Monday, June 30, 2008
Stop the Bleeding (please)
And after Bug River, Jason took it to me again in 6 turns, whopping me 6-2. I don't hate Memoir, but I don't recommend playing it as Jason and I have (just playing one side the whole way). Reason. Its too hard to balance. In a scenario that favors the Axis, I get screwed if luck slides a little to one side (and maybe I'm jaded here, but it seems that most of this damn game favors the Axis). There have been games I've won and won by a decent amount (though few and far between). Now, having said that, Jason probably plays just a little better than I do, but come on! Averaging a kill a turn? Stupid game. Axis now ahead 220-203 for the campaign.
Bug River
The never ending Memoir saga continued with the Bug River scenario. This one starts the Russians at a disadvantage unless they can get the train to station for some reinforcements. I didn't get the train to the station. Jason won 5-3. As is typical for me, whenever I'm one turn from turning the tide in my favor, Jason smashes me and ends the game. The Axis remains ahead 214-201 for the campaign.
Friday, June 27, 2008
More Trading
You'd think I'd be done trading things. Really. I just don't have that much left I want to trade. So anyway... a quicky 36 hour math trade popped up on the radar and I threw a few things in the ring. Arkham Horror, Fearsome Floors and Bus. I put up Arkham, because I'm not in love with it. Its a good game thematically and it is interesting, but I'm not that big on co-op games. I have Pandemic, which for me scratches that itch. Also, I'll never get Arkham to the table in Arizona with the guys I'll normally play with (and if I wanted to badly enough, there are other folks in AZ that have it and would play...). I got Fearsome Floors (NIS) off the trade table at the Geekway to the West 2008. I didn't really want it, but it was the best available choice (actually the best choice was a game I wanted but didn't see sitting there). At any rate, FF is ok at best. I didn't mind trading it at all. Bus. Remember Bus? I listed this in the MT, and I clearly stated that the boards were warped. However, as I got it, it was not going to get played, so I decided to get rid of it.
So what did I get? Beppo der Bock which is a kids game that uses magnets - the kids should love it. I'm also getting a like new copy of Doom: The Boardgame. I don't know why I want this. I just want this. I have Descent. I still want this. I finally got it. And yes, now I'll need the expansion. Lastly, I'm getting Bus. Yes, I'm getting Bus. A different copy. Couldn't be worse could it? I've traded with the guy in the past and he listed the game as being played, so the boards can't be anywhere near as bad.
So what did I get? Beppo der Bock which is a kids game that uses magnets - the kids should love it. I'm also getting a like new copy of Doom: The Boardgame. I don't know why I want this. I just want this. I have Descent. I still want this. I finally got it. And yes, now I'll need the expansion. Lastly, I'm getting Bus. Yes, I'm getting Bus. A different copy. Couldn't be worse could it? I've traded with the guy in the past and he listed the game as being played, so the boards can't be anywhere near as bad.
Thursday, June 26, 2008
Memoir 44
Jason and I got through another scenario - Breakout to Lisyanka. This was not really anything special - the only note being I didn't have to do the retarded Russian command rules. I mostly sat back and just tried to stay alive. Three of my four cards were always not very useful. Luckily my 4th card was typically useful. For the most part, Jason didn't make a big dent in me and I picked his units off as they closed in and was able to finish the game up 7-5. Axis is still ahead 209-198 for the campaign. I just can't seem to seriously make up any ground (and the next scenario looks to suck for me).
Tuesday, June 24, 2008
Memoir 44
Jason and I finished up Ponyri today. This was (I think), the first Russian campaign I played where the Russian command rules were not in effect. It didn't help. Jason's tank blitz was in full effect and he managed to move his right flank of tanks fully at least twice. Though he started the scenario with a 2 point deficit, there was no way I could withstand an assault like that. He won 7-5, moving the balance for the war 204-191 for the campaign.
Return to Memoir
Jason Maxwell and I fired up Memoir 44 again after a long layoff. I seem to go in spurts with this game. I can play for a while, then get bored, then come back and play some more. I really only think I'd play M44 face-to-face if it was overlord. Otherwise I'd rather play C&C or BattleLore. At any rate, we fired up Vassal and finally played the Red Blockade scenario. I got a bit lucky early on and nailed a few of Jason's tanks, which slowed him down enough that I eventually won. Score is now 197-186 in the Axis (Jason's) favor.
Sunday, June 22, 2008
NOT A Game of Thrones
Well, we had planned to play a little 6-player A Game of Thrones Saturday. Its been two years since I've been able to play one of my favorite games, so I was actually looking forward to it a bit. However, Justin Kosec and his buddy Ben never arrived. We (Mike Linder, John Davis, Mike Garrett) were unable to get a hold of them, so we abandoned that plan and switched gears to Indonesia. This was my second playing and I have to say I was impressed. In much the same way that Wabash Cannonball continues to suck me back in, Indonesia will play out so very differently each time depending on a lot of factors. This particular game saw a tight grouping of cities and shipping lines, making the ownership of shipping nearly worthless. Mike Garrett went for mergers early, which changed a lot of the dynamics from our first game where we didn't research mergers until late in the game. What we ended up with in this game was a lot of size two cities that were tightly grouped around the shipping lines and a LOT of Siap Faji. Mike Linder and John each had a Siap Faji company, and in the end I think the fact John had no shipping gave Mike a slight edge. We eventually conceded the win to Mike after Mike G merged some oil companies, allowing me to acquire the last company needed to end the game.
Thursday, June 19, 2008
Me and My Menolippu

