Saturday, January 10, 2009

Game Night

Jan. 9, 2009 - Gamer's Inn
This evening started with a plan to try out Mecanisburgo with Nathan Winchester, Matthew Frederick and Amelia Boli. Nathan was already there when I arrived and we found Noah Antwiller, Dion Garner, and some others finishing up a game of Ticket to Ride: Europe with the new dice. After they finished, we elected to play a quick game of Medici while we waited for Matthew and Amelia to arrive. It was: Nathan, Filipe Lopez, Dion, Matt Cullinan, Noah, and I. Nathan hadn't played before, so I quickly went over the rules for him and off we went. I Immediately paid too much for a load of stuff on the first ship and was out of it. Nathan let Noah take a few loads of good waaaaaaaaaaaaaaaaaaaaaaaaaaay to cheap, and Noah squeaked out a win over Matt by a couple of points (and still 13 more than I).
Matthew and Amelia had arrived, so we setup Mecanisburgo and started into the rules. The rules are mostly straight forward, with a couple of questions that we had to go back to the rules for, but not a terrible number. The rules took a good hour though, because of us trying to get a grasp on the complex set of icons and what each thing really meant. After a playing, it mostly made sense, and you really didn't need to use the icon reference card more than a couple of times after the first round. Erik VonBurg arrived right before we started, so we invited him to join us. Matthew covered the rules with him and off we went. Now, for the first turn or so, I'm pretty sure we all had no master strategy, we just played the game and tried to make sense of it. After a while I'd guess Matthew had decided a certain direction to try, but personally, I had no clue and was just trying (poorly) to keep my agents alive. Going into the third turn, we turned up an instant victory card that allowed the last place person the chance to go for a win. We counted up the points and found Erik was out in front by a good amount while Amelia was in last place. She elected to try for the instant win and did end up winning the game as neither Erik nor I couldn't match her power. I'm going to post my thoughts on this game separately, but the general consensus seemed to be that there was a game with potential there, but we didn't hit it.
After that, we opted for something quick and lighter - Liar's Dice - yet another Nathan had not tried before. We bumped out Matthew, then Nathan, then Amelia. Erik then pushed me down to have a 3 to 1 dice advantage and won the game.
Everyone else took off at that point so I asked Nathan if he had one more in him. He did, so I pulled out Hansa, which is just ok for two. The reason though, was to teach him a game we could do PBEM. Given the number of times I had played, it was pretty easy to place my markets in the cities I knew the ship would hit the most and so forth and won easily on the number of markets I had solo. But now, we have something else to distract us when we are sitting at the table playing games.

Thursday, January 08, 2009

Mecanisburgo - Pre Playing

Ok, I've read the rules and I set up the game once and was a bit overwhelmed. I started to write a description of the game, but this one below from G@mebox is much much better. Though there are a huge number of options, I really hope that there are not so many options as to bog down the game. This to me is the perfect sounding mix of complexity and theme. I can't wait to play and hope that its well received enough to get more than a single play. Here's the Mecanisburgo piece of the G@mebox article which describes the game:

In Mecanisburgo, the players assume the management of Mega-Corporations which are all present in largest Metropolis of the Western world, and there they battle each other for power and influential projects to become the ultimate controller of the planetary economy. To reach this target, each player receives a boardroom-gameboard of his own where three starting characters (the directors) of his corporation are placed, but there is always room in and around the boardroom for a total of up to 8 characters, so that the players may hire new characters during the course of the game. In addition, each player also receives some fixed benefit cards and draws a few cards from the central "Opportunities"-pile, and of these cards he may keep some cards up to a certain value as starting resources of his corporation. The Opportunities pile actually contains new characters and items which might be useful for the players, but it also contains some events and threats which will be ignored at the setup-phase.

However, once the game has started, all nine locations on the gameboard will be filled with cards drawn from the Opportunities pile, and now events and threats may come into the game just like new characters or items. Each location on the gameboard receives one card, and then the players will start their deployment phase. The players have pawns for each of their agents, and the pawns cannot be recognized without looking at their bottom where a number is printed which corresponds to the slot a character card occupied in a player's boardroom. Thus, in the deployment phase the players place their characters one by one into one or more locations, and nobody knows who the other players will have sent to those locations. Once the deployment is over, all locations with characters of only one player will be dominated by that player for this round, whereas all locations with more than one player's agents present will need to face a conflict resolution.

The character cards usually display different values for negotiation and combat skills, and the first player to have sent an agent to a location will decide whether the space will be resolved using the combat or by negotiation skill. The players add up the corresponding value of their leading character with the support values of possibly present additional characters, and they may also use certain properties to increase their value even further. In addition, a character may be removed from the game if an opposing character actually uses his assassination skill on him, once again reducing a player's score. To get the final scores the players actually are allowed to chose an additional action card (with different values), but on the other hand all unused action cards will give the player bonus income at the end of the round. Thus, a decision must be made whether to use a card or to save it to create a higher income.

After all conflicts have been dealt with at each location only the characters of one player will be present, and that player now will have the opportunity to use that place's special function this turn and to gain access to the Opportunity card which has been placed there. New characters can be hired and property can be acquired in order to boost up a corporation's resources, and then the final steps of the round will be dealt with. So, the players will receive their income, pay all their characters the required wages (or discard them) and make repairs. However, most important is the investment into Major Projects the cards of which are displayed on the table, since these projects actually will bring high amounts of victory points which are needed to win the game. However, these projects cannot simply be purchased, since many of them have pre-requirements in terms of money, , professions, skills and property which must be owned in order to get the major project.

Talking about character's profession and skills we have actually come to the first dimension where playing depth is increased. There exists a considerable number of different professions and skills which can be found as symbols on the different character cards, and each of these skills actually confers certain benefits for the player. For example, Executives can increase income, Security officers make an assassination more difficult, Technicans gain additional support from Robots present in a confrontation, or a lawyer may sue and remove a criminal character of another player from the game. Some of these professions actually just require a certain situation to arise, whereas others require a character to be present at a special location. So, the Lawyer only can use his special skill at the Palacio die Justicia, whereas an Autowarrior can participate in an Autocombat night in the Anficiico arena. Skills are varied likewise, and so the characters may have special options in terms of seduction, hacking, socializing, assassination or sabotage.

At this stage it becomes clear that Mecanisburgo is a game of considerable playing depth, since a look at the overview sheets available to each player reveals that quite a lot of specialization is possible by the possession of the different characters. The next dimension then is added by the nine different locations, since once again all of these locations offer special powers which can be used to the benefit of the player who controls them. So, players in the Casino complex can seduce other players' characters at a wider range, the Spaceport offers control of space traffic for the ongoing round, or the Financial complex offers business income and an additional, secret opportunities card. The treatment of the locations also goes hand in hand with the different corporations available to the players, since the players may get benefits in certain locations depending on which corporation they represent. And as a further interwoven connection the Major projects which a corporation may acquire (if it has the right professions, skills and financial resources) will not only bring good victory point and bonus points for certain possessions at the end of the game, but many of these cards actually may have some associated bonus which will be applicable during the course of the game.

The game only has a playing duration of four turns, but within these four turns quite a bit of action and interaction will happen between the players. After four rounds, victory will be gained by the player with most victory points out of his corporation's assets, but at the beginning of turns three and four victory event cards will be revealed which offer special alternate victory conditions. And even more, a special combination of Opportunity cards may ensure an alternate victory as well.

