Tuesday, April 13, 2010

Things of No Interest

  • I saw this article on the BGG about pimping up Combat Commander with bits from Litko and of course I couldn't resist. It is a little pricey for the size of the bits, but looks awesome. BTW, the pieces aren't assembled - if you do this, watch out for the glue. It works really well. It works too well - It dries in seconds and there is no forgiveness. I accidentally globbed a ton out on one piece and for lack of a better term - it is hosed. After that, I got a toothpick and started applying it that way - also a pain as you can't squeeze out much (remember, it dries damn fast). At any rate, I pimp up my normal games, so doctoring up a game that is all chits shouldn't come as a surprise. And yes, of course I clipped my counters. Even got a jig for it.
  • I also found (ok Robert Bolan) a copy of Combat Commander: Pacific for $50 shipped - in sleeves and the chits all punched and sorted in a plastic box. The next logical purchase should have been Combat Commander: Mediterranean or maybe Combat Commander: Battle Pack #1 - Paratroopers, but the price was right and so I couldn't resist - though I did resist for one day to see if Robert was going to buy it himself.
  • In keeping with the WWII theme, I also grabbed a copy of Wings of War: WWII Deluxe - this is the WWII (in case you missed that) version of Wings of War, and comes with 4 of the minis included. I ordered an additional four planes and plan to bring the whole shee-bang along to the Geekway To the West 2010 in a couple of weeks for a little bit of 4 vs 4 action.
  • Speaking of the Geekway, I'm not sure what we'll get played for sure this year. As always, there is a laundry list of games that we'll never have the time to play. Last year we played a lot of games from the Play-To-Win table. This year, there are maybe 3-4 games I really want to play from the table. The rest I either own or just don't care about I guess. Which games are they? Samarkand: Routes to Riches, Kingsburg (a little), Runewars (a little), and I can't decided about Dungeon Lords. I hear it is ok and it is not all that. I know lots of folks want to play it, but I've decided there aren't quite that many worker placement games that capture my interest.
  • So if I'm not totally engrossed in PTW games, what do I hope to play? A couple of Splotter games maybe - Greed, Incorporated and/or Indonesia. Steam and Steam Barons. I'd really like to play a big game like Descent, but I'm guessing that won't happen. And then there are the games that will for sure happen - Chicago Express, Tichu, Twilight Struggle, Combat Commander: Europe, Pitchcar, Crokinole, Wings of War (as I've already noted) and a host of little side games like Sushizock im Gockelwok and Exxtra. All I know is that normally about 15% of what we plan to do happens. This year they are having 24-3 (there is only three days) gaming, so who knows what we might fit in...

PBEM Olympics - Amun-Re Game 1

And the first game of Amun-Re is in the books. Amun-Re got moved up in the competition after we discovered it was getting pulled from SpielByWeb. We started 4 games (as any game started by a certain date could be played to completion) and took first moves in those games so that we could be assured of playing them through. In our first game, Justin and Nathan were first time players. Nathan got a pretty good overview from Steve Bauer at a Friday night session a few weeks back - it must have paid off as Nathan pulled out a second place finish in a pretty tight game. Justin missed how the pyramids scored until nearly the end of the game and had started the game with the fewest points in the first half of the game. Me? I got dang lucky. I squeaked out a 1 point win - barely scoring more points in the second round than I did the first - not a good showing. Chester never got in a rhythm nor found bonus cards that helped and brought up the rear this game. I expect his experience will help him in the coming games. I don't really care for this game and hope that this first place finish won't be followed by some 4th places. Final scores: Me-40, Nathan-39, Justin-36, Chester-34

