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. This is one of the AH/Hasbro games that is out of print and currently sells for a good amount of money. It has been unplayed in my collection now for a while, because I haven't had the right time / place / combination of people that would play. Basically, its like playing a B horror movie. A group of people are exploring a spooky mansion - does it matter why? As you explore the house, you find things and different things happen which test your character's mental and physical health. At a random point in the game, someone (again randomly) turns traitor. At that point, the combination of things that caused the traitor event indicate which of 50 scenarios you finish the game with. The traitor gets one booklet to read over and the rest of the players get another. Each side then has secret objectives to winning the game. Our particular game had Rob as the traitor. He found a "Spirit Board" and summoned a Banshee. He then set about trying to kill us all. We had to find a set of rooms and / or artifacts to do 5 exorcisms (skill rolls). At the time the haunt started, we had one of the rooms in play (and you could use each only once, so we were not looking good). To our luck, the Banshee was pretty much retarded and Rob had no real control over it to try and kill us. He did manage to get the banshee to kill Matthew, who had bad luck all night. In the first room he had looked in he managed to get caught on fire. Despite Matthew not having any luck for this game, we as a team we discovered a lot of the rooms fairly quickly and in short order won the game. Now, this isn't a great game, but if you like a cooperative horror themed game, its ok. Its A LOT shorter than Arkham, but I think you really have to have the 4-6 players to make it interesting. Also, the scenario we played wasn't that interesting and my readings indicate that some scenarios are better than others. I had the latest revisions to the scenarios printed out, so some of the issues that others have talked about with confusing scenarios wasn't an issue for us. It was a nice light ameri-trashy romp, but I don't see this coming out very often - even though it is short.
Amelia decided to head out, so with about another hours worth of gaming in us, Rob suggested we try Master Labyrinth. Getting to get in yet another new game was fine by me, so we set it up and started in. I predicited it taking a couple turns for this to grok, and at least for me, that was true. Dion seemed to hit his stride early on and grabbed tokens quickly. Matthew grabbed a couple and screwed me early, while Rob struggled and hated it the whole time. It finally clicked for me and I really hit stride grabbing a lot of points and one bonus. This game is a puzzle game and one that you'll like or hate. I liked it (winning helped). Final scores were - Charles: 105, Matthew: 93, Dion: 74, Rob: 41
1 comment:
I've reached the point where I think I might actually trade
away New World: A Carcassonne
Game, and I love Carcassonne
and the rest of the games based on the series. The Surveyors just suck the fun
out of the game.
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