Sunday, May 31, 2009

More Heroscape

Ashton asked for some more Heroscape, this time asking to play with the frozen terrain. I pulled out the booklet and built The Battlefield of Frozen Souls and we played the Storm of Frozen Shards scenario. I ended up the defender of the glacier, which meant I got 450 points and had to have the Dzu-Teh as part of the army. Ashton thought that was un-fair, so he took a set for himself. After our draft, this is what we had - Ashton: Cyprien Esenwein, Sonlen, Warriors of Ashra, Dzu-Teh, Shades of Bleakewoode, and Kozuke Samurai. Me: Isamu, Dzu-Teh, Major Q9, and Nilfheim. Ashton has been dying to use the ghosts and I've been wanting to play with a dragon. It worked out for both of us. What didn't work out was Major Q9 vs Cyprien Esenwein. Ashton moved Cyprien first and rolled a 20 for his special, which hit Major Q9 for 6 points (and knocked him out) before I got to even do a thing. That single stroke of luck pretty much sealed my chance of winning. Though I was immune to the storms that happened each turn, thanks to a glyph, Ashton used Cyprien to take that from me. The first two storms helped me to kill a couple of Ashton's guys, but after losing the glyph, two storms knocked me out of the game. Ashton had two full squads still left as we finished the game.

Saturday, May 30, 2009

Heroscape With My Son

Well, since I still had the map setup from playing with Nathan last night, my son asked if we could play Heroscape this morning. Well, that's fine with me - it lets me try out new combinations of guys. This time, I not only introduced him to the advanced rules (he doesn't really remember all the guys powers, but he does like them) but also threw in the glyphs. This one was a 300pt army + 160pt reinforcements. I let him pick a guy or two for his army, then helped him finish it out and he ended up with: Agent Carr, Ninjas of the North Wind, Crixus, and for his reinforcement - Sonlen. I got Valguard, the Tarn Viking Warriors, Finn the Viking Champion, Me-Burq-Sa and Major Q10 for my reinforcement (he was too cool last night not to take again). Ashton made straight away for the initiative glyph, since he loves going first. His Ninjas arrived and also grabbed the defensive glyph before I could get my Vikings over to stop him. Valguard took the attack glyph, and I got Major Q10 almost immediately. It didn't look good for my son as I wasted his Ninja's quickly, but he killed Valguard with little effort and took the attack glyph with Agent Carr. I moved Major Q10 into place to shoot Agent Carr up, but by the time I got a few hits, he managed to make it to the heal glyph, erasing the damage. Having his guys on the attack glyph was bad for me. Sonlen was rolling 6 attack dice at range and picking off my troops and I couldn't make a dent against him. In fact, the ninjas were his only casualty. I hardly had a chance.

Friday, May 29, 2009

Game Night

My wife was off doing something for work this weekend, so Nathan Winchester stopped by after I had the kids in bed. I guess even before that, I started the night with a game of Pokémon with Ashton. He had earned a new deck (with Mightyena on it) and wanted to try it out against a new deck I had picked up for $6 at the Game Depot. Well, my deck was not a good match for his and he wasted me with his Charmeleon in about 5 minutes flat. That's ok, it happens in this game, and I enjoy the glee on his face when he wins that big. And I also like that when he wins REALLY big, he feels bad for me. Mostly I just like playing games with the guy - he's turning into a good gamer.
So, back to when Nathan arrived. I pulled Ido off my shelf for us to try. Nathan is of course almost always willing to play an abstract (a good thing), so off we went. Ido is this strange game where you have two sizes of blocks. Each block is only allowed to move to a space which is the appropriate size for that type of piece and the goal is to move the pieces across the board from your start to your exit space. The trick of the game is that there is a grid "overlay" that you can move - moving it changes the board and possibly moves your pieces around. I'm not sure I saw the strategies or anything, but I apparently grok'd it better than Nathan and pulled off a win. He wants to play again, but he didn't get it out of the gate.
After Ido, Nathan indicated he'd be willing to try out Heroscape. I showed him the folder of cards to look through as I setup the battlefield. I put together the Foresaken Waters battlefield and we played the "advanced game" scenario Winter Holdout (without glyphs). This scenario was 300pt teams, with a 160pt team of reinforcements that can enter the game between turns if you roll 16+. Nathan built a team of mostly Marro: Ne-Gok-Sa, Me-Burq-Sa, Marro Stingers, Marrden Hounds, and Isamu (whom he took with his last 10 points). His reinforcements were Arrow Gruts and Grimnack (he should have taken Krug, but whatever). My army was a mishmash of guys. I had: Syvarris, Theracus, Minions of utgar, Iskra Esenwein and Major Q10 as my reinforcements. I started strong, using my Minions of Utgar to take out Me-Burq-Sa before he could do anything. I also used Theracus to get Syvarris into prime sniping position. Nathan's hounds made up for it and then some, taking out nearly everything else of mine. Luckily, I got my reinforcements on the third round and the Major went to town with his deadly multiple attacks each round. In fact, I was down to a 2hp Major looking at a number of Nathan's squads. Fortunately he didn't have much left in the firepower department and the Major made short work of Nathan's troops. It was close at the end though. Nathan had two gruts left and they had the highground. The Major had one HP left and all it would take was one bad roll for Nathan to swipe away the victory I had fought for. The Major made his defensive rolls and his wrist rocket attack left two smoldering spots where only moments before had been two orcs with bow and arrows.