Friday, June 13, 2008
Tichu at the Geekway
So, I got a lot of thank you's for "running" the Ticu tourney at the geekway, and a lot of suggestions, so I just wanted to throw a couple of thoughts out about the what and whys of how things went. The original plan was to simply try and run a double elimination Tichu tourney over the course of two days, where we would announce the pairings and then let folks find their opponent and duke it out. I didn't want to schedule a large block of everyone's time for a couple of reasons - we got some response, but not enough and I didn't want people sitting out because they thought a large portion of their weekend would be occupied with playing cards. The other reason being that not everyone was going to be available on Friday. We didn't start until Saturday because we had open spots I wanted to try and fill. In retrospect what I should have done is simply run the stupid thing Friday night at 6:00. All at once. Can't make it? Too bad. In a game that hasn't finished by 6:00? Too bad - you forfeit your first match. Now, I'm not trying to be harsh, but rather fair to everyone else. Given the limited number of participants, I think that those limitations would be ok. Next (and I meant to do this, I just forgot) - print out the brackets ahead of time. They don't have to be filled in, just printed and ready to be filled in. You can find all number of brackets online so you can adjust for the number of teams. And that's it. While I know a number of players found the 500pt matches a bit short, I think for this format its ok. It makes the games a little more exciting and tense (I thought) and you still play the championship match(es) to 1000. Any other thoughts?
Sunday, June 08, 2008
Geekway to the West 2008 - Saturday



This one is pretty simple, and there were only two things I remember about the game: Justin repeatedly reminded me to draw to "make up for cheating" - which I told him I'd also mention in the blog. So - "If you play with a cheater, he'll be nice in the next meaningless game so you will keep playing with him". :D The other thing I remember is that someone walked by and mentioned they remember us playing this with a different theme the previous day (Battle Line) - which in retrospect was a fair comment. Justin beat me here, though I really didn't care, because I just wanted to get to our next game.



Somewhere in between playing lots of Tichu, the trade table started. Basically someone is picked at random to start, then they pick something. Whoever's game got selected makes the next pick and so on. I threw in two games: Winds Of Plunder and Sudden Death!. I felt I got a little hosed because Winds of Plunder is a bit small and it got buried beneath a lot of CRAP. When it finally got picked, the game I wanted to get for it was hidden behind a lot of crap. Sudden Death was avoided until nearly the end (probably due to large box size and the fact that the box was in super crappy condition (the game was not though). So whatever - the only thing that ended up being interesting about the trade, was the game of Eketorp that I won. Ravi and I sat down to play with Ryan Parish (who was one of our next Tichu opponents). We were joined by Chris Reuber (sikeospi) who was wandering by. Ryan went through the rules (a bit slowly to my mind, as this wasn't that hard a game to pick up). We started and got about say 1/2 way through one round when the trade table guys asked that everyone with games come stay near the trade table to speed things up. I had to leave, so the group basically played my player as RANDOM. Turns out I won. Heh.
After a bunch of Tichu and the trade table ended, I hooked back up with Jason and Justin. I wanted to play a little Edel, Stein and Richt so one of Jason's Illinois buddies Adam Osborn (atomzero) joined us. It was interesting and boring at the same time. I can't remember how many times it happened, but we often had 3 guys picking the same action. I have Justin down as the winner in my notes, but I thought I had a good amount of cash more than he did in the end. Whatever.