Sunday, April 11, 2010

Combat Commander: Europe

I don't remember where I got Combat Commander: Europe, only that I got it last April for $35 (plus shipping) and I didn't actually play it until June last year. When I finally played it, I realized I had got a bargain. Not because of the price, but because it was such a good game. The game felt like I had been thrown into Saving Private Ryan - chaos. Controlled chaos to be sure, but the game does such a good job of being a story and a game. Sadly, I hadn't played it again until last week. Dion Garner called to see if I'd be interested in getting together for a little gaming. I asked if he'd be interested in playing CCE, since it had been so long since I played. He agreed and so I brought it over to his place and we got setup. He hadn't played in a couple of years, so we played the first scenario - Fat Lipki. Despite fumbling a bit through some rules, we had an interesting game. The objectives were not great and so I put my German forces into the houses near my starting point and waited for Dion's Russian to come to me. He looked to have a good numbers advantage and it was only through some good recovery rolls that I was able to frustrate his efforts. Then he made a mad dash at me and had a really bad round. I was able to get up on him by six points when time ran out.
A week later, Robert Bolan came over so I could teach him CCE. We also played Fat Lipki, but since I had only played the German side, I took the Russian this time out. Also, the first thing we drew was the 5 point #5 objective - one of the houses. This meant that instead of random skirmishes, the game was going to be mostly about #5. It only took about two turns for Robert to declare that he loved this game. Maybe that was because at the end of the turn, I rushed the house with a rifle squad and a leader and got turned away. Down almost immediately with my best leader, I scrambled to get into position to take the house. Again I rushed the house, this time with two rifle squads and luck was not with me. The battle was looking rather hopeless and my casualties piled up. I tried to get my units into position again - looking again for an advance and ambush card and hoping Robert wouldn't have one too. His Germans flanked my team and started shooting from the woods, but the Russians held and managed to get dug into some foxholes. Then they started returning fire ferociously and a few routs pushed his wounded men back. Finally the cards were right and I went for a last ditch melee. This time the Russians were victorious. A bonus card for surviving the melee brought me back to within 5 points. If time ran out, we'd be tied - and Robert had the tiebreaker card! I hoped to massacre his remaining troops when they crossed the road (I had multiple cards for using my machine guns on moving targets), but time ran out and so did my luck. The game ended in a tie, and Robert still held the initiative card.

What is There to Say? Its Ballon Cup

Well, I taught Robert Bolan how to play Ballon Cup online at Yucata.de. This game works well for mindless game play during the boring parts of the day and we've logged 9 plays since the start of April. The cards don't like me much though - I've only won 3 of our games thus far. Hopefully, the luck of the cards will reverse themselves before we get totally bored of this game.

Friday, April 09, 2010

PBEM Olympic Standings











Medal count after 3 events

Player

Gold

Silver

Bronze

Justin201

Nathan012
Charles020
Chester100

PBEM Olympics - Puerto Rico Game 4

Well, it is finally over. Chester won his first medal in style with a nice gold for Puerto Rico. The fourth and final game of PR was fairly close - we all did well getting an economic engine going and scoring points. Chester didn't score a couple of early shippings and it kept him out of first place but he had two firsts and two seconds. I manged a second, third and two forths for last place and no medal. Nathan played well this last game - well enough that he took home the silver and broke his streak of bronze medals. Justin brought up the rear this game, but his earlier first and second place finishes made up for the fact that he finished last twice too. Gratz to the medal winners. And again - I'm glad we are done with this game.

PBEM Olympics - Fearsome Floors Game 2

The second heat of Fearsome Floors completed today. Since everyone understood the game, we jumped into the advanced setup (which nobody understood). Despite the painfully long process of setting up the board, the game seemed to fly by - likely because we setup the board to put the monster right into our lap nearly immediately. Justin outran all of us to the exit and put three guys out the door before Chester or I could get our second. Nathan already had two guys out, so he managed second place. Chester got his first out well ahead of me, so I finished dead last. Again. For those keeping track, Daniel Karp didn't die, but didn't make it out either. This time, he sat right near the door only to watch Justin win the game before he could escape.