Wednesday, May 27, 2009


Heroscape. I have it on the brain lately. I think I've had it on the brain for a long time really. I mean why else buy all the waves of expansions without having ever played it? The appeal has always been obvious to me - miniatures with variable powers, armies drafted and built for different play styles, and terrain that can be built however you like. Plus, its really easy to play - no stupid living rules that get updated and cost a fortune. No painting armies (yeah, I'm looking at you Warhammer). So far, my only true disappointment with the game is that the superhero branch has apparently died. The first Marvel-Heroscape set came out and then the followup never happened. We saw figures, but nothing ever came out and most doubt they ever will. That's ok though. There is a fan site - where a number of the contributors have built custom figures and cards using Heroclix guys. For a small amount of money (to buy the figures) and some printing, it looks like I can expand the hero side of this game dramatically.
Unfortunately for me, in poking around the site, I've had an overpowering urge to start making custom terrain. I really like the custom pieces folks have made - especially some of the trees and the broken columns. There are also some nice crystal pieces that started ideas running around my head (I keep seeing the Fortress of Solitude). I'll try and suppress those urges, but don't be surprised if you see me poking around the cake decorating section of the local Hobby Lobby...

Tuesday, May 26, 2009

Blah Blah Blah part III - Revenge of the Blah

  • Placed that last order with Boards and Bits, now I have to see if I can truly avoid buying more games until July.
  • Sadly, avoiding buying more games is not the same as spending no money in the gaming arena though. I'd certainly be willing to trade a game, and then of course paying for shipping is just part of the trade.
  • I'm also likely to upgrade a few things here or there. For example, I pulled out Heroscape over the weekend and decided that I need to get some different storage for my armies. It is way to hard to sort through a bin of guys (when you have at least one of all the armies) to find three guys. (The exception is apparently the three bright white snipers - why the hell would snipers be bright white?) I'll go to Wal-Mart and pick up some Plano boxes.
  • Heroscape is good light fun. I played just the basic game with my son over the weekend and he had a great time.
  • Marvel Heroscape was not meant to be played in the basic form. BOOOOORING.
  • After playing Combat Commander: Europe, I can see a couple of the chits that could be replaced with wooden pawns or disks for the various tracks. I also need a wood piece here or there for some other games, so I may have to place a parts order. Bobby replaced the wood in Pandemic with disks - they are much better to play with.
  • I need to finalize my poker chip designs and order the labels for those. That's been on the backburner for too long