However, victory of a player is not altogether certain, since some great threats exist in the Opportunities deck which may actually wipe out the whole city (and the player's with it). And so a Giant Beast or a Robot Rebellion might destroy too many locations so that the game is lost by all players, whereas the fearful Triunvirus may spread and kill loads of characters. The appearance of a threat always will detract the players from their current issues, but apart from preventing an early ending of the game it usually pays off for a corporation in terms of victory points to be responsible for the saving of the city. On the other hand, a player who sees himself loosing the game actually may seize the opportunity to further the chaos by occupying spaces at the location of the threat and holding them against other players, so that possibly the other players' victory can be prevented by a cataclysm.

Mecanisburgo by no means is a light game (even in the literal sense since the small gamebox actually has a weight of about 2 kilos!), and I was rather happy to have the game explained to me by the author at the SPIEL convention. Still, in comparison to older games by SPI or AVALON HILL which offer a comparable degree of complexity Mecanisburgo actually shows that modern ways to design cards and components actually can help, since the fitting symbolism is used on board and cards can be used quite well in conjunction with the player's overview cards. The structure of the rules tries to be helpful here as well, since they offer appendix sections which are meant to keep the players from searching for certain passages in the main body of the text.

Nonetheless, the degree of complexity which can be found in Mecanisburgo was intended and the players who will invest the necessary time will finde a quite intriguing game of politics and power, and the assembly of a player's corporation by outfitting it with characters and resources (and keeping it up by paying for it) is a rather challenging and interesting task. Many ways can be explored by which victory could be possible, and since the game comes with over 150 individual cards with quite stunning artwork (in comparison: Dominion has 31 different cards, including money) a very high replay value should be found with Mecanisburgo.

And It Begins

After saying I'd lay off the purchases for a month or so, there is like some random voice in the back of my head pushing me to get new games. Stupid voice. So the other day, it was adding a few decks to Mike Gingold's online order for my new A Game of Thrones LCG (which I haven't played yet). This morning, it was Senji. This is a beautiful looking game that is normally quite expensive, but I found a good deal on the BGG marketplace, so I finally pulled the trigger. My minor OCD kicked in a little too, as I picked up a set of Plano 3650 boxes to store my Starcraft pieces. Yep, I don't hardly get to play the game, but I have sleeved the cards and sorted the pieces in Plano. I also ordered 2000 euro-card sleeves. I have a number of games crying out for these (I'm undecided on whether or not to wait for the premium version of these sleeves for Dominion) like every FFG game I have (Descent, Starcraft, Runebound come to mind). At $0.012 each, I didn't mind buying enough to sleeve some card sets that don't really need them.

Monday, January 05, 2009

New Year's Resolutions

I love the Dork Tower. So this is why I'm not making resolutions about board games this year :) Don't get me wrong - I'm really trying to play my un-played games. I really don't need to spend cash on new games that I haven't played just to play them once. I really Do want to play the games I have more. But I'm human and flawed, so I know I'll expand my collection. I also know that I get different gaming itches and not any one game scratches all the itches the right way. Its like food - I like a variety of things. Sometimes you want something light and healthy, sometimes you want something fried and greasy. Sweet, sour, spicy, bland, grilled, baked, with meat, or with extra meat and bacon and butter. Gaming is like that. Sometimes I want a little randomness, or player confrontation or theme or abstract or short or long, yada yada yada.

Sunday, January 04, 2009

Blah Blah Blog

I just felt like posting something so here we go with YAPE (Yet Another Pointless Entry). I went out and grabbed another small corner shelf.
  1. I ran out of room on my shelves. With Dread Pirate coming, I needed someplace to show it off.
  2. I really really disliked that when I measured out the room, I didn't account for the molding and came up 1/2 inch short of getting my long shelf in and had to have it at a goofy angle.
  3. I needed something to do.
So anyway, after a bit of re-arranging games and pulling out some games I need to get rid of, I'm still out of room. I have room for maybe 4-5 games. At the rate I'm going, that means I'm good until maybe February. Sigh.
I'm going to start on a piece of wall art. Its a collage of box art. If you have any suggestions for cool looking boxes, let me know. The only one I can think of off the top of my head so far that I'm going to use is Metropolys. I'll probably just hunt around the geek images for box art, but we'll see.

Saturday, January 03, 2009

Let the Trading Begin

Well, the first math trade of the year looks to be close to official. I'm trading a copy of Epic Duels for the Treasure Chest edition of Dread Pirate. This is one of those games that is supposed to be fairly low on the depth (making it great for my son's age), and just gorgeous to look at. This version of the game runs $100 or so retail, and I only paid $35 for my copy of Epic Duels, so I'm happy with this one. It'll look great, and be another one I can play with my son (and/or family). Add to this the fact that the parent company to Front Porch Classics filed for bankruptcy in November and this one could be a collector's item to boot.

Friday, January 02, 2009

Its 2009!

Hey, guess what? I hate making resolutions of any kind - New Years, Birthday, whatever. Why? Because I'm a Hasegawa, and we are notorious for lacking any kind of follow through. I made a list last year, to which I think I did about 50% or so. A few were way off the mark, and a few still need followup. So, as far as the new year goes... I plan to play some more games. New ones that I've never seen or heard of. And some new ones that I have, but haven't gotten around to playing yet. I also plan to play a couple of games that I've played before. I'll probably play some kid games and party games. Some long brain burners and some abstract ones. I'll play some online too, just because I can. Ok, now I'll admit, those are not really goals. Not really much more than saying - I plan to breathe and get a dozen haircuts in the next year. But, since its the start of the new year, here is what I'll try and do. Each month, I'll pick a game out to try and get played and reviewed. No promise that it'll be a new release or anything, but at least a game I haven't played before. This will help me try and get some un-played games to the table at the very least. It will also let me do a before and after thing, where I can talk about why I want to play said game (or expansion). So, for January 2009, the new game to play this month is Mecanisburgo. This game came out in 2008 with a very slight amount of fanfare from Essen. I caught wind of it, and it sounded pretty interested, so I asked for and got it for Christmas from my sister. Theme wise, it sounds a bit like Blade Runner. Its futuristic mega-corporations fighting for control of the giant city. Rougly speaking, it appears to be a worker placement game. You place workers with different abilities in different parts of the board and expend your resources to gain new workers, buildings, etc to augment our current abilities as well as to gain victory points. There are numerous and varying alternate paths to victory to watch out for and I'll guess it takes a playing or two to get a handle on everything in the game. Its supposed to take 90-180 minutes and I'd guess that would be a bit longer for a first playing or with slower players as there are a lot of icons to try and absorb. After a playing, I'd guess that the playing time should drop a bit as players leave behind the confusion. I think it sounds a lot of fun from reading through the rules, but I can see a couple of potential pitfalls. One - there are a lot of icons to try and keep straight. Yes, there are player aids and after looking at most cards, they start to make sense, but not right off the bat. Two - You can only exercise certain abilities at certain times in certain areas, so at least one playing might be needed to grasp that. I can see where some folks in my group won't give it that second playing.

Nickels and Dimes of 2008

The official count is in. For those that are unfamiliar with the term, Nickels and Dimes refers to games that were played at least 5 times and 10 times respectively. The most played game of the year for me was Samurai at 23 plays. Sadly, I think all but one of those were online plays. I tend to go in streaks with this game, playing loads and then letting it be for a while. It is such a good game though that I'm always happy to come back to it. Anyway, on to the lists:

Dimes (10+ plays)

  • Samurai - as I said, this is a great game. Plays well with 2,3 or 4 players (though differently)
  • Memoir 44 - These were all played via email with Jason Maxwell. It plays pretty well over email, but I just got bored with it and finally traded away all my board game Memoir collection since I figured that if I wanted to play a C&C game face to face I'd play C&C:Ancients instead
  • Tichu - I love Tichu. I'm so glad to be where I can play this just about anytime I sit down at a table. The Fonz was willing to play with me in Omaha, but nobody else knew how to play.

