Thursday, December 22, 2011

Welcome back. Its that time of year - when we look back and review the year and I put up my "Cult of the New List". These are all the games I tried for the first time in 2011. So without further ado, here we go.

51st State was a game I was introduced to by Matt Longieliere. It is (IIRC) something of an engine building game where the cards have multiple uses. I remember it being neither great nor bad. I would have played it again, but I never had the chance and it wasn't something I felt I needed to acquire.
Aargh!Tect was something we felt like we had to try out at the Geekway. Late on Friday or Saturday I played this with a group of folks from Union Pacific and it is pretty silly. Its meant to be. The caveman player tries to get the others to arrange a set of blocks in a certain way (as shown on his card) using a made-up caveman language. The caveman gets an inflatable club to hit the builders with to indicate NO! or Good Job! It was good for a late night laugh, but definitely not something that would ever see semi-regular play if I owned it.
Age of Industry was one I picked up based solely on people I knew liking Brass. I had never played Brass, but decided I really liked what Martin Wallace did with Steam vs Age of Steam, so decided to take a chance when I saw this on the shelf of the local game shop. I'm glad I did as it is really a great game. The fact that it has a double sided board and each side plays fairly differently was a plus. After playing each side once, I immediately bought the expansion maps (Japan was a blast). After a string of somewhat iffy games, I think Martin Wallace hit a groove in the last year or so. Definitely a great game here.
Alien Frontiers was my present from my Secret Santa this year (hey, it was sent unwrapped). I first saw this at the Geekway but wasn't too moved to seek it out. However, in the last half of this year I went into a dice-game kick and was pleased when I got to play this. Its akin to To Court the King - you roll dice and then adjust them to make a play (or plays). It allows for some cool plays, but the luck factor seems to be more prevalent than in some other dice games. It also drags a bit with four players. Despite all that, I still enjoyed it a lot.
Artus is the latest in the Alea Medium Box set. I received this one for Christmas from my kids and got a chance to play it right before the end of the year. Fairly original mechanic with the spinning board. Not to deep or heavy, a good shorter game for the end of the night, or a quick starter.
Ascending Empires was a game that came out of left field. It is a mix between a dexterity game, a space exploration and colonization game, and an engine game. Definitely nothing else like it on the market. Fun enough for a couple of plays, it started to feel very "samey" after the first couple of plays and I traded it away.
Battles of Westeros was a game I initially resisted. I own BattleLore and wasn't sure I needed another BattleLore (with the Westeros theme). When I finally played it, I realized that this was likely the crowning achievement in the Command and Colors series of games (which interestingly enough, isn't included as part of the series on BGG). The subtle changes to the order system alleviate some of the issues that have persisted in the various incarnations of the game and it feels slightly less complex than C&C:Ancients. They did a really great job with the theme on this one as well and I'd happily play this just about anytime. This one easily replaces BattleLore for me.
Battleship Galaxies was something I was interested in trying out and luckily for me, my friend Erik brought it over one night. It wasn't terrible, but has almost nothing in common with classic Battleship, except that the game has red and white pegs (which serve a purpose very different than the original). This one is a tactical slugfest from the guys that brought us Heroscape (which is not a bad thing). It was ok, but didn't strike a chord with me either.
I got to play Battling Tops as part of a late night tourney at the Geekway. This is totally random nonsense, but when you've been staying up late and are a bit punchy, its pretty good fun to shout and cheer your top to victory.
Before the Wind sounded a lot like a game I'd enjoy, but I didn't really care for it. Its basically one of those collect some stuff to make other stuff to get points kind of game. It wasn't great with three players, it felt like it'd have been better with four, but wasn't interesting enough to warrant a try.
Blue Moon City is one I've had for a while now, but hadn't tried. This Knizia game is only related to his Blue Moon card game in art. Otherwise, its somewhat standard (though on the better side) of his style games. Multiple ways to score points, but you can't focus on just one nor on all. You need to focus in on just a couple. Its easy to learn and plays fairly quickly and sits right up there with Through the Desert and Samurai as one of his better games (IMHO).
