"A census taker once tried to test me. I ate his liver with some fava beans and a nice chianti."
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Now, for a first playing, I have to say I still have no clue what needs to be done. I have a better feel for the strategy cards and what's out there, but the rule we played incorrectly about moving armies skewed this game pretty badly. Though the basic mechanic of the strategy cards is similar to Twilight Struggle, its sufficiently different that the games are not all that alike. In fact, unlike TS, I didn't feel like the strategy cards were the defining factor of the game - the dice were. As the Carthaginian, the dice give you pause when considering moving by sea. They also play a roll in the outcome of a fight (you can win a fight and still lose a load of guys). Sieges are determined by the dice. In the end, a lot of things are simply determined by the dice - and yet, I didn't feel like the game was nearly as random as say Manifest Destiny. I liked how the battles are resolved, though again, you can be the dominant attacker and lose quickly with a little bad luck. Overall, the luck factor here is just enough to make things interesting (its about playing the odds) without taking away from the strategic and tactical portions of the game. This one needs a few more plays before I settle in on how I feel about it, but I like this one from what I've seen.
Lastly, some notes on the components. On first look, the components look super, but I think things are really hit or miss. The board is a giant 10 piece puzzle. I like it - it doesn't warp like a regular board might, but... I think I'd have preferred a folded map ala GMT games. They could have made it with the same artwork, but there are a couple places where the lines of the puzzle make it hard to tell if there is a line between cities or not. The art on the board is great - its quite beautiful. Its also hard to tell exactly where the regions are though. The rest of the pieces are neither spartan (heh) nor overly artsy, but I HATE the counters used for the armies. They have different numbers on either side, and they tend to get knocked over in their stacks, which can be a huge pain - which side was it on? A minor complaint, but it seemed to happen a lot. Also, maybe a lot of folks are familiar with the ancient geography of the Mediterranean, but I'm not. If a card says I can do an action in a region of the board, I'd like the art to show me where its talking about, rather than trying to scan the board in the middle of a game. I'm sure you'll hear - "after you play it a couple times you'll know", but I think that's a cop out. Don't get me wrong, the pieces and board for Twilight Struggle were far inferior to what you get here, but I think there is still some obvious room for improving things. My complaints are not going to drop my rating/feelings about the game just yet, but I thought I'd throw those out there.
3 comments:
How long did your first game take?
I guess 4 hours with rules explanation. The first combat and results were a bit slow. Counting the control areas at the end of the round was slow until we recognized how many areas and so forth...
the plus side is, i think we have all the rules figured out after one play
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