Nickels (5+, less than 10)

  • Chicago Express - at 9 plays, this almost made the Dime list. I really like this game, and hopefully the release of the Queen version will mean more folks will have played this. I really haven't played this much with anyone that has played multiple times.
  • Chinese Checkers - I picked up a nice wooden board and bought some nice glass marbles for this children's game. Hey now its a nice display piece and game that I can play with my kids (and they do like it). I'd expect this to be a dime next year.
  • In the Year of the Dragon - This disaster management / VP engine game saw as many plays as it did in large part to MaBiWeb implementing it. I like it, but think I'd rather play Notre Dame face to face.
  • Micro Mutants: Evolution - as I've mentioned before, this was a surprise game for me. Never in a million years would have said I'd like or even play this. Even better though - my son can play it and he loves it.
  • Qwirkle - this hit the list as Stephanie will play it a couple games at a time. Its ok and might see more play as the kids get older.
  • Zooloretto - I kinda like this lighter game. After finally playing its sibling Aquaretto, I think I might like it better, but I'm not sure. Another one that will be a hit with the kids when they get a bit older.
  • Agricola - The most hyped (maybe second most, hard to say) game of the year got five plays by me. I think its a pretty good game, but I think its best and fastest with 3.
  • Battleball - the best part of these plays is that they were all with my son.
  • Blokus Trigon - the best part of these plays is that they were all with my sister
  • Ca$h 'n Gun$ - there is no reason I should like this "game" (its a social thing more than game, because if you play it as a "gamer", its no fun at all). Yet each time I played it, I laughed and had a great time. I keep getting asked why I don't rate it higher if that's the case, and the answer is pretty simple. It would wear out its welcome and not be any fun. It is simple a GREAT once-in-a-while-game.
  • Race for the Galaxy - yes, its better than San Juan. It got played as the HOT THING. I think its ok, but didn't fall in love with it like everyone else did. There was too much else out there this year that I liked more. I traded my copy away and I'm not trying to re-acquire it. I'd still play it, but would look for another game first.
  • Tsuro - another one where all my plays were with my son.

Wednesday, December 31, 2008

Game of the Year 2008

This one took me all of about 5 seconds to pick. Besides being a terrific game, Indonesia introduced the world to Siap Faji - one of the most fun things to say EVER. So, what makes this such a great game? Its a terrific economic game that is almost entirely driven by the player choices. The one random part of the game has so little randomness to it to almost not matter (the cards each player gets that indicate the various spots for cities each phase of the game are the only bit of randomness). I love that the game is shaped by the group dynamic, and yet you still have to play the economies of the game properly to win. What I found really interesting is that this game seemed to play out faster with 5 players than with 4 - which after I thought about it wasn't that strange. The game length is based on how quickly companies were put out and in a five player game, they got gobbled up pretty quickly. My friend The Fonz asked me why this isn't in my top 10 games. Well, its right on the edge, but held back by the one thing I hate about this game - the little "chits of fiddleyness". I have yet to hit on a better scheme for handling the shipping, which means each round of the game is full of the stupid chits. That and the shipping payouts are something of a hassle. Now, Power Grid has fiddleyness too, but this is a step up the complexity chart from fiddley to annoying. Now, I expect to play this some more in 2009 and perhaps the beauty of the game will finally overshine the wart on the nose here and push this into my top 10 (though I'd have to bump Ave Ceasar, which I really like). I hope to avoid 4-player games of this as I like the speed of the 5-player games, but will likely not complain regardless of which way it gets played.

Game of the Month December 2008

This month I had a lot of new games and a couple of old favorites played. Thus far this year, Medici is the only older game I've made a Game of the Month, otherwise my picks have been games that were new to me. In sticking with that, I'm going to go with Ubongo and Ubongo Extrem as my top picks for December. Why two games? Well, in many ways they are the same - everyone gets a board and a set of pieces and try to solve a puzzle the fastest. The fastest players (usually) score better and can taunt the dumber (err slower) players. There are two sides to each board, each with a different puzzle. One side takes less pieces to do than the more difficult side. There are two major differences between the two games - difficulty and the scoring (much better in Extrem). Ubongo Extrem is much harder than the original due to shapes that just aren't as intuitive to put together as the original's Tetris like shapes. For me, Extrem is the better game. However, my son can play along fairly well with the original, if he does the 3-piece puzzles and us adults do the 4-piece sides. The only problem for me with plain Ubongo is that I don't feel challenged. The speed part seems more related to dexterity than mental ability. The other reason that Extrem wins for me is that there is a Ubongo Extrem Craxy Expansion which has even crazier and harder puzzles. And the expansion is print and play. I just need to get it printed. For me, more of something I like is almost always a good thing. But again, they are still about the same.

Monday, December 29, 2008

Runebound

I started playing a solo game of Runebound tonight and let my son play along with me. He got to roll the dice (I help him with the math a little as he's just starting to learn addition) and I just told him the results and read the cards. Its much simpler than I thought, though more complex than he's ready for currently. Rougly speaking, the game is a series of adventures players take on in order to gain experience and money so they can better equip themselves to handle the next level of encounters. Eventually, you get through to the 4th level of encounters and the winner is the player that has met a certain high level goal. You can play solo against a "timer" or whatever. There are a bazillion extra card decks that you can buy to expand the game as well as a couple of full on expansions. For now, we'll just be sticking to the original (2nd edition) game. My son had a great time and is super excited, despite basically just doing 4 green (easy) encounters. As long as we can keep things out without getting them disturbed, I don't mind playing a little each night with him. I also don't mind doing the reading and combat rules with him doing the dice and addition (hey anything that helps him practice math and reading).