Sunday, March 28, 2010

Things of No Interest

  • Well, what's new and not interesting? I think I'll have more nickles in 2010 than ever before - mostly thanks to the PBEM Olympics. By playing a load of four game series, I'm right there at the cusp of the nickle. In many cases, I've had to play one game just to get the rules down or re-figure the game out. I've also been a lot more inclined to play a lot of my older games than I have in the past. I don't know why - probably a combination of things. I've hit the saturation point on my collection. A lot of games I see or look into are just derivative of a game I have and the crop of recent games aren't over the top interesting (the exception being Chaos in the New World which is great). I'm also enjoying getting into the potential I saw in a lot of games by getting multiple plays. The flip side of that is that there are games that didn't deserve four (let alone five) playings. Puerto Rico, I'm speaking to you.
  • Speaking of the PBEM Olympics, things are as Chester Ogborn suggested they might be - the metagame is almost as interesting as the games themselves. Thus far in our games, there is usually one guy who jumps out to a lead in the heats leaving the rest to fight for second and third. It also makes for "playing just to screw someone" moments. Sometimes you do something that screws the guy in third place instead of the leader, because you need to make sure the guy in third stays there. Sometimes you screw that guy because he screwed you in another game. Regardless, it is fun and adds a bit of unpredictability to some otherwise predictable games.
  • I really like Heroscape. I LOVE the comic hero version. It is too bad that Hasbro / WoC decided (or were forced to) take the comics off the table. It is pretty cool that the Heroscape community has so many customs that can use cheap Heroclix minis because they really are a blast to play.
  • I have WAY too many cards for A Game of Thrones LCG. Especially since I've only played it once. I finally broke down and bought a 3200 card deck box and dividers. Now, I don't have 3200 cards, but I'll load it up with all the CCG/LCG stuff I have (and maybe even Thunderstone).
  • When is a deal too good to pass up? When it is Roads and Boats + &Cetra for $115 (plus $12 shipping). I don't know if I really want/need this, but $200 worth of games for $127? Worse case scenario, I'll math trade them.
  • I swapped out all the little tiny wood bits from Through the Ages for glass stones. It is a small little parts upgrade, but the glass stones really look nice.

Putting the Hero in Heroscape

Since we had our big map already built (and since I wasn't going to take it down without getting a couple of games on it first), Ashton and I decided to get a couple more games of Heroscape in this weekend. On Saturday, we grabbed all of Ashton's comic heroes. I went with the Fantastic Three - The Thing, Mr. Fantastic, and The Human Torch (The Invisible Woman suffered a tragic "dog" episode). Ashton then chose Annihilus, Ghost Rider and with the last 50 points, he chose the Tarn Viking Warriors. Ghost Rider is pretty cool, getting to move really quickly and with some good attacks that let him go after two adjacent guys - and to top it off, he's really cool looking. Annihilus has a load of defense and pretty good attack if he doesn't move, so once he's in a spot, he is tough. The FF (FT) work best as a team, so I ran The Thing up to meet the Vikings and he took them out quickly. I then used Mr. Fantastic to pin down Annihilus while the Human Torch worked him over. Annihilus was having none of that and took out Mr. Fantastic. The Human Torch and The Thing were left facing off against The Ghost Rider who managed a couple of good attacks and took the The Thing down to one life. In a last ditch effort, The Thing pulled off a wrestling move and sent the Ghost Rider to the land of the dead.
For our game on Sunday, Ashton wanted to pick first this time. He again chose Annihilus, but then grabbed The Thing (after seeing how awesome he is) and Hawkeye. I decided to give The Thing a match with another bruiser and chose the Hulk. I also grabbed a flying ranged guy with Thanos (who also has the ability to come back after dying). With my remaining points, I chose the Mandroid. I started by running the Mandroid to the defensive marker while the Hulk and Thanos used their massive moves to cross the board and start the attacks. The Hulk flew into a rage immediately and took out poor Hawkeye. Annihilus devastated Thanos with a huge roll of 8 skulls. The Hulk took revenge on Annihilus immediately, but the damage had been done and Thanos never made it back to the board. The Hulk and The Thing then squared off for an epic battle and the Thing pulled off a win by the skin of his teeth, holding only a single life. Ashton then raced The Thing to the healing marker and with his rejuvenated hero, he hunted down the Madnroid and smashed him.