Carcassonne: The City has been around for a while, but I only just played this one (this month!). I've been playing a lot of Carc with the kids this year (they love it) and I have to say I'm surprised how little I've heard about this version - I think its really one of the better versions of the game. Fans of the series should really get this one - its superb.
Cargo Noir was a new game from Days of Wonder and on the Play-To-Win table at the Geekway, so we tried it.It was a fun little game - good family fare, but not too light. There is a little bidding and set collection and we all agreed it was ok, but not something we had to get in more plays of by any means.
Code Omega was something I hadn't heard of before, but it turns out it is basically a puzzle game ala Ubongo. Everyone has a set of sticks with patterns on them and you have to line them up to fit on the outline of the image in such a way that the lines on the sticks also match up. Seriously - its a variant on Ubongo. If you LOVE Ubongo, you'll love this and if you hate Ubongo, don't look here.
I first hear Cyclades being compared to Chaos in the Old World. This made it appealing. I found it to be ok, but quite a bit longer than I wanted and not as exciting by a long ways. Close finishing games are ok, but not when it doesn't feel like you can do anything exciting to pull away. It felt an awful lot like it was designed to be a photo finish, and that mean that random luck decided the outcome to the game.
Dominant Species. One of the best games I played last year. Really a clean design and engaging game. Six different species fighting for survival - each with a different game specific advantage. This one is long and brutal (there is sooo much bashing, but its in good fun), but it is really interesting the whole time you are playing.
Elder Sign aka Arkham Horror lite aka Arkham Horror the Dice Game. For those that wanted Arkham Horror to be shorter and less thematic, here you go. If you want the full-on-in-your-face-Lovecraft-experience, play Arkham. If you like the theme, but can do without being bashed over the head with it for hours at a time, here you go.
Empire Builder is a crayon rails game. I'm not sure what I expected, but it was a little too long for what I got out of it. It was interesting for a while, then the game turned from logistics to luck of the draw. Too bad.
Giants wasn't something I'd ever heard of. Matthew brought this one over and after he explained it, I could see where the appeal was. Its about building Moaïs on Easter Island and racing to get them to the most valuable spots. Its fairly standard Euro-fare, better than some, worse than others.
Glen More was one I kept hearing about, but never seeing. I finally bought a copy site unseen and haven't been a bit disappointed. This is one where the person in last chooses what they want. If they get greedy, the other players will get a lot of turns before they go again. You are trying to build up your Glen to gather more clan chieftens, scotch and special places than the other tribes. Such good Euro-fun!
I tried Ilium for the first time at the Geekway and was under impressed. This felt like another Knizia-churn. It did very little to stand out from all his other games and wasn't as good as the others eithers.
Another Play-To-Win game at the Geekway, Innovation is a card based Civ game. Its also a rich-get-richer game, which I hate. Guess how I felt about this game?
Keythedral is an older game that has been out of print for a while - I picked it up in trade at some point, but finally got to try it out this year. Nathan Winchester and I played it two players and it wasn't bad. It might have been new and special when it first came out, but it is pretty much standard euro-fare now.
Kreta is another older Euro. This one was never picked up for printing in the US. Also something of standard euro-fare, it isn't anything special, but it does have an online implementation on MaBiWeb, so I wanted to try it out face-to-face to understand the game first. I'll happily play it online now, but will likely trade or sell this off.
Lancaster was not a game on my radar, but Matthew and Amelia brought it over one night and we played a four-player game of it. It is a euro with something of a bid/outbid mechanism (similar, but not quite the same as Amun-Re). It was surprisingly good and I'd happily play this again.
Lexio is a game that is really hard to get. The publisher was Korean and after getting a couple printings out, never get any more done. The tiles for the game are nice balkalite tiles (mine is the less desirable WHITE version :( ) essentially replace cards for the game Big Two. I finally was able to obtain a copy and after having played this online solo, got it played face-to-face. It is really a pretty quick game and more something of a filler than anything. Still, a good little family game that will appeal to non-gamers.