Sunday, December 28, 2008

Game Night

. Day after Christmas game night, and yet I didn't play any of my new games. That is not to say I didn't play plenty of new games, but my Christmas presents from my wife (A Game of Thrones LCG and Dominion remain un-played). So, I headed over to the Gamer's Inn to meet up with Bobby and Mike. There was a guy (Rich Irving) from California looking for a game or three who also joined us. Mike had wanted to play his new copy of Chicago Express, which I was happy to teach. Everyone was new to the game but me, which meant I had no clue how the game would play out. So what happened? Everyone just started trying to make their company more valuable to a crazy degree. Rich started with Red and I grabbed the second share hoping to pull down some cash as he made the company valuable. Rich was able to snag two of the three red shares pretty early though, and I couldn't close the game down fast enough to keep him from earning the win. My starting company, yellow, got no help from other players and I didn't get a chance to increase its value early enough to put me ahead. Final scores: Rich-47, Bobby-33, Mike-43, Charles-42.
Next, I pulled out Hare and Tortoise to get it played. This little family racing game was one of Jason Sato's favorites and I felt wrong owning and not having ever played it. Well, I finished 3rd behind the two experienced players (Bobby and Rich). The game was alright and probably needs a couple plays before I'll get it. Everyone claims it plays best with 5 or 6, so I may bring it along for a decent 5-6 player short game.
Noah Antwiller had arrived, so we got Bobby to pull out Funkenschlag - EnBW Edition (Power Grid), which had a couple of rules changes (if nobody buys a plant, two go out instead of one and you redo the turn order immediately after buying plants + a couple other minor changes). I don't know how much those effected the game (if at all), but the redoing turn order after the plants is weird after playing lots of regular Power Grid. Noah somehow managed to get into coal pretty much by himself the whole game as well as placing after me and cutting me off. I made a good run, but when he got his 5 and 6 plants (coal), we all knew it wasn't going to be long before he won. I managed a comeback of sorts to finish a nice distant 2nd - Noah, Charles(tie breaker), Bobby, Rich, Mike.
Rich had time for a short game before needing to head out, so Bobby pulled out Sushizock im Gockelwok - something of the next evolution of Pickomino, but better. This version is a fast playing and light press your luck game, with a much better playing time than Pickomino. Having played it, I'd get this and skip Pickomino forever :)
After Rich left, I pulled out both Aquaretto and Zooloretto for a combined game. I had not played Aquaretto before, so after getting the lowdown from Bobby and Mike, away we went. After just this playing, I can see a bit where I might like Aquaretto better than Zooloretto. I liked playing the two as a whole, though it makes for quite a bit longer game. If you only tolerate this series, you won't want to play the combined game. If you enjoy them, you'll enjoy the more gamer-y feel of playing both together.
We finished the night playing yet another new game for me - Control Nut!. I've had this little trick-taking game for years (since I love trick taking games), but have never had the chance to play. Basically, you score points by taking the 1s, 3s, and 7s (each has one or two stars on it) and multiplying the number of stars you get by the number of tricks you take. That part is pretty simple. The complicated part is that there are 4 special cards (out of 8) in play each hand. The hand starts with an auction for those cards - you bid three cards. If you win the card, you give one card from those three to each of the other players. So you have to balance your ability to take tricks with getting the specials. It sounds better on paper than it seemed to play. I never quite grokked it and Bobby and I got killed by Mike and Noah 135-318 - blech.

Saturday, December 27, 2008

Cult of the New 2008 - Addendum

Well, I should have figured I'd end up adding to the total before the end of the year. So, here are a few more games to add to my post about the Cult of the New 2008. Guess they can come of my Still Unplayed list :)
  • Hare and Tortoise - this was slightly more complex than I thought it was going to be. There is a bit of math and tactical planning and I'm pretty sure it'll be at least 3 years before my son can play this (if then). Its a nice little race game.
  • Power Grid -EnBW - I'm not sure I care for one rule change - the turn order re-shuffling is done immediately after you buy plants. I do like that if nobody buys a plant, two come out, but I don't know if that sped up my one playing that much.
  • Sushizock im Gockelwok - the faster version of Pickomino, its also easier to understand. I'd pick this up well before I picked up Pickomino. Put this on my list of games to get.
  • Control Nut! - after finally playing, I can confidently say that I have no idea how to play this game (as far as playing competitively - the rules are pretty straight forward). There are better trick taking games I think.
  • Aquaretto - I got to play this as part of a Zooloretto+Aquaretto game. Putting the two together is a little long, but adds a few nice, "Hey! I need both those trucks you jerk!" moments. I can see where I might like Aquaretto better as a standalone game.

Friday, December 26, 2008

Want to Play Again

I do not know why I am so "listy" lately, but here we go with another list of games. This time, games I've played only once that I want to play again. *Note - this isn't the games I've only played once list, because I don't need to list games I don't care about playing again.
  • Acquire - this classic is despised by Matthew, but I think it mostly doesn't see me play it because the edition I own is a massive pain to carry around and because I don't remember all the rules. Sato and Bobby really handled all the payouts IIRC, so I payed attention to the game, not the details in my one and only playing.
  • Arkadia - need to try this again. Bobby said it is better with 4, so I'd like to get a full set of folks for it.
  • Buried Treasure - its been forever since I played. I decent little pirate themed card game, that I remember nothing about now, just that I liked it the one time I played it.
  • Conquest of the Empire - yeah, I know its the lite version of Struggle of the Empires, but I liked this one when I played it. The biggest issue I think is that this is probably best with 6 and getting six others to play might be a hassle. Especially since if I get 6 together for a long game, we're more likely to play Starcraft or A Game of Thrones.
  • Daimyo - I only tried this with three players and it felt too unbalanced. I think this one is a 4-player only, so I'd like to try it again that way.
  • El Grande - seriously? I've only played this once? That needs to be fixed.
  • A Game of Thrones: Storm of Swords - The one time I played the 4-player version, I found it to be very well done and very balanced. Must try it again.
  • Manifest Destiny - despite the randomness, I rather liked this game.
  • Metropolys - this was a fun area control / bidding game. Its also pretty quick so I'd like to play it some more.
  • Modern Art - pure bidding game that I've only played once. I don't know why that is.
  • Vegas Showdown - I always forget about this one when looking at my games and try to pick one out to play. Its a good game and one I need to try and play more often.
  • Warrior Knights - I hosed up the rules and we all hated this. However, I kinda want to try it again - there seems to be a decent game in here somewhere.

Wednesday, December 24, 2008

Another Satisfied Customer

Well, here go. Apparently like most humans, my secret Santa target has no self control (I waited last year :P). At any rate, here is his posting from the BGG. Thanks to Santa's helper Mike Gingold for making this possible.

So, after waiting (very patiently) all this time, I come home from a game session tonight, and my wife tells me "This just came for you." Could it be??? Yes! It's my Secret Santa package!
"Yes Virginia, there is a Santa, and he apparently lives in Arizona." This explains the cryptic question about whether I like salsa. It also explains the 2 jars of absolutely delicious looking salsa that were hiding amongst the packing peanuts. Locally (AZ) made stuff, not that mass-produced slop! Yummy! :devil:

(SS, you had me a little worried there for a minute. I wasn't sure whether you meant the food or the dancing. I'm relieved to find out it was the food!!):laugh:

Also inside is a wrapped box that doesn't quite match up with anything I'm figuring to get off my Wishlist. I am perplexed, and anxious. I send off a quick note to my SS, asking if it's all right to open it. He answers, but I'm still not sure if I should wait, or not. I decide I'm going to try to be good. This lasts for maybe 15 minutes, until my wife tells me "Just go ahead and open it" for the third time. (Yes, it's all her fault!) Hey, I can take just so much - I'm only human - so I tear into the box. As I open the top flaps, I see "There are 2 items in here" written on the inside of one flap, and "Make sure you get both" on the other. BOTH? This box isn't that big, and I was not that good, was I? :what:

So, I start to paw through the peanuts, and come up with - OMG!!! - Groo: the Game!!!!!!! I search a little further, and find Groo: The Card Game Expansion Set as well!!!!! :surprise:

Now, I've always been a big fan of Senor Aragones, and I love Groo, but I was not expecting this!! Both those games have been out of print for quite a while, and no one was offering it for sale. I don't know how he did it, ninja but my Santa managed to get ahold of both! He has gone way above and beyond what I could have hoped for!

MY SECRET SANTA ROCKS THE HOUSE!!!!!!!

THANK-YOUTHANK-YOUTHANK-YOUTHANK-YOUTHANK-YOUTHANK-YOUTHANK-YOUTHANK-YOUTHANK-YOU!