Saturday, March 27, 2010

Heroscape

Ashton has been trying to get me to play some Heroscape with him, so I set up a map for us the other night. I looked around and found a fairly complex but cool looking map and got it setup. Despite the fairly sever elevation changes, I went with a straight forward Samurai army rather than a load of flying guys. Ashton wanted to play with the new elemental guys, so neither of us took advantage of the terrain at all. As we battled back and forth, the biggest problem for me was that I didn't have the firepower to take out his Ice Elemental and despite destroying the rest of his troops, he won by pounding me with that guy.

Friday, March 26, 2010

Friday Gaming

Friday March 26, 2010 - Gamer's Inn
The day actually kicked off a little early as I taught Robert Bolan how to play GIPF. I really enjoy this one for its opportunities for clever play and the speed with which a game can be completed. Robert and I weren't playing too heavy and we simply played the basic rules so he could learn something new. I whittled him down until he had nothing left to play.
The night at the Gamer's Inn started later, with Nathan Winchester and I meeting up with Robert, Jake Troken, Matt Cullinan, and Brendan Coffee. I pulled out Power Grid and we gave the Korea map a whirl. I'm not a huge fan of this six players, but this game was ok and the plant distribution worked out alright. I started well in back, but made my surges at the right times and pushed us into step two and grabbed my end game plants early enough for the late surge. Unfortunately, I mis-played in purchasing fuel and came up short one city in the second to last round. In the final round, Matt and Jake each powered 14 cities while I was my one city back. If I had not screwed up, I think I would have won the game. As it was, Jake won with $5 in his hand to Matt's zero.

The last game of the night was one that I specifically requested from Steve Bauer, who was happy to bring it out. I had asked him to bring Amun-Re. This is the next event in our online Olympics and I wanted to get in a game before we started and Nathan wanted to get the lowdown on the rules. Steve went through the game, but then Nathan bailed out for the night. Steve still wanted to play, so he and I were joined by James Smyth and Rob Romano. For the record, I just don't enjoy this game. My biggest complaint with the game is that the cards can really favor you, or go against you. With this game being a standard Knizia tight scoring/auction game, I dislike this part of the game. The rest of the mechanics are fine and this is probably one of his best themed game, but I just don't care for the game. At any rate, I led after the first half of the game and knew I was screwed after the first turn of the second. Rob and I tied with 33, James was second with 35 and Steve killed us with his 41. In the second half, I never got a scoring card for my lands (I could have used farmers, Upper Nile, Off the River to score 3 points, but never saw a single bonus card in the second half of the game (and only 1 bonus card the whole game). Blech. The main reason we are playing this next in the PBEM Olympics is that Knizia games are getting yanked from the internet. I'll be only too glad when that game is done.

Wednesday, March 24, 2010

PBEM Olympics Standings











Medal count after 2 events

Player

Gold

Silver

Bronze

Justin200
Charles020
Nathan002
Chester000

PBEM Olympics - Mykerinos Game 4

Our last game of Mykerinos for the PBEM Olympics finished with a decent (to me) result. First let me say congratulations to Justin who nearly swept this event and now leads the competition with two gold medals. The score were such that he had clearly won the gold after three heats, so we were playing for the last two spots. I was in good position and needed to just finish ahead of Nathan (and hope Chester didn't win the last game). My turns were mostly spent making sure that Nathan wasn't scoring many points. Chester got some early positions in the museum and Nathan had nearly no spots near the end of the game, which seriously hurt his score. Nathan was able to hold of Chester and for the second game series in a row we finished: Justin-Charles-Nathan-Chester.

