Friday, January 02, 2009
Its 2009!
Hey, guess what? I hate making resolutions of any kind - New Years, Birthday, whatever. Why? Because I'm a Hasegawa, and we are notorious for lacking any kind of follow through. I made a list last year, to which I think I did about 50% or so. A few were way off the mark, and a few still need followup. So, as far as the new year goes... I plan to play some more games. New ones that I've never seen or heard of. And some new ones that I have, but haven't gotten around to playing yet. I also plan to play a couple of games that I've played before. I'll probably play some kid games and party games. Some long brain burners and some abstract ones. I'll play some online too, just because I can. Ok, now I'll admit, those are not really goals. Not really much more than saying - I plan to breathe and get a dozen haircuts in the next year. But, since its the start of the new year, here is what I'll try and do. Each month, I'll pick a game out to try and get played and reviewed. No promise that it'll be a new release or anything, but at least a game I haven't played before. This will help me try and get some un-played games to the table at the very least. It will also let me do a before and after thing, where I can talk about why I want to play said game (or expansion). So, for January 2009, the new game to play this month is Mecanisburgo. This game came out in 2008 with a very slight amount of fanfare from Essen. I caught wind of it, and it sounded pretty interested, so I asked for and got it for Christmas from my sister. Theme wise, it sounds a bit like Blade Runner. Its futuristic mega-corporations fighting for control of the giant city. Rougly speaking, it appears to be a worker placement game. You place workers with different abilities in different parts of the board and expend your resources to gain new workers, buildings, etc to augment our current abilities as well as to gain victory points. There are numerous and varying alternate paths to victory to watch out for and I'll guess it takes a playing or two to get a handle on everything in the game. Its supposed to take 90-180 minutes and I'd guess that would be a bit longer for a first playing or with slower players as there are a lot of icons to try and absorb. After a playing, I'd guess that the playing time should drop a bit as players leave behind the confusion. I think it sounds a lot of fun from reading through the rules, but I can see a couple of potential pitfalls. One - there are a lot of icons to try and keep straight. Yes, there are player aids and after looking at most cards, they start to make sense, but not right off the bat. Two - You can only exercise certain abilities at certain times in certain areas, so at least one playing might be needed to grasp that. I can see where some folks in my group won't give it that second playing.
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4 comments:
Sounds like an interesting game.
I am SO in, if I get the chance. Friday!
Matthew, I hope it takes you less time than Android did... :)
I didn't mind the length at all. The game wasn't really good enough to warrant a second playing, for me, but the length was no problem, and I'm quite glad I played it once. :)
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