Tuesday, December 23, 2008

Still Unplayed

I have issues. Among them is the need to buy games I haven't ever played. Sometimes, its because I'm collecting games, sometimes its because it sounds like something that will be fun with my kids as they get older, sometimes I just NEED it. Whatever. I did work on getting the number of un-played games down (as evidenced by my 54 new games played last year). Next year, I'll definitely be working on getting that number down (faster than I acquire games I hope). There is some sort of fine line between playing new games, and getting previously played games played again. You'd kinda like to get in another game of a good game so that you can apply what you learned in the previous playing while its still fresh in your head. Also, a lot of games just don't reveal themselves until after a couple of playings (for good or ill). I also know that there will be more new games coming out next year that will have to be played, but I'll do what I can to this list. Here are the games I still own that I haven't played and why I keep them (or what I'm going to do with them). Yes, that's 78 games or expansions to try (and I left out a couple of expansions to games I haven't tried the base game).
  • Age of Mythology: The Boardgame - I've heard the combat is bad, but I still want to try this out and see what the game is about. There seem to be enough fans that there must be something here to like.
  • Age of Steam Expansion - Northern California - The flip side of the Penn "coal" map. This is supposed to be an "advanced" map. Every time I've wanted to play it, there has been some newb wanting to learn AoS.
  • Age of Steam Expansion - Mississippi Steamboats / Golden Spike - Haven't even taken the shrink off this yet. I think the group here tried the Steamboats and didn't care for it, so this might be harder to get to the table.
  • Age of Steam Expansion - Secret Blueprints of Steam Plans 1&2 - this is probably the next AoS map I'd like to try as long as I can get 4 people (it doesn't do 5) that already know the game.
  • Age of Steam Expansion - Special 2008 Spiel Limited Edition: Essen Spiel & Secret Blueprints of Steam Plan #3 - I can see the extra Secret Blueprint getting played long before Essen gets time...
  • Age of Steam Expansion - Texas, Oklahoma & New Mexico - Brown cubes? Yes, I want to try this too. Ok, I get it - I have too many expansion maps.
  • Age of Steam Expansion - The Netherlands - this is a SEVEN PLAYER map. Not so many folks want to try it.
  • Age of Steam Expansion - Vermont, New Hampshire & Central New England - ok, the worst possible way to end this list of maps is THREE maps. I guess you'd ideally want to play NH then Vermont, and finally CNE. Good thing I like AoS
  • Aquaretto - I only really want to play this with Zooloretto, not so much as a stand alone game.
  • Ark of the Covenant - Maybe I'll pull this out and teach my son the basics of Carcassone. I'm afraid it might be a bit premature to try and show him this. He'll get the matching part ok, but he's a ways off in understanding the scoring I think. I go back and forth.
  • Attack! - I think I'm going to just sell or give this away. I have a few A&A games in my collection to cover the large but light wargame itch...
  • Axis & Allies: D-Day - both this and the next were simple collection items (either cheap or math trade for other stuff). Whenever my son is old enough, these will see the light of day.
  • Axis & Allies: Europe - see the previous entry.
  • Basari - one of these times when I know Bobby will be around, I'll bring this along. I enjoy Edel, Stein, and Richt so I didn't mind picking this up as part of a math trade pack of games. I'm unclear on whether I'll want to keep it or not.
  • BlackBeard - I might try this solo or two-player, but I'm not dying to play it either...
  • Blood Feud In New York - this one sounds interesting, but I'm not sure this will see the table next year over other more interesting choices.
  • Bootleggers - this older game is supposed to be pretty fun (although a bit random). I'd like to play it this year. My best chance might be the Geekway in St. Louis with the Easleys
  • Bus - another game that is supposed to be decent. I'd like to play this at least once so that I could play it online with Justin
  • California - this cheap little game is supposed to be decent family fare, but is still a bit too much for the kids. Probably just sit there for the next year taking up space :)
  • Clans - got this in a math trade as part of a three game package. I've tried playing it online, and I don't really get it. Even if I did, there doesn't seem like enough there to bother. I'll probably dump it as a sweetener in a trade or something.
  • Cluzzle - this is like a little party game. Perhaps we'll get to try it out when The Fonz and his girlfriend visit in January.
  • Commands & Colors: Ancients Expansion Pack #1: Greece & Eastern Kingdoms - I need to teach Nathan to play C&C:Ancients so that we can work our way to the expansion. Baby steps.
  • Control Nut! - come on! Somebody has to want to try this out with me (Bobby!)
  • Cosmic Encounter - with the FFG re-release of this classic, I feel my chances of getting this played have gone up in 2009. Really, I had gotten this with hopes of getting another and doing the 8 player mod. Guess I don't need to do that now. Instead, it'll sit in the AH/Hasbro section of my collection. Just sitting there.
  • Crib Wars - pretty sure I can get Bobby and Mike to play this at some point in 2009.
  • Die Macher - geez, you'd think that I'd make time for this super classic at some point. I'd be way more inclined to play if I knew this wouldn't be more than 4 hours.
  • Diplomacy - um yeah. This is not going to be played. I really would rather play AGoT over and over. I just don't see what this has over it that would make me set aside 7-8 hours.
  • Dixie - Bull Run - Don't really know anything about this one. It was a sweetener to my re-acquiring Battle Cry, so I didn't mind getting it. I should try it before I just get rid of it.
  • Doom - Mike Gingold says this is much faster than Decent. Maybe I can get him to play it with me once or twice.
  • Feurio! - I know nothing about this one. Good bad or otherwise, I should try it out to know whether to get rid of it or not.
  • Fifth Avenue - in my collection as part of the Alea big box series, it has been panned as (easily) the worst of the series. It will probably remain un-played again this next year.
  • Gulf, Mobile & Ohio - this was part of the Winsome Essen collection I shelled out for. You bet I'm playing this in 2009. But maybe I'll finish my poker chips first.
  • Hamsterrolle - one of two dexterity games to try and get to the table in 2009
  • Hare & Tortoise - this was one of Jason Sato's favorites, in his honor alone I will have to get this played in 2009.
  • Heroquest (plus expansions) - I told my son I'd teach him this after he "graduated" from Kindergarten. I will finally get this off the un-played list.
  • Honor of the Samurai - This looks a little interesting, but the reviews make it out to go on and on and on past its welcome. I don't know if I'll get to this or not.
  • Ice Lake - this was tanga trash and it looks ok, but it also looks like tanga trash. I'll probably dump this at some point. Maybe I should offer a "trash" offering in a math trade.
  • Ido - I like abstracts, but need to be in the mood to play one. This one is huge, so not likely to get dragged out to a game night. Maybe some time when Nathan comes over.
  • Imperial - I probably just need to prod a little to get this to the table in 2009
  • Le Havre - technically, I have to actually get this before I can think about playing it, but I imagine shortly after getting it, I'll be trying it out.
  • Magna Grecia - route building with interesting choices. Decently rated and been around since 2003. Why haven't I played this yet?
  • Mare Norstrum - I probably have to get at least 5 others to try this out with me as I understand there to be some balance issues unless you play with 6 (which also means the expansion gets played too).
  • Margin For Error - Another trick taking card game. I might have to do some sort of theme night to get some of these games played. Anyone for all trick taking card game night?
  • Marvel Heroes - I swear my son is pushing his reading skills to the limit just so I'll play this game with him. Because of the large amount of text, I told him he has to wait (really, I have enough games with no writing that we can play until he can read the stuff on his own). I don't see this actually getting played unless I'm asked to play it by someone else.
  • Mechanisburgo - this one looks tasty! I might get it played before 2008 is up!
  • Medieval Merchant - Supposed to be a fun game that I know Bobby would play, yet I haven't even tried to get this played.
  • Mexica - I need to play this mask game so that I can finally say that I've played them all (and then, I need to play Java some more)
  • Monsters Menace America - this looks like lighter fare, but still a bit advanced for a 5 year old. This probably sits for another year or so.
  • Mü & Lots More - hey look! Another card game to play. Technically, lots of card games.
  • Mystery Rummy: Murders in the Rue Morgue - sort of another card game. This rummy game is one I need to pull out with Stephanie (and maybe Nicey and Nathan)
  • Oasis - this was a Tanga pickup from long ago. Bobby has commented that its a good little game, but should be played with 5
  • Pirates of the Spanish Main - really, not going to play it. I should ship this off to Jason Maxwell and tell him see if he can get some little card game as a sweetener in a math trade to send me (yeah, like I need ANOTHER card game). At any rate, I'm way more likely to dump this than play it in 2009
  • Power Grid Power Plant Deck 2 - Nathan has really been wanting to play Power Grid so maybe I should teach him using this deck. He learns, I break in the deck and everything is much more equal footing.
  • Power Grid - Korea/China - I really want to play both of these. Actually, I'm pretty sure Nathan will be hooked on Power Grid, so I'm pretty likely to get these into play in the next year.
  • Preußische Ostbahn - I have no idea how to say this... as closely as I can tell, it appears to be a slightly more complex game, but in the same vein as Chicago Express, which means I'll love it and want to play it a ton of times and still never quite get it.
  • Primordial soup - Freshly Spiced - the game of eating poop, but now for up to six players and with more powers (I don't even remember the ones from the base game). Soup is maybe a 2-3 times a year game, so this might come out.
  • Raceway 57 - you know what this game is? A showpiece in my display. Maybe if I get bored at some point, my son and I will give it a whirl.
  • Railroad Tycoon - seriously, scroll back to the top of the list - I have plenty of AoS to keep me busy next year, which means I see no reason to bust this one out.
  • Return of the Heroes - I doubt my son will be ready for this even if we play a ton of Heroquest. Maybe, but I highly doubt it.
  • Risk 2210 A.D. - will this be the year I finally play this? Nope.
  • Risk Godstorm - I give this less of a shot at getting to the table than 2210.
  • Runebound (2nd) - though I doubt I'll play this with my son, I might get Erik to teach me this one. Then I can figure out if I have to become obsessed with the expansions...
  • Saga - this was another random sweetner from tanga. The Tom Vasel review makes it sound decent. Its all cards, but SHOCKING - its not a trick taking game like all my other ones ;). I don't know - still not going to work to hard to make this one get played.
  • The Scepter of Zavandor - I can't imagine not getting to play Amelia's favorite game next year.
  • Scotland Yard - This is a deduction game that is too old for my son, so this will probably stay on the shelf for another year or so.
  • Shogun - This is one that definitely is near the top of the list of things to get played in 2009
  • Star Wars: Epic Duels - I'd like to give this a whirl, but I'm content to wait until my son is a little older.
  • Stratego Legends - slightly too old for my son still. I could pull it out and play the normal Stratego with him, but we have plenty of other things to try out.
  • Sunken City - Hey! Another one Bobby needs to teach me. Geez, you'd think I couldn't play a game unless I had Bobby to show me how.
  • Sword and Skull - hmmm, a roll and move pirate game. Let me think about it a second - ok no.
  • The Collector - this kinda looks like an ok auction game. I might try and see if its worth keeping.
  • Thebes - yeah yeah, I'll play it. Nothing wrong with digging for treasure.
  • Thurn and Taxis - Bobby, will you play this with me and show me why everyone likes it?
  • The Traders of Genoa - a negotiation game where the value of things is harder to calculate. Ok, I'm listening. Ok, I'm not, but I'm willing to try and get this played in 2009
  • Trias - yes, lets try to get the meeple-saurs to the table.
  • Villa Paletti - one of a the other dexterity games I have to pull out in 2009.
  • War! Age of Imperialism - still in the shrink, this one smells like eBay.
  • Warcraft: The Boardgame - call me silly, but this one still sounds fun to me.