Bus

After a false start (because we had no real clue) Robert Bolan, Nathan Winchester, Matthew Frederick and I got in a game of Bus on Spiel By Web as a followup to our face-to-face first time game. Well, I'm not sure if anyone else benefited, but I'm as lost as I've ever been. Oh sure, I get the rules, but I still don't see this game yet. I ran out of actions a turn before everyone else and finished third (6pts and tied with Matthew). Nathan managed a clean win with his 9 points. One thing to note - Nathan started the game and won. I've heard that first player has a good advantage, and I believe it. Things are so tight in this game, that a free action like that is definitely an advantage. I think if I play it face to face, I'd argue that if the first person takes a bus in the first round, they have to pay 2 for it.

Monday, March 22, 2010

PBEM Olympics - Puerto Rico Game 3

Game 3 of the Puerto Rico series didn't go well for me. Overall, the competion tightened up as the scores were much much closer. Chester started in the first position followed by Justin and then myself, with Nathan at the rear. I went full on into the "corn" strategy. With the Hacienda by my side (and a little luck) - I had 5 corn fields pretty early in the game, which made my play pretty easy - ship every time I had the chance. Unfortunately for me, the end of the game saw me locked out of doing just that. I needed one more shipment to win and never could get it. Instead, I came in last. Justin and Chester tied at 54 points (Justin won the tie breaker and probably locked up second place here), while Nathan had 52 and I had 51.

Sunday, March 21, 2010

Game Night

March 19, 2010 - Casa de Hasegawa
Matthew Frederick and Amelia Boli dropped by for a bit of quiet gaming on Friday night. Amelia mentioned not wanting to play anything too brain-burnery, so I pulled out FITS to give a spin. I love Tetris, so FITS should be a good fit for me. The only problem being - it is similar to, but not the same. If you make a gap, you can't slide something in sideways to fill the hole. At any rate, we played the first game and Amelia and I tied with 24 points with Matthew right behind us at 21. We then played MOTS (More of The Same) - a print and play expansion which I made. This expansion really is more of the same and is pretty similar to the original. The 4th (8th) board is more brutal than the original 4th board, but otherwise these really are about the same. For MOTS, Matthew killed us with a whopping 34 points to our 24 (Amelia) and my 23.
Erik VonBurg showed up right as we finished our game of MOTS, so next we played some Heroscape. I had built a giant map, so we broke into two teams and Matthew and Erik took on Amelia and I. Erik went the Sniper route while his partner had the robo-rats and vampires. I went the Marro route and Amelia had something of an assortment of guys. Amelia and I were able to grab a load of the good glyphs, which was a huge advantage for us (especially the defensive one) - an advantage offset by getting our asses kicked to start the game. The defensive glyph allowed us to hold our own for much longer than we thought we could and the game came down to a couple of common units and one of Matthew's vampires against a solo marro unit which took as much as he could before dying out.

Thursday, March 18, 2010

PBEM Olympics - Fearsome Floors Game 1

The first heat of Fearsome Floors was completed on March 11th. Chester (as the first non-medal-ing kid) got to pick the next event and went with something lighter. We tried for one site, but I couldn't ever get registered. We ended up trying yucata.de and after a little hiccup, got started. We played the basic game with the default setup for this first round. Nathan and Justin were new to the game and didn't quite know what was in store for them. Normally this game is middle of the road for me, but for whatever reason, this game was a lot of fun this time. There was A LOT of carnage and chaos. I was channeling my inner-Sato and sacrificed a number of guys just to see a rampage by the monster. well worth coming in last. Nathan won the first round, with Justin in second. Chester had an early guy out, but lost all his guys right at the exit. It was a beautiful sight watching the monster rampage his way through the people. And for the record, Daniel Karp was the first guy to exit.

