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Sunday, November 30, 2008
Game of the Month
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Friday, November 21, 2008
Agricola
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Monday, November 17, 2008
Random Thoughts Monday
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So after finally playing Jambo I'm left with - meh. The game sounds half interesting and simple enough, but its mostly just simple. There doesn't feel like enough interesting choices. and the game just goes along and then poof - its over. I want to play once more, but I don't see what the big deal is now that I've played.
A couple of plays of Rumis reminded my why I like that game. It plays quickly and I really enjoy spatial games. There was a puzzle my great-grandmother had when I was a kid, and the pieces remind me of that a lot. At any rate - I need to bring this along to game nights more - its a good way to knock out 30 minutes.
I still suck at YINSH.
Apples to Apples is a mixture of the mundane and the hilarious. But, its good enough for a group of non-gamer friends. What I really need to get is Why Did the Chicken...?. This is a game that is begging for the clever quip to come out.
Playing Zooloretto reminded me why it won the 2007 Spiel - its a good family game. My mother picked it up after one playing and did quite well the next couple of times. Next time, we'll play Aquaretto.
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Tuesday, November 11, 2008
Trading in Circles
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And the last one was Bus. I traded this for Bus. Yes, this was one of the first recorded same-game-arbitrage instances. I traded my copy for an upgrade to my warped boards. Annoyingly enough, almost right after my copy went out the door, I got an email from Splotter telling me they'd ship me a new board for free. So I could have saved myself some money by skipping this whole trade. Oh well. In looking at most of my trades this year, none standout as super trades, but I'm happy with the way 90% of them have ended up. I keep thinking I'm hitting the end of trading, but then I decided to move something else. I'm sure there are some games that will finally get some plays as my son gets older that will influence keeping things or trying to get others. Hopefully, folks will want to keep on changing out their collections as well.
Monday, November 10, 2008
Random Thoughts on Monday
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And BTW, that really means last purchase after Le Havre - which was supposed to be the real last purchase. Le Havre is sounding a bit to me like the next Agricola (i.e. really popular, but not yet picked up by a company in the US). This could take another year to get over here, so a few of us in the area pitched in to import some copies. About $58 with shipping, which isn't too bad (my pre-order Agricola was more). If I don't like it (or need it), I'm sure it'll trade quickly this spring.
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We played some Pitchcar last week. My son likes this and its fast, so my wife will play too. My daughter plays, but gets bored really really fast and walks off. That's ok, she still has a couple years to get to the point of really playing games. I also got in a game of Battleball with my son. I really like playing this with him, but its a pain putting the guys back into the plastic. Maybe I should just give up and throw it all into the box. Its not like I'm going to trade this game away or anything.
Saturday, November 08, 2008
Game Night (sort of)
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After the kids went to bed, We looked at what to play next and Erik asked about Qwirkle. Since this is a quick game, I showed him how to play and we whipped through a game in no time. I was able to pull away a bit at the end of the game. Qwirkle is a light abstract with not much to it, and I'm not sure if Erik cared about it much one way or another. One thing I did note - in my dining room, you can't tell blue from green and red from orange. I keep this one because my wife likes it and it'll be a good family game as the kids get older.
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As we headed back to the room to pick another game, Erik asked about Crokinole. I like Crokinole and don't play it as often as I should (for as much as the board cost), so I was happy to get it down. We played to 11 points (winner of each round scores a point). Erik and I went back and forth a bit, then I pulled away at the end with a bunch of way lucky shots.
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Wednesday, November 05, 2008
Samurai
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Tuesday, November 04, 2008
Trade Trade Trade
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Monday, November 03, 2008
The Trouble with Trouble
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I'm Done Buying Games
Well, no, not really. I'm done for a little while - say through the end of the year. I'm placing an order with some friends for Le Havre, and that will be my last purchase (for my collection) for the year. I'm taking a harder look at the old budget and I've decided I shouldn't be buying myself things with Christmas looming. I may be buying something for Secret Santa (but possibly not - I have a number of popular items in the shrink still I can send out) and probably will get Sorry! Sliders for my son for Christmas, but no more games for me this year. Which as I've noticed lately shouldn't be an issue. I need to play what I have more anyway. And, trades don't count - I still may get something I've been wanting through a trade. I just keep need to keep telling myself that I don't have to have every game and that there are enough people around that DO, so I can play those games anyway. So, what is on the front lines of things I want to buy? Dominion, Galaxy Trucker, Duck Dealer, and Ubongo are pretty high on my list. But again, I'll live just fine without any of them. I was on the fence with Dominion anyway, so I'd like to play it first and I want to play Ubongo to know if I need/want both Ubongo and the Extreme version. What I really need (and don't need), is for my son to get older so we can play more of my games.