Sunday, December 21, 2008

Kids Games

I played a couple of kids games with my son today. The first was a thrift store $2 find called Guess Who. This is a pretty good little deduction game where players try to determine the other player's person by asking yes no questions. Each player has a stand of all the people you could be and then they flip down the people you won't be after asking questions - are you a girl? are you wearing a hat? Do you have red hair? I think when my children realize how to quickly cut down the choices, they'll be ready for the next step of games. Until then, my son likes this and its quick, so it isn't bad playing a couple of games. BTW - it was NOT this edition. The second we played was called The Great Race (aka First to Reverse). This is nothing more than a roll and move game. I picked this up at a thrift store too, because the ages are for 3+. As I said - its a roll and move, where each player gets a different combination of dice that have different numbers on them. The more dice and the bigger the numbers, the farther the player has to travel on the board to win. Nothing special here, but in giving my son the two-dice players, he's learning to quickly add the pips of the dice together (which will help make some other games down the road much easier I think).

Saturday, December 20, 2008

Gaming

Scotland Two-player mapAfter some dinner with my wife and kids and a little bit of shopping, we returned home, and Nathan Winchester dropped by to get in a little lighter-than-last-time two-player gaming. I suggested a few things, and of course, Nathan wanted to play Age of Steam. I pulled out my Scotland map, which I had never had the chance to tryout. This is a tight little player designed map with very little in special rules or changes, just a map for two-players. We dove in and after a couple turns, two things became apparent. We were going to run out of goods very soon and Nathan was going to lose. He had taken three more shares than I at the point that we were making a profit and didn't need more shares and during the last couple turns Nathan was making smaller deliveries than I consistently. Nathan also got hosed a bit by where he had built his main line - the goods didn't come out into his areas at all. I ended up winning 55-38. AoS definitely hits a sweet spot at 4-5 players, but this wasn't a bad little map to get in our AoS fix, and can probably be played in about 75 minutes, making it a decent two player option.
Next up, while deciding what to play, Nathan asked about Carc, so I pulled out Carcassonne:The Castle. Once again, luck was against Nathan, who despite nailing the bonus pieces ahead of me most of the time, pulled ones that were similar and not as devastatingly powerful as my single double-castle scoring one that let me score a whopping 40 points. I won 111-76. I think in the future, I'll play with the scoring tiles face up to allow for a bit more tactical approach to grabbing the bonus tiles.
It was about 11:15PM, so I pulled out a game I hadn't played before, but which I knew to be pretty quick - Pecking Order. I picked this one up at a Tuesday Morning on cheap, which was cool since I had been keeping an eye out for it after seeing The Fonz playing it at the Game Shoppe in Omaha once. Basically its a fast and light little bluffing/deduction game. Players each have cards 1-12 that they place on spots on a board. If you place a card where your opponent is, they have to reveal the card (you do not). If your card is higher, they take theirs off, otherwise you do - still, the "attacker" never reveals the card. There are also a couple of other spaces that let you look at a card and two spots that if you fill both, you get a big bonus. Apparently, I suck at this sort of thing, because Nathan kicked my butt 105-135. Again, another fun little two player game and I'm glad I finally got to try it out.