Geekway to the West 2008 - Friday

I just got back from the Geekway to the West (2008 ed) and before I dive into the session reports and so forth, I thought I'd get a few preliminary things out of the way.



Jason then payed us back by teaching us a new game (one that he could return the beating to us with) - Micro Mutants: Evolution (which was also a play-&-win game). Basically, this game is combat Tiddly-Winks. Each side has a set of plastic pieces with different powers. Each side has a base and the goal is to flip your pieces onto other pieces (if you cover them you take them out) and onto the other player's bases. That's really the gist of the game. However, its well done and pretty entertaining. I may have to find this for my kids (and me). We played in teams (Justin and I vs Team Jason) and we lost a fairly close match (but lose we did to the superior tiddly skills of Yennen).

After that, we followed up with a quick game of Escalation!. This little card game (and I'll quote Justin here) was probably thought up by Knizia in like 2 minutes. Whatever. Its fun and take no time to play - its a simple little filler. Brian managed to get a LOT of pass cards and Jason suffered for. Unsurprisingly, Brian won and Jason ended up in last.

We broke for dinner and were planning to play some Indonesia, but Jason left us for a couple of guys from Springfield, so Justin and I checked out Yinsh from the library and I taught him how to play. Apparently I taught him too well, because he waxed me in no time. We elected to play another quick two-player game and pulled out Battleline. I had never played with the tactics cards before, but they didn't seem to change the game a whole lot. I repaid Justin's previous win with a win of my own.


Wednesday, June 04, 2008
May 2008 Game of the Month

Other games that make the list this month? Um... well, this was really the only good choice for me. In fact, of the games I played - I tried Bobbin' Bumblebee and wasn't impressed (its an ok kids game that is fun when all 4 players are in, but gets old when there is only 2 and can get tedious quickly despite being short). Patrician was ok, but suffers the same problems that another Michael Schacht game (Hansa) does - randomness can overtake skill and cause a better player to have no hope.
Monday, May 26, 2008
Game Night
May 17, 2008
Took me a little while to get around to this session report, but oh well. I had a few guys over to play a few games. Mike Garrett (MG) and his buddy Mike Linder (ML) stopped by, as did my friend John Davis from work. We started out playing a couple of quick games of Bobbin' Bumblebee - which is essentially a Loopin Louie clone (they even rip off the stupid spelling by not spelling out -ing instead using ng' ). The Mikes and I played one game with my wife before John got over (in a rare moment, Mike G was early). We started another game with John, which I had to cut short to chase my dog around the neighborhood after he escaped our yard. I had never played this nor the original, but I can see how its a semi-interesting kids game. Is this one I need to play with adults? Probably not. Don't get me wrong - there is some skill involved, but there are other short dexterity games I'd rather drag out.
After finding my dog, we settled down to play In The Year of the Dragon. I wanted to try grabbing the double dragon note to start the game, and both ML and I did so. However, I picked persons first and didn't choose very intelligently and then ended up playing LAST in nearly every round of the game. Our game was interrupted briefly as john had to run home to help his wife with their infant twins, but when we resumed, it looked as if it would be between ML and I. Unfortunately for me, ML was able to steal away the 6 points for fireworks (while the rest of us got NADA) in the last fireworks event which was all he needed to best my by 4 points. This game is really great, and I'd like to understand the strategies a little better. However, I think this one is going to play out a lot like Puerto Rico in that the starting choices will drive the game, and players familiar with it will get into a rut. As long as there is no computer game, I won't know this for a while, so I'll try and enjoy the game until then.
As I had mentioned, John had to leave briefly, so I thought this would be a good time to try out Big Three - a card game I've been reading about on Mark Hamzy's blog. Its most easily described as a three-player Tichu game, pitting one player against the other two. Its a pretty good three player game that is fast enough to almost be filler while waiting for a 4th player. There is no true ending so to speak, but I think I'd play again with each player having 20 points to start and ending when one player loses all their points. MG was leading in points after 3-4 hands when we stopped IIRC.
So, after our ItYotD game (that is annoying to type no matter what), we decided to play Race For the Galaxy something we had all played before. My enthusiasm for this game is waning a bit. As was typical, I got no synergy going with my cards early while MG did and after he'd played his third card I was already screwed. I hope the expansions offer some new playability to this game, but I'm not gung-ho like I was when this came out. Now, there is nothing wrong with this game (and it is still better than San Juan), but I think I'd really like to try out Glory to Rome because of the interactions between the players.
We then moved onto Wabash Cannonball. I have a love hate relationship with this game. I love it, but it is never good to me. It probably has something to do with playing with Mike Garrett, as we have played this together so often we just screw each other out the gate. This time, I was on the receiving end of most of that and I knew I was done before the first payout. STUPID GAME! I have started this game with nearly every company - the starting company seems to matter very little. The real action is what happens the first handful of actions. It is very easy to screw or be screwed right away. I think the biggest problem I've had thus far is that MG and I are usually the only two with experience, so we hose each other and the other players don't know enough to get in on the action, so one of us comes away pretty clean or we end up letting someone else get out in front of us. BAH!
Took me a little while to get around to this session report, but oh well. I had a few guys over to play a few games. Mike Garrett (MG) and his buddy Mike Linder (ML) stopped by, as did my friend John Davis from work. We started out playing a couple of quick games of Bobbin' Bumblebee - which is essentially a Loopin Louie clone (they even rip off the stupid spelling by not spelling out -ing instead using ng' ). The Mikes and I played one game with my wife before John got over (in a rare moment, Mike G was early). We started another game with John, which I had to cut short to chase my dog around the neighborhood after he escaped our yard. I had never played this nor the original, but I can see how its a semi-interesting kids game. Is this one I need to play with adults? Probably not. Don't get me wrong - there is some skill involved, but there are other short dexterity games I'd rather drag out.