Saturday, May 23, 2009

Game Night

Friday Night was game night at the Gamer's Inn, though it was a generally quiet night. Mike Gingold and Bobby Warren arrived just before I did and had started a game of Race for the Galaxy, so I went and grabbed some card sleeves and another cardboard card box for my son's Pokémon cards (I had found another couple of cheap pre-built decks at the Game Depot earlier in the day). When they were done, we pulled out Qwirkle Cubes so Bobby and Mike could try it out. I think they both preferred the original over this version, but hey - its Qwirkle. 5-6 other gamers had showed up at this point and they were all facilitated with watching us play, as they didn't pull out any games until we were done. One thing of note in this game was that the vast majority of the first set of cubes played were all stars. Since we all focused on the stars (they were scoring a lot of points, so it was hard not to), it was hard to get a lot of other things going. Bobby went out first and won with 125, I had 117 and Mike 109.
Mike then pulled out Steel Driver and Greg Perschbacher joined us. Steel Driver is something of a stock game with a vaguely Chicago Express feel to it. It is sufficiently different that I'm likely going to end up owning this as well. I probably played this a little too much like Chicago Express and didn't end up making enough money on any one company to compete with the 4 (of 5) shares in black that Mike had. The scores were all close (though I apparently lost them - I'll update when I get them from Bobby), but it was Mike for the win (he was the only one to have played before).
Bobby had time for something short, so he pulled out die Weinhändler - a little card auction / set collection game. I'm not sure what our deal was, but Greg and I were agonizing a bit much over the values of everything and then game dragged on a bit longer than it needed to. I believe that Greg pulled off the win with a very one colored pyramid of wine cards.
Bobby was leaving, so I got Mike to pull out Combat Commander: Europe. This is a really well done sqaud level WWII, CDG (card driven game). Yes, it has chits for the units, but not stacks of them. Yes the rules are a bit technical looking, but they are clear and after Mike explained it, they are not terribly complex. The game is extremely engaging and was a lot of fun. As we started, it looked like I was going to get a newbie squashing, but I took a little risk and was able to eliminate one flank of Mike's Russian troops. My other group of men holed up in a house and were nearly impossible for Mike to dig out, even with his heavy machine gun - thanks in part to TERRIBLE rolls. You'd think I was playing Jason Sato or Rob Smolka (btw, Jason would have LOVED this game). Just when it looked like beginner's luck was going to rule the day, Mike slowly was able to push me back a bit and finally flushed me out of the house and took it over. Now the tide had gone back the other way. The game's timer was getting close to the end and I was pretty sure I was ahead by a few points, so I started discarding cards rapidly when I didn't have orders to fire at the Russians (the goal being to eat through both our card decks to advance the timer further). Mike managed to avoid most of the time cards by re-rolling, but the decks running out forced the end of the game around 8 I believe. We tallied it all up and I had managed a 4 point win. The game took about 2.5 hours with him explaining the rules and this being my first playing - also, as I said, Mike avoided a lot of sudden death checks. I imagine this gets much faster. I need to get my copy punched and cards sleeved. I really can't wait to play this again.

Friday, May 22, 2009

More blah blah blah

  • Yet another Boards and Bits order placed. Won't see this one until the end of June though (Nathan added the Dominion expansion to the order).
  • I ordered a bunch of C3i magazines for the C&C:Ancients and Combat Commander stuff. Jason Maxwell did geekgold auctions for the remainder of the stuff included in the magazines - I might have to do that.
  • Added Flaschenteufel to my order. I love card games.
  • Been playing some Le Havre solo on the computer (short game only). Best score was 115, but that game was one where the cards all were ordered perfectly. That's the only game I broke 100 so far (about 5 plays).
  • I ordered Union vs Central. For $50, I got 180-ish some odd "cards" and a bunch of micro-dice. I'm considering re-doing all the cards and doing an arts-cow set. The game looks pretty fun, but it'd have to be really fun to redo 90 cards (there is a set for each player). I figured this was a safe order, because there is a good amount of demand for this game. Apparently, a bunch of people that wanted this dragged their feet, so Winsome offered to folks that had bought before. After I said yes, a bunch of folks suddenly decided that they should honor their initial indication that they wanted a copy. A bunch of others have now asked for a copy. Winsome indicated that the micro dice were a huge pain to get and they probably won't do that again. I bet this one will fetch a good trade down the road here.
  • Board Games With Scott did an episode about Excape/Exxtra. It is 9 minutes long. That's about how long it takes to play the game. How do you have a review that is as long as it takes to play a game?
  • If I promise not to buy any more games in June, will I be able to do it?