Mutant Chronicles: Siege of the Citadel - I had a copy of this and wanted to see what it was all about with a full compliment of gamers. I got my chance at the Geekway as Chester Ogborn wanted to run a full set of scenarios. Unfortunately, the game (and the group of folks) just weren't that exciting. A couple of the guys playing were about as enthusiastic as a 5-year old would be at a knitting show. that aside, the game itself was only so-so and I traded this away right after I got back from the Geekway. It definitely showed its age.
Nightfall was on the play-to-win table at the Geekway, so a big group of us sat down to learn this. This was easily the worst game I played at the Geekway. It sounded like it would be ok, but that promise never materialized for any of us.
Ninjato was a game I grabbed on a whim at my FLGS. This is a thematic euro with a little bit of a push your luck element to it. It was clever enough, but I think I need to try it again to decide if I want to keep it or not.
Powerboats is a racing game (in boats). The courses are randomly setup for each race and there is a fairly good amount of screwage (which of course puts it up there with Ave Caesar and other good race games). I need to get this one to the table more in the next year.
Princes of the Renaissance is an older Wallace game that is out of print. I got to join Chester Ogborn for his yearly Geekway game of this. They always play this late in the con (late at night) when everyone is a little bit punchy. There are plenty of laughs and random silliness. Of course, none of that has anything to do with the actual game itself, but it definitely flavored my impression of the game. The game itself is classic old-school Wallace in that it wasn't until the game was over that I really got the flow of the game. I really prefer his more recent designs, but will happily play this again.
Roads and Boats is a Splotter game I've had for a while that I finally got around to playing this year. This is an engine game with lots of stuff going on. Its also classic Splotter - lots and lots of chits and fiddliness. There is a fun game here, but even with everyone basically playing at the same time, it is a bit longer.
Runebound: The Island of Dread is an expansion set that I picked up since my son really like Runebound. Unfortunately, this isn't a great expansion. It has a new map which is MUCH harder than the original. This expansion is really only for the expert/hardcore Runebound fans.
Shogun is one I've had in my collection for a long time and hadn't played. I was ready to trade it, but really wanted to try it first. I finally got to play it and have to admit - I shouldn't have waited so long. The game is a pretty good conflict/wargame and the tower is kind of a cool mechanism. Good stuff!
Stone Age is one of the first games I played at this year's Geekway. I have mostly avoided this one so far because I came to the conclusion that worker placement games are just not really my cup of tea. They all just kind of feel the same to me. This wasn't bad, but nothing special.
The Resistance is something of a social deduction game ala Werewolf. Part of the group is made up of spies who try to foil the rest of the player's attempt to overthrow the government. The excitement comes in trying to root out the bad guys and all the lying and backstabbing. It is better with a larger group and everyone needs a thick skin, but is a load of fun.
Tikal II is the followup to the classic original - Tikal. As a fan of the original, I thought I should give this a go (and it was part of the play-to-win table at the Geekway). Sadly, this is nowhere near as good as the original. Skip this one and go play the original.
Troyes was another spur of the moment choice from the FLGS. This is also one of the most original and clever use of dice in a game I've seen in a while. Each player gets dice based on the placement of their workers on the board and then can use their dice and the other player's (at a cost) to take actions or get more dice for the next round. A good surprise.
Yomi was one I hadn't heard of until the Geekway. It was pretty simple to learn and yet has some interesting and quick gameplay (especially since it is basically Rock-Paper-Scissors). The full set has 10 decks of cards for dueling and the decks are all pretty balanced. I traded for this right after the Geekway and my son loves this game. A great find!
Zombie Dice is pretty much a stupid push your luck dice game. That didn't stop Nathan and I from playing this between almost all our games at the Geekway. Most of our head-to-head games took about 2 minutes to resolve (mostly in my favor). not the best game ever, but I have fond memories of this one :).