Tuesday, March 09, 2010

PBEM Olympics - Mykerinos Game 3

Our third round of Mykerinos for the PBEM Olympics finished with a less than interesting (to me) result. Chester got the first (early) brown which he felt gave him a leg up. He finished second with 43 points. The winner? The same game that said this on March 3rd, "i think i'm going to take last in this game..." That would of course be Justin, who clocked in with 48 points. Apparently, my hoarding of the yellows so that I wasn't getting screwed on pyramids wasn't much help. To be fair, my wimpy 36 points was also due to my having 4 less tiles than Justin (5 including his 5pt tile). Gah, looks like Justin will likely win the second gold of this competition without a whole lot of effort. After a good finish last game, Nathan came in with only 31 points this time. I don't know. This game is ok, but I just don't grok it. I'm dropping its rating as I just don't think I'll get it played too much after this event.

PBEM Olympics - Puerto Rico Game 2

Well, Chester is definitely making up for any ass kicking he took in Samurai. Another game in the books. The second game of Puerto Rico went pretty quickly this time around. As in the first game, I struggled to make any money and it hurt a lot. Chester didn't just beat us, he spit on us as he lapped us. He scored a mighty 76 while Nathan and I each had a respectable 48 (I won the tie there). Justin brought up the rear with 40. There doesn't seem to be much chance at overtaking Chester here, so I think the three of us (tied at 2 pts each so far) are playing a two-game race for silver and bronze.

Monday, March 08, 2010

Game Night

Friday March 5, 2010 - Gamer's Inn.
Time to do a little catching up. This evening started out with my teaching Nathan Winchester how to play Hey! That's My Fish!. This isn't the greatest game in the world, but it is fast and more importantly, it is a game we'll likely get to eventually in our PBEM Olympics. I just wasn't seeing the game very well and it really didn't take very long to see that I was making a lot of mistakes and Nathan was going to clean up on me. At any rate, it was a good starter and while we finished, a number of other players arrived.
We were expecting Liz and Matt Longieliere anytime and we had a good number of folks, so I suggested another quick and light game - Incan Gold (which the Gamer's Inn has a player's copy of. Joining Nathan and I were: Matthew Frederick, Amelia Boli, Dion Garner, Robert Bolan, Noah Antwiller, and newcomber Mike McCarthy. The first round saw Robert and Dion bail out early. A couple of us bolted later and left Noah to gather a huge windfall. The next round Noah was able to bolt with an artifact and some gems and somehow, the next two turns had nearly immediate ends with disaster cards coming fast and furious. It was no surprise Noah won this game (and yet I missed recording his score). The final scores - Mike McCarthy: 8, Nathan: 11, Robert: 8, me: 14, Dion: 22, Matthew: 7, Amelia: 11, Noah ?
After our adventures in pyramids, Nathan, Noah, Mike and I settled down into a game of Steam (basic rules). I wasn't excited about trying to teach Steam from scratch, but it turned out Mike had played Railroad Tycoon, so teaching this to Nathan (Age of Steam player) and Mike was easy. As we started the game, I felt like I was half asleep - I made at least two or three HUGE mistakes. If we had been playing Age of Steam I'm sure I'd have gone belly up. In some ways it is disappointing that this version of the game allowed me to stay in the game. That I was not in dire straights and in fact made a run to the win at the end of the game says something about the overly forgiving nature of Steam. Despite making some large end game deliveries, Noah had an abundance of short routes on the board and I couldn't quite catch him. Final scores -
Noah: 50, me: 48 , Mike: 47, Nathan: 42. Now, I still think there are good things about Steam, but the money is just too easy. If I had made one less mistake, I'd have easily won a game where I was sure I was dead. Again, if this had been AoS, I would have been. I know not everyone appreciates the brutality of the game, but I really do. I appreciate the action tiles (taking out the need for the auction) and the goods for production and urbanization, but I think the split VPs and income track make things way too easy on you for cash.
After Steam, things mixed up a bit and Matthew joined Nathan, Robert and I for a game of Bus. We went through the rules and settled in for a playing that was simply brutal. I had brought this out to get a handle on playing this with Nathan. This is a game that has an online implementation that both of our PBEM Olympic opponents are familiar with and we wanted to familiarize ourselves with the game. As I said already, the game was brutal. We found ourselves playing a cutthroat game of chicken and decimated each other's stockpile of actions. If you have no clue what I refer to, then you probably haven't read the rules. At least, you didn't MIS-READ them like I did. Really, the rules are pretty simple. The complicated part of the rules are in laying the lines, and we got that part. But we mis-understood that the person(s) choosing the lines actions and new building actions first get the good number of actions - they just do them in reverse order. We thought that you placed in reverse order and GOT THE BENEFIT in reverse. Thus we figured that the first person to take place lines would get screwed by people placing after them. We also didn't realize that the board starts with 4 passengers sitting in the middle of the streets (probably since that rule isn't in the setup - its in the middle of the rules). Combine those small gaffs with a group that had no clue on building placement and you ended up with a game where passengers weren't going anywhere and a group of players running out of actions from being screwed by the other players. At any rate, the game came to a close with Nathan scoring late in the game to win the tie breaker over Robert. Now that we have it figured out, I'm interested to see how the game actually plays!
The four of us finished the night by playing a quick game of Undercut. Robert grabbed a couple of quick scores, followed by Matthew. Nathan and I scored once each for a couple of low scores, then held out for the rest of the game until Robert imploded. Nathan's lone 2pts made for an easy win for him.