Another game of Mykerinos has come and gone on MaBiWeb. This time out, Nathan Winchester destroyed Mike Garrett, Justin Easley and I. Everyone likes screwing me, and so after the first round, I had no chance of ever catching up. In fact, I managed to only score 24 points for the game (about the same number of points Nathan scored for one of his patrons). Nathan score 46, which was more than Mike's 35 and Justin's 38 but a good amount.

Wednesday, May 20, 2009

Misc blah blah blah

  • I ordered Confucius after liking it so much at the Geekway. I hope to play it very soon.
  • After finally getting to play Le Havre, the computer (Java 6) version was done. I played a couple of solo short games (4 rounds). I still don't quite get it. I think I'll play and play and then all the sudden it'll click. And by then nobody is going to want to play it anymore.
  • I still have something like 86 unplayed games (not counting expansions) in my collection. Some of the ones that really need to get played? Imperial, Die Macher, Doom, Khronos, Senji (that aborted attempt does not count), Medieval Merchant, Combat Commander: Europe, Shogun, etc etc
  • Geez, there is another laundry list of classic games to play too...
  • And expansions
  • Been playing a bit of Pokemon with my son. I'll be the first to admit that there is a lot of luck involved. I still beat him a lot, because he doesn't always understand the value in certain actions, but it is just as easy to suddenly find myself down 4 pokemon to nothing. I'm glad he doesn't just want to collect and look at the cards.
  • Speaking of my son, he is now done with Kindergarten. I promised to teach him a new game. A big game. Not sure what yet, but it'll probably be full of dice and figures. Maybe its time to start really playing Heroscape. He already loves the guys so...
  • Sadly, I think I need more shelves...

Tuesday, May 19, 2009

Game Night

Gamer's Inn Friday May 8th - this evening started out with Nathan Winchester and I playing a not-so-quick game of Hive (with the mosquito). I got cocky and when it looked like I'd win again, Nathan blocked me and extended the game. Thinking this was just an annoyance, I didn't do a very good job at just ending the game and we both went back and forth blocking each other until I finally wasn't able to stop him. Really a good game played and I didn't mind losing this time.
Of course, a lot of folks had arrived by then and we ended up breaking into two groups. Matthew Frederick and Dion Garner joined Nathan and I for a playing of Antike. Interestingly, this was the first time I've played with less than 6 players - though it was fine, I actually prefer the full complement. Sadly, I was placed between Matthew and Dion who both went for squishing me (I don't know why everyone hasn't figured out that Nathan is the one that normally needs sqooshing). My only hope was gold and vps from knowledge - I placed temples on gold sites. Tragically though, Nathan had been left to his own devices for the early part of the game and he managed to be just ahead of me in money each time and grabbed the points before I could. With Matthew smashing his way through me and Dion spending his time fortifying against me instead of attacking Nathan, I had no chance. By the time Dion realized he needed to smash Nathan, Matthew had already plundered half the board (I couldn't keep him in check thanks to Dion and Nathan had turtled up) and was easily in position to win. He marched his way around and pretty soon had the 9 VPs he needed to win. Nathan was second, 2 points behind, with Dion and I in the rear at 6 and 5 points.
After that, we pulled out Le Havre, which I still hadn't tried out. Le Havre is a near cousin to Agricola, and sadly I treated Le Havre as if they were too similar. Agricola feels much more like an engine game - you need to build a food engine which then allows you to focus your efforts on gathering resources to score points. Le Havre is similar - you must figure out a food source, but you don't really build a unique food engine. You can acquire buildings, but that just means that you can get a discount for using it - others can use it and in fact block you from using it. So rather than an engine game with resource management, La Havre is ALL about the resource management. You want to find a strategy to effectively use the resources you can acquire. Agricola and Le Havre have a similar feel and pace, but are different enough that they don't feel quite like a rehash of the other. At any rate, for this game, Nathan and I just kind of went with the flow. I grabbed a load of buildings, but never positioned myself for a ship and ended the game having never got one and never having shipped goods. Dion had ships and moved goods a number of times and easily won the game. Scores were: Dion-124, Matthew-114, Nathan-107, Charles-102. Much like Agricola, I think it takes a couple of plays to grok the flow and then it is pretty straight forward. I know that this game has been described as a more "gamery" version of Agricola, but I don't think that the game is really that much more of a gamery feel. I can't say that I actually have a preference of one over the other at this point (assuming you played Agricola with a card draft).