And now that the list is complete, we can talk about best and the worst of the list. Let's start with the crap:
  • Innovation - once you fall behind, you can stop playing. How is this fun?
  • Runebound: The Island of Dread - not for the faint of heart. Why bother playing Runebound if all players lose halfway through the game?
  • Mutant Chronicles: Siege of the Citadel - this might have been good back in the day, but there are better choices in this genre now days.
  • Nightfall - the description promises a good deck-building game. It doesn't deliver.
  • Tikal II - this would have been just another euro if it didn't have the name Tikal.
The best of the year:
  • Dominant Species - a bit long, but worth it the whole time. A lot of fun.
  • Age of Industry - one of the best Wallace games I've played.
  • Yomi - quite a bit of fun for Rock-Paper-Scissors
  • Battles of Westeros - best of the C&C family of games with a great theme and great gameplay
  • Glen More - great combo of mechanics makes for a fun little game.

Monday, October 03, 2011

Descending Deeper into Descent


Descent is one of those games. I don't know why, but I just like it. It is far from perfect - it is terribly long, it can be unbalanced, it can be fiddly, and there seem to be a dozen little rules that you forget. Despite that, I really like the theme and the game itself. I've even painted about half the monsters and maybe a third of the heroes in my set. Recently, Fantasy Flight Games announced they were going to release Descent 2nd edition in 2012. This could be good or bad. On the one hand, it sounds like it should be a much more streamlined and faster playing game. On the other hand, they are not going to be re-printing any of the original expansions! Well, I'm not sure that I care for that. I was going to wait until the new edition came out to check it out before trying to figure out whether to stick with the older version or to jump ship for the newer one. One recent math trade has changed my mind.
In one very quick trade, I traded for a pair of Hirst molds for building Descent tiles. A friend of mine has a set of these tiles and they are fantastic to play with -  they really do add to the game experience. Unpainted and un-assembled sets of the pieces can be purchased on Ebay for about $100, but now I can make my own for quite a bit less than that. I figure if I'm going to dive into this little project, I might as well start looking into the expansions. Unfortunately, it turns out that the prices have really gone up on the expansions. Especially Road to Legend. Road to Legend adds the ability to play Descent as a campaign, thus allowing for hero development and it breaks the game into small scenarios that can be played in under a couple hours rather than five or six. I started putting out offers and I'm happy to report that I was able to get The Well of Darkness in a trade for Cyclades. I'm working on another trade to move my A Game of Thrones LCG stuff for Road to Legend. The other two base expansions I was able to find on Ebay and an online store for good prices (NIS). I may even eventually try to track down the last expansion - The Sea of Blood, but this one is an expansion for Road to Legend, so there isn't a need to track this one down until I can secure RtL. Now, I realize I may never get all of the expansions played, but I don't care. Better to have a game I like and never play than to have a game or two I don't like and never will play.

