SAVERNE GAP - #16 (last of the original game scenarios).
Another interesting one that had unpassable hills on the left and right flanks, making two valleys. The objective was to race through the valleys and try and take the town in the middle. This one seems a bit weighted towards the Allies, who start with a number of tanks. I had a few good cards that let me move a lot of tanks in position early. These charges let me inflict enough casualties for the win 5-3. Axis still winning the overall campaign 64-61. We've decided to just keep playing through the official scenarios and expansions, so more to come.
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