Friday, May 15, 2009

Mid-week Gaming

Just trying to get caught up on session reports now after the longer ones from the Geekway! Couple weeks ago, Matthew Frederick, Amelia Boli and Nathan Winchester stopped over for a few games. I pulled out Hamsterrolle to start us out for the night. This was supposed to be one of the better dexterity games out there and I hadn't even taken off the shrink yet. Sadly, one of the "shelves" in the rolle were missing - though we played it twice anyway. It is an interesting take on the stacking genre and I enjoyed this. Ameila won the first game and Matthew won the second. This needs a die like in Tier Auf Tier ;)
Next up, I pulled out Wabash Cannonball. Matthew and Amelia had played before, though that was a little while ago. I'm now over 10 plays and starting to recognize a couple of the subtle little things that go into the bidding and play. None of that helped me, as I got shut out of red, then couldn't end the game fast enough to keep the other's shares from paying out well. Nathan won by $3 with his rainbow set of shares with Matthew a close second. I'm not sure if Matthew cares for this or not, but I'd really like to get some more of this in soon (and I know Nathan likes it, so hopefully other takers will be there).
Being the middle of the week, we planned to end around 9:30, so we had time to teach Nathan Tichu and play a few hands. Amelia and I took on Matthew and Nathan. We got killed the first few hands, but Amelia had a good hand on our last to make the scores look a little better (285-215). This is another that should see more play now that Nathan knows the game.

Thursday, May 07, 2009

Geekway to the West 2009 - Saturday

Finally getting around to posting about day two of the Geekway. Saturday is always interesting, because for us, its the last day and there is a ton of stuff going on. There are tourneys and of course the trade table. The trade table lets you put in 1-10 games and after everyone has a game in, they draw one lucky starter. That person gets to pick a game and then the person that got picked picks one and so forth until the table is empty. This year's table took about 10 hours for them to get through, but went smoothly. I took three games out this year: Shear Panic, Scotland Yard, and Qwirkle. Shear Panic was an ok game that I had played once, liked and traded for. Then had NEVER even pulled it off my shelf. I decided this was a good time to trade this, as I wouldn't have to ship the fragile pieces. I had received notice that Qwirkle Cubes had been released, so I ordered those before leaving and decided to get rid of Qwirkle. The wooden blocks in Qwirkle were too irregular for me and the colors were too hard to see in dim light - the cubes looked to be much brighter (they are a bit brighter). Lastly, Scotland Yard was a thrift find (the box was a bit worn, but the contents were like new) and I had another copy, so I decided to trade off the large box version here rather than try and ship it later. Qwirkle went early (to my surprise) and I grabbed a NIS copy of Hamburgum. A decent trade up, even if I just trade it away later. It took a while before I got a second pick, which ended up happening when Shear Panic was taken. At that point, there were a lot of bundles (not appealing since I had a limited space to take things back) and a lot of stuff I already had. I ended up taking a NIS copy of Arkham Horror. Ultimately tradable and I missed it a little. Now, Scotland yard was getting to be a really late pick. By the time it got taken, there wasn't much left on the table - however there was one thing I wanted. Scream Machine. Since I got Scotland Yard as a thrift find, it was an equal trade for me (and a huge trade up in space).
Before I begin the session reports: Yippie Aye A - Mini Sirloin Burgers. Game on - Galaxy Trucker! - 6:30 AM Apr 25th from TinyTwitter Saturday morning we arrived and I grabbed Galaxy Trucker off the Play to Win table as a good starter for us (Jason Easley, Justin Easley, Nathan Winchester and I). All of us had played before except Nathan, so we explained the rules and got started. The first round was quick and uneventful, but in the second round Justin had a small mistake which I caught while examining his ship. He had not flipped his board, so we had to redo round two. Then, in the third round, things got interesting. Galaxy Trucker. Nathan 51, Charles 44, Jason 35, Justin 24 and finished the last race with only his start pod. - 7:56 AM Apr 25th from TinyTwitter Jason started by almost immediately cutting of the right side of his ship. Then during the race, Justin's ship was picked apart until he had only his starting cabin and a sole survivor. He lucked out and there was not any open space left and he sailed across (drifted across) the line. He even managed to win the beauty prize as his four exposed sides were the least of all of us. Nathan managed to squeak out the win here and it was a good start to the day.