Monday, August 22, 2011

Games Played Recently

Summer always seems to catch me lagging behind in my posting. Now that school has started up again for the kids, maybe I'll catch up again on some posting!
So starting with a couple weeks back - Dion Garner stopped by with Greg Perschbacher for a little gaming one night. We started out playing Botswana which is just a re-theme of Quandry by Knizia. Cute theme and same gameplay as before - a good filler. I then taught them Taluva, which is an awesome game, but needs a playing or two before you are seasoned. Having been the only one to play before, I was at a good advantage and won (though Greg was close). Nathan Winchester finally arrived for the big game of the night - Shogun, which neither Nathan nor I had played before. I raced out to a good lead in the first year, but had no allies during the second year and Dion ate my holdings which were too spread out for me to defend. Good game! I should have played this one long before I did.
My next gaming session saw Matthew Frederick, Amelia Boli, and Robert Bolan stopping over for a bit of gaming. Matthew brought Giants, which I had never seen nor heard about. This one is an engine game where players try to gather resources to build Moais. The game looks wonderful with some really nice bits and the game was interesting, though it suffers from a similar issue that a lot of games like this have - getting that one "thing" ahead of other players seems to really be the key to winning. After Giants, we played some Lexio, which is really much faster than I thought. Regardless, its an interesting enough game yet light.
The week after that was over at Rob and Michelle's place. I had just bought a copy of Glen More that I wanted to try out, and Noah Antwiller, Matthew and Amelia were willing to try it too. This was an interesting one that I think needs more playing. The mechanism is a bit of set collection where you score by having more than the poorest player of that item. You pick your production tile on something of a rondel type mechanism and the player at the back of the pack chooses next. I believe Noah won a close game over Matthew. We changed partners and Amelia and I played Notre Dame with Nathan Winchester, Liz Longiliere, and Dan (?). I started out going after the parks to start up the bonus point engine, but ran out of money soon enough and dropped out of the running. We finished the night with one of my all time favorites - Ave Caesar. Nathan, Noah and I were joined by Rob Smolka, Matt Longiliere and Mike Beurlin. The first race saw only Rob and Mike finis, with the rest of us being screwed over a lot. I made my comeback though and won the last two races! Mostly though, I recall a lot of laughing and swearing at each other - which makes this a great game.
The week after that, Robert managed to make his way back over to my place to renew our Combat Commander:Europe rivalry.This one looked like it was going to be all over before it began as I managed to call a first round artillery attack on Robert's American forces, breaking a load of them. I also pinned some of his others down in mines. Then the hand of fate took over and b-slapped us both. someone started a fire and for the first time ever I think we saw breeze after breeze card kick up the blaze until a good third of the middle of the map was on fire. Robert was behind on points by a huge margin and decided he needed to win by surrender before time eliminated him. He managed to eliminate my artillery and then use his to decimate my troops. I couldn't find recover cards, and even when I did, I tended to roll such that all my guys immediately were suppressed. Robert tried over and over to rout my forces, but that didn't work much for him as somehow when Robert rolled, the cards hated him there too. Finally, he made one last desperation artillery strike to try and kill that last unit, knowing his cards would run out and force the end of the game. Alas, it was not to be and I outlasted him. Again, such a great game.
Finally, this week Erik VonBurg came by and joined Robert and I for a game of Ascending Empires. This strange game is a cross between Crokinole and a Euro (set in space). Yes, you flick your pieces around the board to explore planets and make attacks. There is both required dexterity and euro-like planning. I roared out early, then got ganged up on and finished dead last. After the game, Robert took off and Erik taught me to play Battleship Galaxies. This is an interesting combat boardgame that is not much at all like Battleship. In fact it is a bit more like Heroscape in relationship than Battleship. You each form up a fleet and deck of special ability cards and then go at it. Of course there are special spots on the board (glyphs anyone) that give you tactical advantages so you have to charge for those too. I never got a chance to launch some of my ships - they were in the hold of my largest ship when Erik "sunk" it.
Other than the weekly game nights, I've been playing some with the kids this summer. The classic Killer Bunnies always rears its ugly head. The game is actually a little better now that my daughter can read. We've also been playing a lot of Carcassonne. They love playing this and I've been playing a lot of the Android version on my phone as well. I just ordered the stickers to do up the meeples! I also pulled out Ticket to Ride and we play this a little too. Finally, I taught my son to play classic Risk. He of course loved it, so now we can at least move onto Risk 2210 and Risk Godstorm!

Monday, July 04, 2011

Battles of Westeros


Despite my better judgement, I decided to go ahead and start painting the figs for Battles of Westeros. Knowing the way I am, I chose to start with just the leaders and work from there. I've painted all the leaders from the base game now and they are ready for their dip/ink-wash. I didn't go overboard with the detailing, though some part of me rebelled and at least a couple have more detail than was necessary. I really like the way the Lannisters came out. Kevan was pretty un-interesting, but I spent a bit of time on his shield and the lions I added look really good (though you can't even see his shield in these pictures). These paint choices were mostly inspired by Giles Dorrington's paints. As I just finished re-reading A Game of Thrones, the one thing I wanted to do was make sure of a couple things. First Tywin Lannister had to be more "gilded". Giles kept to the Crimson, but there wasn't enough gold. I gave Tywin a golden cape and most of the horse's armor is gold as well. The second was Marbrand's house coat of arms. Theirs is a burning tree, orange on smoke. The other was Rickard Karstark's which is a white startburst on black. Those needed to be right. George R.R. Martin spent a lot of time detailing out the various coat of arms and house colors in his books. It seemed silly to ignore that for these. The Stark leaders were less interesting to paint even though Robb has his direwolf. I'll probably go back and dry brush a little more of Grey Wind after they are dipped.