Saturday, November 01, 2008
Game of the Month
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October was a fun month for games - I got to play a number of games with my son, who is sprouting into a little gamer. I played 33 games, 17 of which were with him. There were two games I was trying to decide on for October Game of the Month, but I think I have to go with Galaxy Trucker. Galaxy trucker is a "puzzle" game. There are three progressively harder rounds in two parts. The first part has you compete with the other players to place ship tiles onto your mat, thus making a ship with cargo holds, energy plants, weapons, engines, etc. After that phase is completed, there is a second phase where you run your newly built ship through a gauntlet of events that can fill your ship with valuable cargo or (more likely) blast your beautiful creation to pieces. The second part is pretty random, but its also fun and good for a couple laughs. I'm terrible at this, as are a couple of the guys I game with, but we all love this game.
The reason I picked this over my other choices is that it got me seriously in the mood for and thinking about other puzzle games. I've been looking at and thinking about getting Ubongo and Ubongo Extreme. Playing Master Labyrinth at the end of the month solidified in my mind that I truly enjoy puzzle games. Galaxy Trucker delivers that along with some goofy fun as you watch your creation fall apart.
So what missed the cut? Micro Mutants: Evolution was a close second. This lighter game (or heavy game of Tiddley Winks) is a lot of fun as far as I'm concerned and my son really enjoys it. It take a little skill and throws in some random (and unique per team) "powers". Its simple fun and it amazes me each time I play how quickly my son picked it up both from getting the rules to being able to jump the pieces around.
Happy Halloween
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. This is one of the AH/Hasbro games that is out of print and currently sells for a good amount of money. It has been unplayed in my collection now for a while, because I haven't had the right time / place / combination of people that would play. Basically, its like playing a B horror movie. A group of people are exploring a spooky mansion - does it matter why? As you explore the house, you find things and different things happen which test your character's mental and physical health. At a random point in the game, someone (again randomly) turns traitor. At that point, the combination of things that caused the traitor event indicate which of 50 scenarios you finish the game with. The traitor gets one booklet to read over and the rest of the players get another. Each side then has secret objectives to winning the game. Our particular game had Rob as the traitor. He found a "Spirit Board" and summoned a Banshee. He then set about trying to kill us all. We had to find a set of rooms and / or artifacts to do 5 exorcisms (skill rolls). At the time the haunt started, we had one of the rooms in play (and you could use each only once, so we were not looking good). To our luck, the Banshee was pretty much retarded and Rob had no real control over it to try and kill us. He did manage to get the banshee to kill Matthew, who had bad luck all night. In the first room he had looked in he managed to get caught on fire. Despite Matthew not having any luck for this game, we as a team we discovered a lot of the rooms fairly quickly and in short order won the game. Now, this isn't a great game, but if you like a cooperative horror themed game, its ok. Its A LOT shorter than Arkham, but I think you really have to have the 4-6 players to make it interesting. Also, the scenario we played wasn't that interesting and my readings indicate that some scenarios are better than others. I had the latest revisions to the scenarios printed out, so some of the issues that others have talked about with confusing scenarios wasn't an issue for us. It was a nice light ameri-trashy romp, but I don't see this coming out very often - even though it is short.
Amelia decided to head out, so with about another hours worth of gaming in us, Rob suggested we try Master Labyrinth. Getting to get in yet another new game was fine by me, so we set it up and started in. I predicited it taking a couple turns for this to grok, and at least for me, that was true. Dion seemed to hit his stride early on and grabbed tokens quickly. Matthew grabbed a couple and screwed me early, while Rob struggled and hated it the whole time. It finally clicked for me and I really hit stride grabbing a lot of points and one bonus. This game is a puzzle game and one that you'll like or hate. I liked it (winning helped). Final scores were - Charles: 105, Matthew: 93, Dion: 74, Rob: 41
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