Age of Steam - Scand. Jay Moore, Michael Pennisi, Nathan and myself - 8:40 AM Apr 25th from TinyTwitter Next up for the day was a scheduled game of Age of Steam with Jay Moore. Neither Easleys felt like playing, so Nathan and I found Jay and he also grabbed Michael Pennisi to join us. We had a lot of maps to choose from and settled on Scandinavia. Jay, Nathan, and I all spent money early to get a sea lane, while Mike worked by himself on setting up a line across the bottom of the map. The sea lanes are not nearly as important as in Ireland and for the cost, are hit or miss. Mike struggled for the first couple rounds, but after that he was in great shape (as is usual when someone gets left alone in AoS). In the end, he won by exactly the amount he saved by taking less shares than me. Age of Steam final - charles 57, mike-69, Nathan-23, jay-45 - 11:08 AM Apr 25th from TinyTwitter

Crokinole vs chad stierwalt and bobby stierwalt. We won 100+ to 35. - 12:09 PM Apr 25th from TinyTwitter After the AoS game, we managed to get in our first Crokinole match of the day in Chester's Crokinole tournament. Justin and I played against the father-son combo of Chad and Bobby Stierwalt. We actually only played one game (not recognizing that it was best two of three), which we won. Later in the day, we realized the error and finished the match with a super fast game where Justin and I nailed a number of center shots. The board we played on was significantly slower than what I was used to, and it took me a while to not short shot everything. None of us were great, but we all had a good time.

Pulled Bombay from the play to win table to try out - 12:10 PM Apr 25th from TinyTwitter The Easley brothers and Nathan and I were trying to figure out what to play next, so I pulled Bombay off the Play to Win table. This Ystari game certain looks nice, so I thought we should give it a try. Though I don't have an official "Stinker of Geekway" award, this would be the 2009 winner for all of us (Manilla wins for last year). As we setup and went through the rules, Jay Little noticed us playing and pointed out that by passing each round, you could score 18 points and thus any score less than that should be considered an abysmal failure. Well, as it turned out, the scores were 18-18-18-14 (Nathan won the tiebreaker if anyone cares - we didn't). Nothing about the game was really compelling and we were all a little disappointed. Bombay is basically a pickup and deliver game that is short and with a bit of hidden scoring. Sounds good. Looks good. Nothing special. Bombay - Nathan 18(win), Charles 18, Justin 14, Jason 18. Jay Little pointed out that we could have passed and scored 18 points... - 12:41 PM Apr 25th from TinyTwitter

Next up is Confucius from the Play to win table. - 1:02 PM Apr 25th from TinyTwitter On the flip side of that stinker was this beauty - Confucius. This was also a Play to Win game that not many people checked out. Likely because nobody knew what it was. I wish we had played this first, because I would have liked another play of it. We pulled it down and started going through the rules, which took us forever. The rules are a bit wordy and filled with examples, we had trade table stuff going on in the middle - plus Justin and I had to finish our Crokinole match. However, once we got going, we had a great time. This is something of a action/worker placement game with a Chinese theme (duh). There are a limited amount of ways to earn victory points which makes things tight (most of the points are not awarded until the end of the game, so there isn't always a clear idea of who is leading either). The game also has a unique system where players can buy and then give gifts to other players, obligating them to you (or you to them). In many cases, the obligation is mutually beneficial and there are a number of ways to cancel the obligation. We all really liked this one and it moved to my must buy list. Nathan won a close game by a point, with the scores being 16-15-14-13. Rules on Confucius took forever for a number of interruptions - however, the game is pretty fun. This is now a for sure wanted item. - 3:20 PM Apr 25th from TinyTwitterCrokinole round two coming up. The Droids UR Looking 4 (us) vs team War Rocket Ajax (Chester Ogborn and scott reed) - 3:33 PM Apr 25th from TinyTwitterSomewhere in the middle of this game, Justin and I took 5 minutes of time out to go get killed by Scott Reed and Chester Ogborn in Crokinole. Like we had done to the Stierwalts, Scott did to us - center shot after center shot. It was bad. Totally schooled by War Rocket Ajax in Crokinole - 4:59 PM Apr 25th from TinyTwitter