Next up will be the armies (assuming I get there). I hope to keep the painting there as simple as possible. These figures are so small, that a splash of color should be more than enough. If I try and "detail" them (I say that because I didn't really detail these) like the leaders, it'll take forever to get through the base armies. I'm looking at the Stark foot soldiers (the guys with the axes) for the first round, but it depends on how the leaders end up looking in the end. If I'm not super happy with the results, I may just leave the leaders as the only painted guys in the set.

Saturday, June 25, 2011

Collection Churn

I've been doing a bit of trading lately trying to move some stuff that I'm not likely going to play for stuff that I've been trying to acquire for a while or that I really wanted. It started with Yomi - I was able to get the Complete First Edition box in trade for Indonesia (which is a fine game, but Nathan Winchester owns it, and he's who I'd play it with anyway). There have been a couple of recent math trades and I moved FITS, Mutant Chronicles: Siege of the Citadel, Neue Heimat (I have my copy and one more still), and a load of Age of Steam maps. I picked up Oregon, Tal der Könige, Neuland, Power $truggle, Saint Petersburg, Saint Petersburg: New Society and Banquet Expansion, Ys, Ys+, and Combat Commander: Battle Pack #2 - Stalingrad. One of the math trades also had a copy of Lexio that didn't trade, but which I was able to followup with the owner and buy off him. Lexio isn't a killer game, but I like it and since there isn't a bunch of paper parts, it is almost ideal for taking on our week long houseboat trip later this summer (there are tons of kids and inevitably lots of water from all the swimming, so a dry spot to play is often a challenge). Those that know me probably know I don't like St. Petersburg much - it was in a bundle, so I'll likely be bundling that PoS with something else in another trade or auction.
This is sort of roundabout logic, but I want to play Neuland to figure out if I should keep Roads and Boats. I'm thinking that the value of R&B (and it's expansion) makes it time to try and get something else for it (like cash).  And apparently I'm on an anti-Splotter kick, because I'm thinking I should sell Bus as well. Right now, the only Splotter game that interests me in trying out is Antiquity (which I believe I can get Mike G or Michelle to teach me anytime).
As for CC: Stalingrad - I've slowly been grabbing all the expansions for this awesome game. I'm not through all the scenarios in the base game yet, but if Robert and I ever get back into the regular playing mode, the expansions will get played soon enough. The third is one of the bigger ones - Normandy. It is next on the list, but is plenty easy to buy still.

Saturday, June 04, 2011

Geekway 2011

The Geekway 2011 came and went a week or two ago. I wrote up a Geeklist on the BGG if you want to read all about it. I don't really feel like re-hashing it, so I thought I'd just kind of summarize so random Things of No Interest. First off, Jay, Christ, Jay, and Jeff do a great job with this Con. Over the last 5 years, this has really gotten bigger and nicer without sacrificing the things that are so great about it. I really enjoy seeing and playing games with the folks I've met over the years. The library has plenty of games, and the play-to-win table always has a good selection of games. Speaking of the Play-To-Win table - we didn't. Neither Nathan nor I managed a prize (from the PTW table nor door prizes) for the third or fourth year running. The whole damn group from Omaha managed to win door prizes within the first day or so. We thought he had a good shot at Battles of Westeros since we had 4 of the 10 entries, but no luck. On a side note, the limited number of figures for the game has got me seriously considering painting the set. I resist as much as I can since I'm terrible about finishing once I start this.