Thursday, December 18, 2008

Cult of the New - 2008

Here we go, the annual listing of the new games I played in 2008 and maybe some brief thoughts. I played 54 new games this year. Most of them I owned to start, though not all. I currently own 34 of these and would pick up a few more (and trade off a couple too). I present these in no particular order.
  • Chicago Express - one of the more intriguing games I learned this year. Its pretty straight forward in exectution of the rules and such and plays in 60-90 minutes (if I don't have to butcher the rules for everyone). What this one has is a lot of subtlety. You can play this straight forward, but you'll lose to someone that understands how to manipulate the game.
  • In the Year of the Dragon - a fine game that is about building a points engine and trying to out maneuver the other players through turn after turn of events (most bad). I played this 7 times last year and enjoyed it, but while its a solid game, I probably won't ask for it to come out (though I'd certainly play it). I'm more likely to get in an occasional game of this online.
  • Micro Mutants: Evolution - this game was one I'd never heard of nor would I have even wanted to play it if I had known about it. Luckily for me, I was wrangled into a game of it. Basically, this is Tiddely Winks on steroids and its pretty fun. My son loves this game.
  • Qwirkle - I had read good things about this and grabbed a copy. Turned out to be one my wife enjoyed a good bit. I was a bit disappointed in the quality of the game (the wood blocks are not terribly even and the colors are hard to distinguish), but the game play is light fun. One guy I know calls it Scrabble for dummies. Pretty accurate description I think ;)
  • Agricola - poor Agricola. Never did make Game of the Month for me, which is too bad since this is a pretty good game. I still am only going to play this while drafting the cards, otherwise I can tell you after picking up my cards if its even worth playing. If this has an issue, its that its a bit fiddly to play. With 4 or 5, you need a lot of space and then there is just no good way to lay everything down so that everyone can get to things easily.
  • Blokus Trigon - Yep, this was new this year. Much like a couple of entries further down this list (Ubongo + Ubongo Extreme), I like the way this one taxes my brain differently than its Tetris like brother. Its not nearly as intuitive looking, but its really better than Blokus if for no other reason than it plays 3 well.
  • Ca$h 'n Gun$ - another one I wouldn't have thought I'd like. The game is pretty simple and really, if you play it as a game you miss the point. This is more of a party game that a gamer's game. If you don't think playing the final scene of Reservoir Dogs sounds fun, you are wrong.
  • Battleball - this is straight forward smash em ups and I pretty much only play with my son. Its great for him learning to count and he gets a kick out of the battles. He also is starting to understand some of the varying strengths and weaknesses of the different pieces (though he is still most likely to pick a guy based on looks ;) )
  • Indonesia - one of the best games I learned last year. For an economic game on a single board (no expansion maps or whatever), this one has great replayability. Its full of interesting decisions and plays out pretty differently (and actually faster) with more players. Its a little fiddly, but really a good game.
  • Notre Dame - I didn't expect to like this one as much In the Year of the Dragon, but I think I might prefer it for 3 people. Much Like ItYotD, you are building a points engine against a negative event cycle. The theme is different and the mechanics are a little different, but they scratch the same itch I think.
  • Dominon - how do you spell HYPE? This one had been getting the BUZZ in gaming circles for a while for its super packed game playing in a short time frame (15-25 min a game). When I finally got to play I had to admit - its pretty good for what it is. Unlike Race for the Galaxy, this one's game length doesn't go on longer than it should.
  • Pandemic - I've played a couple of co-op games before and they just aren't my thing. Pandemic feels different. It feels more tense and the game's theme is a good fit for the mechanics. My wife likes it since we aren't in competition. Its good enough I purchased a copy and plan to keep it.
  • PÜNCT - just another GIPF game. This one is probably my second favorite of the series so far (behind YINSH). Like most of the series, its two player filler really.
  • Blink - Its the old card game SPEED, but with shapes and colors. This is a kids game and the production supports it - the cards are really high quality. Nothing special, but a 5-year old can play it and its easy to handicap by simply taking more cards.
  • Ghost Party - This older Ravensberger title is light push your luck style fare. The kids like it and we pulled it out on Halloween to play. Not a bad thrift store find.
  • Escalation! - the first couple of times I played this, I enjoyed it, but another play or two and this one lost its luster. Its not a terrible game, just a light card game filler.
  • StarCraft: The Board Game - my first purchase of the year was this behemoth. Underneath the loads of cards, cardboard and plastic is a pretty fun game that scales fairly decently from 2-6 players. Still, at 45 min a person, it won't see the table as much as I think it should.
  • Heroscape - you'd think with as much of this as I own, that I'd have played it before this year. Nope. The few times I tried it were everything I thought it'd be - just simple fun. Sooooo many combinations!!
  • Himalaya - best described as what RoboRally should have been. Programmed movement, area control and influence, pick up and deliver. It sounds like a mess of mechanics, but it all works pretty decently together and plays up to 6.
  • Glory to Rome - this is what I had kinda hoped Race For the Galaxy was going to be - an interactive building game. This one is a little subtle and best played by those that are familiar with the game. Still, after playing Dominion, this one might be a little long for what it is.
  • Ice Flow - this is a race game / puzzle game where players try to optimize their movement across the ice. Not a bad game (great looking game), but it didn't grab me as special either.
  • Duel in the Dark - This two player game simulates English night time bombing runs against Germany during WWII. It does indeed do just that, but it just seemed to be a guessing game. Guess which way the bombers are going - North or South. Guess right and you win. Guess wrong and the other guy wins. I have a quarter in my pocket - we can play DitD in 10 seconds by flipping it and then go play something good...
  • Patrician - this one was a new game from the same guy that brought us Hansa and Zooloretto. I only played this online (against real people on MaBiWeb) and it wasn't bad (though much like Hansa, there is some randomness that can make the game impossible to win). I'd play it online again, but I don't need to own it.
  • Bobbin' Bumblebee - this is the Loopin' Louie clone. I don't know what the big deal is. Its a battery run dexterity game. Its ok and I can see where there is a little skill, but you need some skill and reflexes to play Lightning Reaction too...
  • Galaxy Trucker - this was one of my new favorites of the year. What is it? Its a timed puzzle game followed by a short bit of decision making while random things ruin your ship. Its the perfect glue to hold together the puzzle part of the game. Its not at all a serious game, but there is enough game to be interesting.
  • Metropolys - I didn't know what to expect when I saw this hit the table. Turns out that this is a decent bidding, area control game with a board that looks really ugly. The board also grew on me as the game went on. This is one that I think would be really great filler for 3-4 people (30 minutes?) once people had played a couple times.
  • Hamburgum - this is a Rondel game ala Antike or Imperial (still haven't played Imperial). This one is about building churches rather than conflict and war. It was ok, but I like Antike better. The both feel a lot alike with lots of ways to score, but you can't be a jack of all trades and master of none to win.
  • Filthy Rich - The Fonz introduced me to this one. I had never heard of it or seen it, and I've never seen any other game with a unique mechanic like it since. The game board is a 3-ring binder with pages that hold cards. The cards represent billboards which you are trying to get displayed. The sheet you place the billboard on is important, as your display could get covered up. I liked it enough to finally get a copy in trade (should be here any day now).
  • Chinatown - I finally got to play this (before it was reprinted) and it was pretty much exactly what I figured it would be since its basically a pure negotiation game (which I don't typically care for). I sure wouldn't shell out the kind of money Z-Man wants for their new version unless you only like negotiation games.
  • Primordial Soup - after acquiring this at 50% off (it always sounded really fun) I was able to get it ot the table almost immediately. Was it as fun as it sounded? No, but it wasn't terrible either. It might be more entertaining with the expansion. Or not. It suffers from wicked bash leader syndrome. Honestly, for a variable power / power combination game, I think I'd be more inclined to just play Vinci.
  • Subbuteo - I had never heard of this one, but Justin wanted to play at the Geekway and I'm glad he instisted. We probably looked like a couple of spastic tards jumping around the table flicking guys (and then chasing after them), but I have to admit I had a good time (minus the bump in the pitch). I thought about trying to track this down, but I don't have a place for it yet.
  • Manoeuvre - when I heard about this game, I really wanted to try it out. It sounded like a quick and dirty C&C:Ancients type clone with a number of different armies. That's pretty close as far as descriptions go. Being that is neither a good point, nor a bad one. This is a good one if you like quick little battles, but its a bit much for a filler.
  • Ticket to Ride: The Card Game - yet another one from the hype machine. After playing it, I think it might best be described as a non-confrontational Mama Mia!. Again, neither good nor bad, nor exciting.
  • Apples to Apples - hard to believe I had never played this before. I knew I'd enjoy this with the right group, but still had never played. Then I was able to get this in a super random trade with a local fellow. Not just Apples to Apples, but the Party Box version and the expansion (basically just about all the cards :) ). And yes, it was a good time with much hilarity. Definitely depends on the group.
  • TransAmerica - couple of the local gamers (Bobby and Mike) hate this game. I don't know, I didn't think it was all that bad. I've played worse. Much worse.
  • Incan Gold - nope, hadn't played Diamant either. Mike Garrett (yep, same guy as above) taught us this one. Pretty nice little press your luck game that plays lots of people and easy for non-gamers to pick up.
  • Master Labyrinth - can't remember when or where I got this from, but it took forever to force it to the table. Once there, I discovered a tricky little puzzle game which I enjoyed quite a bit. Really rewarding if you can make the clever play.
  • New World: A Carcassonne Game - I didn't actually think I'd ever try this after seeing how much Bobby didn't care for it (he's the Carc King). However, Rob brought this out and it turns out that it wasn't that bad (except for the stupid winding scoring track). There were some pretty wild score swings, but since I'm not the Carc King, I didn't mind this game.
  • Balloon Cup - Justin pulled this out to kill 10 minutes at the Geekway. As we played, someone pointed out that they had seen us playing the same game with a different theme (Battle Line) earlier in the con. After a half second of reflection, I think he was right. Knowing that now, If I get a copy of Battle Line, I won't need this one.
  • Betrayal at House on the Hill - Halloween seemed like the right night to get this to the table. Once a year seems about right for this too. Its a story telling game and like any kind of campy serial, not all the episodes are that great.
  • Manila - I only have two words for this: Butt Pirates
  • Jambo - I finally played this and just kept waiting for it to be cool. Once we were done, I wondered if I played it wrong, because it hadn't been even half as interesting as the hype surrounding it seemed to be.
  • ZÈRTZ - another of the GIPF series and the one I've found the least interesting so far. The fact that it appears to have been (easily) "solved" doesn't make it any better.
  • Terra Nova - here is a little game that is truly an abstract with a tacked on theme. It is not a terrible game, but its not very interesting either. Good for two when you can't think of anything else to play.
  • Heimlich & Co. - a deduction game. Here you get to move / score anyone you want and only you know who you are. At the end of the game you get bonus points for guessing who everyone is. Do you move someone else to throw off suspicion? The only reason not to announce who you are at the start is that there are a couple bad things that can happen to you. Definitely a kiddie game, but not a bad one.
  • Bamboleo - this is a dexterity game with kind of a cool presentation. A wood disk balances on a cork ball. It won't slide off, due to friction (and in fact, it will tilt an amazing amount to one side or another). After that though, its not terribly exciting - pull off a piece and hope not to make a huge mess. I'd rather just play Bausack.
  • Wits and Wagers - its a party / trivia game. Clever enough concept, but only with a trivia kind of crowd. I'd rather play something funny.
  • Jungle Speed - this would have been fun when I was 10 (or possibly in college as a drinking game). Flip a card and if its a match to someone else's, grab the stick. If you grab it on accident, hit yourself with it for playing this game.
  • Babel - this is a two player "take that" kind of game. Which would be ok, but it seems to be completely luck based.
  • Quoridor - get your piece across the board while forcing your opponent through a maze. Nothing great here, except for maybe a nice abstract that scales well with children (you can handicap the number of fences a player has, giving more to the child).
  • Wasabi! - a pretty straight forward set collection game that is gorgeous looking. If you like Sushi, you'll appreciate the theme, if not you'll probably pass on this lighter fare.
  • Ubongo - its a puzzle game. Each player gets 3 (or 4 on the harder puzzles) tetris like shapes and has to fit them to match the outline on their puzzle board. If you like puzzles and racing to finish before the other players (I do), you'll enjoy this game.
  • Ubongo Extreme - much harder of the two Ubongo games since this one uses hex-based shapes. Some of the easy puzzles are just impossible. A good step up from Ubongo
  • Arkadia - I have yet to figure out how to describe this game. It was fun. It was a combination of things - stock like scoring, building area control, etc. Play it with me sometime and you describe it.