Playing Chicago Express with Justin, Jason, And Nathan now. I still blow at this game - 5:01 PM Apr 25th from TinyTwitter Nathan wanted another shot at Chicago Express and I wanted another entry in it for the Play to Win table, so we grabbed this again. I warned Nathan that the four-player game would be dramatically different this time around. In fact, this game was unlike any of the other CE games I have played. Justin won red, Jason green, Nathan blue and I won yellow. I went before Nathan and managed to cut off blue almost immediately. We also diluted red immediately. Justin ended up with only one more share (yellow) the entire game. Where this got weird is that Justin managed to manipulate the game to an ending about 5 turns in. Despite his two stocks, he lost by only a point. I wasn't paying attention and bid on a share right before he ended the game. Had I not done that, I'd have easily won instead of placing fourth. Jason realized a nice win here, with Nathan being in a mostly confused 3rd. There are a lot of things that shape the game, including the initial turn order and seating at the table and initial line growth. I'm starting to see the strategies here and much like Samurai - once it started to click for me, became even more interesting. This has now moved into my top 10 games.

Crokinole - Nathan and me vs the Easley's - 5:56 PM Apr 25th from TinyTwitter Justin and Jason were planning to take off for the night (and con), so I talked them into a quick match of Crokinole to finish the Geekway (for them). Nathan and I took on the brothers and we squeaked out a win. This is really a great team game and can be played really quickly. I'm glad Chester was able to get a tourney going for the Geekway this year. After we were done, we went and grabbed a quick bite at Taco Bell and then said our goodbyes. I had a great time playing with those Easley brothers and wish they were closer as I really like playing games with them. Hopefully we'll see them again at a convention next year.

Going to try out 2 de Mayo - 7:33 PM Apr 25th from TinyTwitter Nathan had been wanting to try 2 de Mayo all weekend, but it had constantly been checked out. We finally were able to track it down and try it out. Basically, its an abstract (one guy tries to keep all his pieces on the board, the other has to move his to certain spots AND eliminate the other guy) themed around something that happened in Madrid on May 2nd 1808 between the French and Spanish. I'm the French - better just give up now - 7:41 PM Apr 25th from TinyTwitter I was the French and needed to surrender immediately (that's what they do, right?). Failed to kill all the guys and Nathan's spanish won - 8:16 PM Apr 25th from TinyTwitter I didn't manage to eliminate Nathan, nor did I effectively use my powers and lost by a wide margin after 10 turns. This one had a lot of plays and I need to give it another chance, but that evening I was tired and the game didn't impress me much.

Last effort to get in something - I taught him to play Race For the Galaxy. We got through the rules and played 1 card - 9:35 PM Apr 25th from TinyTwitter Nathan had asked about Race for the Galaxy - there had been a tourney and so on - so with about 15 minutes left before we had to go, I grabbed this and went through the rules for Nathan. Not really a play, but at least he got an idea of what the game is. I'm sure I'd have to re-explain before we could play again, but he got the jist of it.

Wednesday, May 06, 2009

Nice Service

I placed a pre-order for Timber Tom a while back (sadly after they sold out the allotted North America quota). The arrival date was listed as May, so being as I really want to get my hands on this, I shot an email off yesterday asking when we might expect this out the door. This morning I received a call and the caller identified himself from Lyon, France - which completely threw me for a loop as I know nobody in France. After a second it hit me and the caller explained that there had been a delay in production on the second edition and that he'd be sending me a copy from his first edition stock he had on hand. Now, I really want this game, but I understand the hobby and would have understood an email explaining there was a production delay. I'm actually blown away to have received an international phone call explaining the situation and even happier to know I'll be getting my game soon (assuming that the international carrier doesn't bone me again like they did with Le Havre). Kudos to Marco Bing.