As I had mentioned, John had to leave briefly, so I thought this would be a good time to try out Big Three - a card game I've been reading about on Mark Hamzy's blog. Its most easily described as a three-player Tichu game, pitting one player against the other two. Its a pretty good three player game that is fast enough to almost be filler while waiting for a 4th player. There is no true ending so to speak, but I think I'd play again with each player having 20 points to start and ending when one player loses all their points. MG was leading in points after 3-4 hands when we stopped IIRC.
So, after our ItYotD game (that is annoying to type no matter what), we decided to play Race For the Galaxy something we had all played before. My enthusiasm for this game is waning a bit. As was typical, I got no synergy going with my cards early while MG did and after he'd played his third card I was already screwed. I hope the expansions offer some new playability to this game, but I'm not gung-ho like I was when this came out. Now, there is nothing wrong with this game (and it is still better than San Juan), but I think I'd really like to try out Glory to Rome because of the interactions between the players.

Wednesday, May 07, 2008
Patrician

Thursday, May 01, 2008
April 2008 Game of the Month

As far as the game itself - the map is good sized, beautiful yet muted and is a pretty accurate representation of Indonesia - maybe too good, as some areas on the map are a bit tiny and even with the tiny goods chits, its easy to have a hard time figuring out where pieces reside on the board. I replaced the nice but far too large glass stones for cities with smaller ones to help with this issue. The chits are small, but are seriously the best tool for the job they play in the game - other bits would have been a hassle I think. I think they could have done something different with the ships, but that's a pretty minor quibble. Overall, the game and rules are pretty decent (though this game still is a bit pricey for what you get, but nothing you can do about that since its still an import).
I didn't even go into game play, but at its core, its a stock manipulation game with company mergers and such. Its a really good game with some interesting mechanics and I look forward to getting it to the table again (though I hope to do so with experienced players as inexperienced players could get steamrolled).
Rats!