New Games
Here are the new games I learned:
  • Stone Age - pretty standard worker placement / gather resources to turn into points.
  • Yomi - this was the hit of the Geekway for me. It is 10 decks of cards that let you play a souped-up rock-paper-scissors battle. It is fast and a load of fun.
  • Zombie Dice - this is a five minute press your luck dice game.
  • Ilium - Another middle of the road Knizia. He's done better
  • Mutant Chronicles: Siege of the Citadel - this is a two-man-squad mini's board game from back in the day. Nothing special here.
  • Cargo Noir - this is a nice family game that seems like it plays best with three.
  • Tikal II: The Lost Temple - this was pretty disappointing. None of us cared for it. It wasn't bad, but it wasn't really fun either.
  • Battling Tops - this was a 20 minute diversion run one night. I will admit it was more fun than Beyblade my son plays.
  • Nightfall - easily the worst game of the con (until I played Innovation). There seems like there should have been a couple of cool things, but there just were not.
  • Code Omega - a puzzle game ala Ubongo, but I don't think it was as good.
  • The Resistance - another really good game, this is like Werewolf "lite"
  • Aargh!Tect - not sure this is a great game, but it was fun enough dancing around and grunting like a caveman.
  • Princes of the Renaissance - I get the same feeling after playing most Martin Wallace games for the first time. Its interesting, but I'd have to play it again to know for sure if I care for it.
  • Innovation - its a Civ card game with none of the elegance and speed of 7 Wonders. It also suffers from the same issue the Through the Ages does - the rich get richer and the poor suffer the whole time.
The Trade Table
The Geekway Trade Table runs like this: random person starts and picks a game. Whomever's game is picked gets the next selection and so forth. This year I had 4 entries: Wok Star, Arkham Horror bundle, bundle (Trias, Feurio, Clans), Command And Colors Exp1. The Trias bundle was taken like 3rd, I pulled Wok Star off the table and then took Grind. I pulled the one game because there wasn't a whole lot actually submitted that I wanted. When the C&C:exp got taken, I grabbed Arkham back and a bundle that had Blue Moon City in it and called it a day. I don't know if the recent glut of crap in the game market or what skewed my interest in the submissions, but I just didn't see much I wanted. And though it wasn't part of this trade table, when I got home I traded Indonesia for a complete first edition set of Yomi.

    Saturday, May 07, 2011

    Dominant Species

    Friday night saw my third playing of Dominant Species. We played a five-player game with Matt Longieliere (mammals), Nathan Winchester (amphibians), Robert Bolan (birds), and Morgan Burt (insects) - I was Arachnids. Five players was an interesting change of pace from 4-players. With only 4 actions each, some of the choices each turn felt a bit "required". In fact, the first three turns only saw a handful of Domination(scoring) events. However, once everyone had some space carved out on the board, things got interesting fast. Matt was everywhere on the board using his mammal powers to live everywhere. Morgan and I were carving out different sides of the boards with Nathan and Robert in between. At the end of the game, you could see how close the scores were going to be. Matt had a crazy amount of action on the tundras, but wasn't going to score much in domination nor land. Morgan I were the opposite. I wasn't sure I had enough steam at the end, and even with two scorings in the domination phase and two wanderlust actions, I fell two points short of Morgan and Matt. Matt "walked" away with a mammal victory. A couple observations about why I love this game:
    • Matt didn't adapt to anything for the first 4-5 rounds. In fact, you wouldn't have thought he was trying. Then he surged and flooded the tundra and held it at the end of the game. This was bolstered by the fact that not many competition actions were happening.
    • Cards make a lot of difference in the flow of the game. It was a while before we gained an extra action which made the first 4 rounds or so quite different. The other two cards that give you more actions? Last round.
    • We had blight and catastrophe and the other nasty cards in the first two rounds.
    • Water was not en vouge - nobody was adapting to it and so it kept hitting regression - a vicious cycle. With the Tundra and other cards, the end board was mostly covered with seeds. This really hurt Nathan (Amphibians).  There is such a neat balance between fighting other players off, and carving out the world so you can thrive.
    • I definitely thing I want to play this by removing 5 cards from the deck. It just makes the game more manageable time-wise and I can't see how it would make the game worse.

