'd lose to cash). In the last round, Danielle made the mistake that cost her the game - she didn't buy a new plant and could only power 17 cities. I had to get a new plant and had the ability to power 18. Only Robert was before me in claiming cities, and he couldn't keep me from grabbing cities until I had 18 of them. As the only player who could power 18, I won.
Saturday, January 08, 2011
New Look
That was surprisingly easy and annoying at the same time. I applied a new template and played with the colors a little bit until I found something I liked. I played with the CSS a little to try and get the corners rounded on the posts and side items. Looks good in Firefox, but not IE - too bad. I'll probably spend a little time and see if I can't do something with the page banner, which I think is a bit too tall and looks fuzzy. Banner updated. Welcome to Things of No Interest 2011
Monday, January 03, 2011
Thunderstone
Ashton and I busted out Thunderstone: Wrath of the Elements and did a little gaming. Our mix included Golems, Pain Elementals and the Horde. We had a mix of heroes: Seleurian Wizards, Outland Warriors, Chalice Questers and Amazons. We also had a good mix of weapons and spells making the Amazons the least effective and desired hero. We had Goodberries, the Feast, and Ambrosia as well, so the Outlanders were the obvious choice - even though I forgot and didn't notice the VPs on those cards. My son was going for the big bangs and had a good number of wizards and magic missiles and fireballs. Though he ended up with an Outland Khan in his deck, my deck was far faster at bashing baddies and in the end I was killing anything I wanted at will. Even though I beat Ashton, the best part was how quickly he picked the game up even though it had been over 6 months since learning to play it.
New Year, Same Story
My son and I played in the last city championship of the season for Pokemon down in Tucson over the weekend.We did - poorly. Poor Ashton went 1-3, with his only win from a bye in the action. He was pretty even-keeled about it, so I was glad to see him handle it without dampening his enthusiasm for the game. As for me, I also went 1-3. My single win was almost pure luck, as my opponent had 4 chances to knock me out, but ended up on the wrong side of a coin flip each time while I held out. Next up? The next set of pre-release events are the end of January.
Friday, December 31, 2010
Excuses, A-Holes, and End-of-the-Year Lists
That's right, its about that time - my end of the year lists! I don't know - this year was a little weird. Started out ok, then got busy at work and gaming just wasn't catching my eye. I've hit the saturation point of games (both from a "played that" kind of feel and purely out of space. I did discover a few new gems this year and my son and I have been playing a lot of Pokemon too. And not only did my plays drop off, but my writing did as well. Just too much work. Blech.
At any rate, this wasn't a terrible year for gaming. There was the Geekway 2010, the online Olympics and I introduced another co-worker to gaming. So lets start with all the "Cult of the New" games:
Next: Nickles and Dimes. These are the games played at least 5 or 10 times this year:
DIMES
NICKLES
I think that Ballon Cup ended up as my most played game - it was easy to teach and play with Robert throughout the year. We hate it now. Sadly, Samurai and a lot of other Knizia games left the PBEM world this year. It's too bad as Samurai remains one of my all time favorite games. A lot of the nickles were due to the PBEM Olympics, but as I also discovered, I wasn't a big fan of a lot of them. Ok, that's it for 2010 - hopefully I'll be around more next year!
At any rate, this wasn't a terrible year for gaming. There was the Geekway 2010, the online Olympics and I introduced another co-worker to gaming. So lets start with all the "Cult of the New" games:
- Die Macher - finally got to play this and I wasn't disappointed, but it was exhausting.
- Undercut - Really unique bidding game using Treehous pieces. I like it.
- Hermagor - This is a favorite of the AZ Gamers I play with, but it just doesn't do it for me.
- Thunderstone - I like this at least twice as much as Dominion. It isn't the best game ever, but it is fun to me. I wrote a randomizer and web page to generate the cards to use...
- Union vs Central - Another SUPER long game. This one is a two player logistics game that was fun, but there is so much effort to do anything, and about 1/3 of the actions you can take are "take that!!!" on your opponent. Seriously like a 10 hour two player game of back and forth.
- Through the Ages - This is another I finally got to play and love. It is Civ in boardgame form. So good.
- Lord of the Rings: The Confrontation - This is how Stratego should be. Fast, lots of bluffing and fun.
- Bus - Cool at first, I apparently just didn't grok it and ended up lukewarm. The online interface doesn't allow you to make a mis-click. That doesn't help.
- Fits - This is the slow boring version of Tetris. I love Tetris - this is meh.
- UR - I should have loved this, but in our online Olympics, I was too frustrated with the randomness. That and Justin not reading the rules and giving Nathan wins every game.
- Infinite City - This is a tile laying "take that" game. it was ok, but felt pretty random.
- Neue Heimat - The best auction game EVER. This is a nasty game and I loved it.
- Campaign Manager 2008 - This should have been a cool little card drafting game but it fell flat for me. The theme was cool at first, until you realize both sides cards are the same, just different flavor text.
- Samarkand: Road to Riches - Surprising me this year was this beauty. It is quick and feels a little like Chicago Express. There is a bit of randomness that can take away control, but it plays so quickly you won't care.
- Castle Panic - I hated this game. I played with people I like, but this just sucked.
- Ra: The Dice Game - Boring. What can you say about a generic dice game that has a tacked on theme from a game with a tacked on theme?