Tuesday, April 29, 2008
Warp
Saturday, April 26, 2008
Game Night
Well, after many previous haulings, I finally brought out and played Chinatown (and now that the weather is nicer, maybe I can finally finish my payment to Mike Gingold for said game). I was joined by Mike Garrett, Justin Kosec, and another guy hanging out at the Game Shoppe, Mel. So, Chinatown is a negotiation game - fairly simple really. The board is divided into 6 buildings which are divided into areas of 12-15 spaces. Each space has a unique number from 1-85. On each turn, players are dealt a set of cards with lot numbers. They can pick from a subset of these cards and simply claim ownership of that lot. In the next phase, a random assortment of business tiles are given to the players. Then a negotiation phase, then placements of the businesses, and scoring. Businesses score based on their size and "completeness". Then repeat. After 6 rounds, the person with the highest score (money) wins. Pretty simple. During negotiations, everything can be traded - money, space, tiles, whatever. We started playing and after 3 turns, realized that the translated rules were in err, and had to restart (we ran out of tiles). At any rate, I squeaked out a win 171-168-168-126. So, I enjoyed playing the game (not just because I won), but here's my problem with negotiation games of this type - its technically "solvable". Here's what I mean. If you need my one space on the board to finish your business, I can see that you will make and addition [for example] 5000 each turn for the next 4 turns over what you would make without finishing. Meaning that at a minimum (there is possibility for bonuses, but I'll ignore that) giving you the space is worth 20k. Fine - pay me 10k and we're good. And that's what I mean by solvable. A good player is not going to just give up money/points to another player unless the deal is equitable. Since the equality is based in math, the deals (should) be zero sum. Which means - the winner is determined randomly based on the cards that come out and the tiles you get. And that's my biggest gripe with this type of negotiation game (for whatever reason, negotiations in wargames don't feel the same and I like that just fine). Mike says that Traders of Genoa is similar, but the information is a lot harder to track (in part because the game is longer). If anything though, I'm less inclined to play Traders than I was before. Chinatown is about the right length (for me) for this style of game, but is probably a once or twice a year game. **I just read that Z-Man games is producing the English release of this. Sounds like it'll get the nice Z-Man component treatment, but its going to be MSRP of $70!!!
Tuesday, April 22, 2008
Justin Sucks at Samurai (or - How I Miscalculated and Still Won)
A few days ago, Mike Garrett, Justin Easley and I started a game of Samurai on MaBiWeb. Justin was pretty aggressive towards the 3-totem city and the 2-totem city next to that, so we mostly left him to that. Mike floundered about most of the game with no clear direction and bad draws (though we all claim our draws sucked). I managed to get a number of pieces, though evenly between the three, and was worried I'd end up with lots of pieces and ZERO majorities. So, towards the end, I pushed to take all the hats. Now, in setting that up, I started looking at the remaining pieces and was pretty sure that Justin would kill us. Then near the very end, I thought we might tie. Sadly, Mike was forced into a king maker position. no matter how he played his last tile (because it would be his last tile), he determined the winner. I placed my last tile such that Mike's "best play" would be the one where he took a piece and thus gave me a piece as well (a hat). I then figured that Justin would end the game and we'd tie. However, I was wrong and won. We ended up with a tie with one majority each. We also tied on other pieces at 6 each. However, that last hat pushed me to a total number of pieces of 11 to Justin's 10. Mike's other move choices would not have netted him any pieces and Justin would have won. If this had been face to face, I think Justin and I would have been ok calling it a draw, but online all you can do is go with what the system tells you. It was a good game, but would have been better if Mike had "been in it".
Monday, April 21, 2008
Couple of Games
April 19, 2008 - Saturday
Mike Garrett came over after playing in a Bridge tourney all day. I pulled out Tumblin Dice since um... Well, it was still out on top of my last box of games. I showed Mike and after something like 9-10 rounds Mike beat me by 4 pts. Frankly, the game is pretty gay with 2 players. This is definitely a 4 (or more if you have lots of same sized/weight dice) player game. So anyway, after that we pulled out Notre Dame, which actually does play two-player. This is similar in many ways to In the Year of the Dragon (or vice versa). There are enough differences of course that they aren't the same game re-themed, but they scratch pretty much the same itch. I think ItYotD is probably the better game, but I'll reserve judgment until I play ND with 4-5 players. At any rate, in this version of the swim against the tide (tide of rats) game, I managed to not hit the max in rats and score ND twice all to myself. Mike lost points a couple of times, but was pulling the scores in with his park from very early on. It ended up being pretty close, but I squeaked out a 4 pt win.
Mike Garrett came over after playing in a Bridge tourney all day. I pulled out Tumblin Dice since um... Well, it was still out on top of my last box of games. I showed Mike and after something like 9-10 rounds Mike beat me by 4 pts. Frankly, the game is pretty gay with 2 players. This is definitely a 4 (or more if you have lots of same sized/weight dice) player game. So anyway, after that we pulled out Notre Dame, which actually does play two-player. This is similar in many ways to In the Year of the Dragon (or vice versa). There are enough differences of course that they aren't the same game re-themed, but they scratch pretty much the same itch. I think ItYotD is probably the better game, but I'll reserve judgment until I play ND with 4-5 players. At any rate, in this version of the swim against the tide (tide of rats) game, I managed to not hit the max in rats and score ND twice all to myself. Mike lost points a couple of times, but was pulling the scores in with his park from very early on. It ended up being pretty close, but I squeaked out a 4 pt win.
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