Thursday, March 04, 2010

Bye Samurai

Yesterday, MaBiWeb had to say goodbye to Samurai. Knizia pulled the plug on playing for free (apparently he has licensed the game to an iPhone/iPad development team). That sucks as I really REALLY like this game, but I certainly understand - no point in making an application to play on the phone and expect folks to pay you for it when you can play for free on the same device you are targeting. That still sucks. I'm glad our olympics did Samurai first (we had no clue this was coming). Hopefully the plug won't be getting pulled on any more Knizia games in the near future. At any rate, here are my Samurai stats from my games played on MaBi.
Game2 players3 players4 players5 playersTotal
playedwinsplayedwinsplayedwinsplayedwinsplayedwins
Samurai2921 (72%)2112 (57%)195 (26%)-- 6938 (55%)

Tuesday, March 02, 2010

PBEM Olympics - Mykerinos Game 2

The second game of Mykerinos for the PBEM Olympics is in the bag and the results? Much closer. Justin: 41, Nathan: 41, Charles: 40, Chester: 38. I think Chester has about given up on this one having posted two losses now. Of course, he's getting better and I suspect this one will be close unless the third game is Justin's. The points work out that the gold is still up for grabs between Nathan, Justin and I (though I suspect any gold I get here will be luck more than anything). This was something of an odd game in that there was one Mr. Brown in the first round, and one in the second. The absence of his power in the early game spread out the points I think. Chester had a lot of cubes each round, but he didn't nab a bunch of old ladies nor red guys with which to use all his cubes. in the first couple of rounds. He made a valiant attempt, but Justin's DOUBLE RAINBOW was too much. Nathan made a huge point swing at the end of the game and the two of them tied for the game.

Saturday, February 27, 2010

Game Night

This evening's game plan didn't quite go as expected. The original plan was to play a quick two player game of Starcraft: The Board Game at my place with Robert Bolan and I. Robert ended up having to move some stuff, and unexpectedly, Nathan Winchester and Matt Longieliere were available, so they popped in and we played 3-players. We random picked factions with Matt as the Protos (yellow), Nathan the Terrans (red), and myself as the Zerg (green). It has been a while since I've played and so of course I had at least one turn where I did my orders backwards. Not only that, I forgot what color I was when looking at the scoring track, so I thought i was winning. As it turned out, the end game came on pretty quickly and I was not in position to win like I hoped. Both Nathan and I had our sudden death victory conditions, but he was leading in the point standing. Oh well - next time.
After we finished, we waffled about trying to decide what to do. It was getting late and sounded like there were a load of folks at the Gamer's Inn, but I just wasn't up for heading over there and waiting forever to start playing something, so Matt Nathan and I mulled over my collection a bit and eventually settled on Java. I really enjoy this game from the Mask Trilogy - the spatial game and the puzzle solving aspects are really fun to me. I jumped out to a big early lead with the water (which Nathan and Matt overlooked as being huge point opportunities until I scored a bunch) but Matt and Nathan made up for that with private palace festivals. I saw my chance near the end of the game to end the game and score first, so I took advantage of that, but didn't get out far enough in front - Nathan and I end up tied.
So, I got to play two good games I haven't seen in a while, but I didn't get to head to the Inn to catch up with some old friends who were in town. Luckily for me, they will be moving to Mesa soon enough.