- Kingsburg - I do like this game, but only with the expansion. Dice games aren't my favorite, but they can be fun. Besides, other than Twilight Struggle, it was the only game I could beat Nathan at during the Geekway.
- Dread Pirate - dumb dumb dumb. I didn't hate this like Castle Panic, but there wasn't much point in playing it either.
- Oregon - I liked this one. Its a clever little tile game with interesting tactical choices.
- Bisikle - This is similar to Pitchcar, except that you "flick" a little yellow ball with ball bearings. It allows you some control (much like a cue ball in pool) to do some interesting things. The track is plastic and interlocking, which makes for a naturally smooth surface.
- Diamond's Club - This one didn't excite me - its a gather A to make B to score points kind of thing.
- Orient Express - Noah brought this old game out. It is a who dunit mystery which was spoiled by luck - if you get lucky, you get more clues, which of course means you can solve the mystery first.
- Take It Higher! - I enjoyed this one a lot. It is a puzzle game where everyone is placing the same piece to score multiple ways. This particular version has a bunch of extra things to think about, so it might be "too much of a good thing".
- Thebes - I was surprised to like this one as much as I did. Very random, but fun little planning game and of course, it works well as a family game.
- Claustrophobia - Another surprise. I had never heard of it, but saw it at the Geekway and got it for my son. This is a cool game - not quite a dungeon crawl, but close. Mechanics are pretty easy and cool with the dice. Well done two-player game.
- Reef Encounter - I should like this game, but this is one where it really feels like randomness spoils a good abstract game.
- Telestrations - Might be as good or better party game than Say Anything!
- Gonzaga - This one was a bit different. You place different sized plastic pieces on the board - sort of "claiming territory". It is a bit of set collection via the claimed areas. Interesting and not bad.
- Finito! - I don't remember much except this is short and I thought it was easy.
- IGOR! The Monster Making Game - Total random filler. Cute, but not much here.
- Top Race - I really like race games. Especially when you can screw other players. This was fun.
- Fresco - Another gather A to make B to score points game. Meh.
- D&D: Castle Ravenloft Boardgame - I'm a sucker for dungeon crawls. This is D&D for dummies and that's ok with me. I'm not into the whole role playing thing, I just want to bash stuff. It is a co-op, which is cool too.
- Axis & Allies: D-Day - speaking of "for dummies", this is the A&A version for dummies. Its a quick intro style game for Axis and Allies, but there isn't a ton of replayability here. At least I finally played one of my Axis and Allies games.
- Lost Cities: The Boardgame - a lot like the card game, but for four players and with a few twists to keep it from being the same each round.
- 7 Wonders - I hadn't heard of this before, but it is a quick civ game based on card drafting. It was good enough to play twice in a row (a rarity for our group).
Next: Nickles and Dimes. These are the games played at least 5 or 10 times this year:
DIMES
| Balloon Cup | |
| Samurai | |
| Pokémon Trading Card Game | |
| Combat Commander: Europe UNO (yeah, played this a bazzillion times this summer). |
| Reef Encounter | |
| Hive | |
| Thunderstone | |
| Through the Desert | |
| Samarkand: Routes to Riches | |
| Amun-Re | |
| UR | |
| Tikal |
I think that Ballon Cup ended up as my most played game - it was easy to teach and play with Robert throughout the year. We hate it now. Sadly, Samurai and a lot of other Knizia games left the PBEM world this year. It's too bad as Samurai remains one of my all time favorite games. A lot of the nickles were due to the PBEM Olympics, but as I also discovered, I wasn't a big fan of a lot of them. Ok, that's it for 2010 - hopefully I'll be around more next year!
Saturday, December 25, 2010
Gaming With My Son
The last couple of weekends I was able to get a bit of gaming in with my son. First off we pulled out Runebound last weekend. This is one of his favorites and honestly one that we can get through pretty quickly for the two of us. I was ahead for a bit, then he got a potion that was worth essentially three levels of experience! I had to race to get ahead and managed to find and kill three red bad guys a turn before Ashton had a shot at his third red bad guy. A very close win. I still have a whole expansion we haven't even touched yet. He still seems to enjoy this one a lot so it'll probably come out some more too.
This last week finally settled down long enough for me to teach Ashton Star Wars - The Queen's Gambit. This old AH/Hasbro game is simple enough that Ashton quickly grasped the game, and yet interesting enough to actually want to play it once in a while. I played the good guys, while Ashton took on the role of the Trade Federation. I started out with Anakin ripping though the star fighters, but Ashton stymied him at the end with a stack of 10 cards which I never whittled down. On the Gungan battle field, I was able to more than hold my own. Unfortuantely, Ashton went ballistic with Darth Maul and it wasn't long before I had no Jedi and lost my real queen. The Captain and fake queen made a break for the throne room, but the droid army put a quick end to the uprising.
This last week finally settled down long enough for me to teach Ashton Star Wars - The Queen's Gambit. This old AH/Hasbro game is simple enough that Ashton quickly grasped the game, and yet interesting enough to actually want to play it once in a while. I played the good guys, while Ashton took on the role of the Trade Federation. I started out with Anakin ripping though the star fighters, but Ashton stymied him at the end with a stack of 10 cards which I never whittled down. On the Gungan battle field, I was able to more than hold my own. Unfortuantely, Ashton went ballistic with Darth Maul and it wasn't long before I had no Jedi and lost my real queen. The Captain and fake queen made a break for the throne room, but the droid army put a quick end to the uprising.
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