    Wednesday, May 04, 2011

    Countdown to the Geekway 2011

    Some folks have THE GATHERING. Others have - Essen, Origins, BGG Con, WBC, whatever. I attend the Geekway. The last few years, Nathan Winchester and I have gone and we always have a good time. Besides just the general "sit and play games for days on end" thing, I get to see a number of friends I've made over the years through this hobby. Jay Moore (one of the guys that currently host this event) was actually my BGG Secret Santa the year before my first Geekway. It was nice to get to meet him and since he is an MU fan and I'm a Husker, you'd think we wouldn't have hit it off, but Jay is such a nice guy I forgive him. I also met Chester Ogborn at the Geekway - Chester grew up in Omaha, so he's something of a kindred spirit. I've enjoyed gaming with and chatting with him over the years. Of course, every year I've gone, so have Justin and Jason Easley. These two guys (brothers, not partners) are great and I enjoy just hanging out with them as much as playing games with them. Justin and I have partnered up each year in the Crokinole Tourney as "The Droids Ur Lookin 4". We suck, but laugh the whole time at how bad we are. Last year, I talked a crew of people I knew at Union Pacific into making the trip out from Omaha. They had a good time and are coming back this year (and bringing another couple as well). And then of course there are all the locals I've enjoyed meeting each year - Mike Silbey, Jason Little (though he was only local the first year), Chris Darden, Jeff Hiatt, Justin Heimburger, Timothy Hunt, The Zambos etc etc.
    This year, I'm trying something a little different. Every year, I list about 50 games I want to play and I play like two of those. This year, I'm scheduling some longer games in advance to try and actually get stuff in. On the agenda so far? Dominant Species, Mutant Chronicles: Siege of The Citadel, A Game of Thrones, Combat Commander, Crokinole, Princes of the Renaissance and  probably a game of Ca$h and Gun$. Two weeks left.

    Saturday, April 30, 2011

    Combat Commander

    In September 1944 the Allies, after successfully landed in Normandie (D-Day), conquered the north of France and Belgium. There were now two opinions about continuation the battle. The Americans wanted to attack Germany over a long and wide front. The English Field Marshall Montgomery wanted to advance right through Holland to the Ijsselmeer and then proceed eastwards into Germany. That way, the German troops in West Holland would be isolated. In addition, the Allies wouldn't have to face the heavily defended Siegfried line. After a lot of discussion, Montgomery was authorised to execute his plan "Operation Market Garden." The plan existed of two parts.

    Market: by means of airborne landings of the 1st Corps of the 1st Allied Airborne Army to conquer the most important bridges between Eindhoven and Arnhem.

    Garden: The advance of the 2nd English Army of General Dempsey from which the 30st Army Corps had to push from Neerpelt in Belgium through Eindhoven over the conquered bridges to Arnhem.

    On September 17, 1944 between 13:00 and 14:00 hours the airborne landings began. The American 101st Airborne Division "Screaming Eagles" landed near Son and Veghel, the American 82nd Airborne Division "All American" near Grave and Nijmegen and the 1st English Airborne Division near Arnhem.

    For many reasons, the operation did not proceed as planned. The advance of the army from Belgium was seriously delayed by unexpected resistance and because the bridge over the Wilhelmina channel was blown up by the Germans. The Allies first had to build a Bailey Bridge making the advance of the army 36 hours behind schedule. Poor radio connections prevented good communications, especially near Arnhem. Bad weather conditions delayed the dropping of necessary reinforcements. The presence of two SS divisions at the Veluwe was fatal for the British troops at Arnhem.


    Robert Bolan came over on Thursday night to play a bit of Combat Commander. I wanted to start trying to get in a playing of each of the WBC Combat Commander Tourney scenarios from 2009. There is a tournament I've signed up for at the Geekway next month, and I'd like to not suck too badly. At any rate, this particular scenario was called A Bridge in Belgium (001) and setup the German forces vs the British forces. The Germans held a bridge in the middle of the map as the defensive force, while the British goal was to capture the two ends of the bridge. There were a couple of other interesting factors - no scoring for exiting off the opposite side of the map and night rules were in effect. I chose the Germans and bunkered myself in, determined not to play as the aggressor, but to simply outlast the Brits. It wasn't going to be easy. The British forces advanced into melee combat and devastated the group holding one side of the bridge. On the other side, the Germans held the high ground. The problem was, the Germans only had a single light machine gun and the distance to the targets at night made it nearly impossible to hit anything. I shot at the British every chance I could, knowing the futility, but needing to chew through cards for both sides. Fortunately for me, time was on my side - in this case, time events and running through our decks but a quick end to the scenario. Much as history played out, the Germans held their ground (and blew up the bridge).