I'm So Tired

Nathan Winchester came over last night to play a game of something. That something of course was Hannibal: Rome vs. Carthage (hence the picture of the game). Nathan had no clue what he was getting into, having not seen or played anything like this game before, but Nathan has enjoyed learning loads of new games so doesn't seem to mind indulging me in whatever I feel like pulling out. Hannibal is a two player, card-driven, area control game with a little bit of "fighting". Battles are carried out almost like the card game "war", but they favor the stronger force. Combat is one of the weaker parts of this game and is a bit goofy, but its ok. The heart of the game is the card driven fight for control of the board through political influence. After going through the rules (for both of us, since my previous plays were a long time back and I couldn't remember all the little details) we dove in, neither of us sure what to do. I played Rome, while Nathan controlled Carthage (just like my last game of this when I played The Fonz). The first couple of rounds worked well for Nathan, who had a load of good cards, while I struggled with only two or three 3pt cards in the first two hands of cards and was stuck with two generals each of those turns that needed the 3pt cards to do anything. For the first 4 turns or so I was losing influence left and right from the board. However, Nathan extended Hannibal a bit too far and I smacked Hannibal out of the game before turn 5. Surprisingly (or not if you've ever played a game against me), this didn't turn the tide like I hoped, as Nathan still maintained a tie or lead in controlled areas for another couple of turns. Scipio Africanus finally joined me and that helped me recoup some losses and also let me put a dent into Carthage's operations in Hispania. Nathan mounted a comeback of sorts, smashing Africanus and getting some much needed relief from African troops and pushed the game into the early morning hours. Finally, the last turn came and he didn't get cards that were going to allow him to reach the victory conditions, so he surrendered. It was a long hard fought battle and some good cards kept Nathan in it early (but also kept him out of the end of the game). It was also a learning game so we both took the outcome with a grain of salt. However, this leads me to one of the major problems with this game - randomness. The game doesn't feel random while you are playing - it feels very strategic, despite the random card battles and die rolls for sieges and attrition. But in the end, it really sucks that a close close game gets decided solely on the cards dealt out in the last hand. In this case, Nathan needed a tie of areas controlled to win. Had he been dealt any of the cards that caused areas to go out of my control (Syracuse, one of the islands, etc), he would have had me and there wouldn't have been much of anything I could have done. On the flip side of that, I had a great last round hand, with two campaigns, a card destroying all the political control in one African area, etc. Again, there was nothing he could have done to stop that. I don't mind randomness in games - playing the odds is ok. However, after playing a 4+ hour game, nobody wants the outcome to come down to only luck. We had both managed to play to essentially a stalemate after 8 turns, and then Nathan loses to me and not because I outplayed him (per se).