Monday, February 22, 2010

PBEM Olympics - Puerto Rico Game 1

Another game in the books. Yes, we finally finished the first heat of Puerto Rico. For the record - I suck at this game. I finished dead last, in large part from a failure to generate any kind of income to start the game. I had far too many rounds where I passed builds from lack of funds. Chester won with a massive 65 pts. He shipped early and often. Justin was in second with his 54 pts. Justin thought he had no chance, but his 24 pts in buildings + 14 bonus brought him up a lot. Nathan was in third at 49 points and I was no where in the building with 39 pts (no bonus pts). Even if I had got my bonus building set with a worker, I was only going to nab another 7 points. I need a serious comeback in game two to even have a chance at a medal.

Saturday, February 20, 2010

Uchinoke Islands

After all my recent games of Samurai, I found some of the alternate maps that I had looked at at one time or another and finally spent a little bit finishing one. This map is one of the alternate maps that came with the Klear games version of Samurai. I had to add in the markers for 1-2-3 cities on the map and add a title, but otherwise pretty much just re-sized the images and put them all together. The map, once correctly scaled to the normal playing pieces comes out around 20"x24". Now I'll just have to get this printed. The internet printer I've used before requires that you purchase 2 prints, so I'll probably have to work up another one of the alternate maps as well. Then I'll just need to find something appropriate to mount them on.

PBEM Olypic Standings











Medal count after 1 event

Player

Gold

Silver

Bronze

Justin1

Charles
1

Nathan

1
Chester


PBEM Olympics - Samurai Game 4

The last of four games of Samurai on MaBiWeb finished today. In this game, Nathan (green) needed to win and have Chester finish last in order for him to medal at all. Justin (blue) and I needed to ensure Chester (yellow) didn't win while beating each other out to get gold. Nathan and I began with pieces on Edo (3-spot) while Justin went to the southern island and Chester a bit to the northern island. I used a lot of power pieces early in an attempt to try and limit Justin to almost only rice pieces. Nathan was kicking ass, while the rest of us looked to be pushing equally forward. In fact, it was my concern that Chester was going to storm back at the end that was my own undoing. I counted up the pieces and setup the board such that Nathan would have to end the game (he'd win, Chester would be last). Unfortunately, I made a major mistake and Justin beat me out for second place. By no means will I claim that Justin's Gold Medal for the Samurai event was due to my poor play - he played really well the whole set of games. I looked back later and I'm pretty sure now that I couldn't have prevented Justin beating me. I just didn't have the right pieces I needed at the end of the game. Congratulations to Justin for the gold medal.

Wednesday, February 17, 2010

PBEM Olympics - Mykerinos Game 1

After finishing our first game of Mykerinos for the PBEM Olympics, a couple of things became apparent:
  • Justin is going to kick our asses
  • I don't really care for the game. I don't hate it, but I struggle to wrap my head around it or something. I seem to do ok at times, and other times, I really suck.
  • Chester doesn't seem to care for the game.
I looked at the 4-player records for the players. Justin (including this game) has won 6 of 8 games on MaBiWeb. I don't think any of us have a load of experience with this game except Justin. Maybe we're pouring our energy into Samurai, but this one lacks the same tension that our other series has acquired.
At any rate, Justin did indeed win the game with a final score of - Justin: 48, Charles: 46, Nathan: 34, Chester: 31. Going into the last round, it was apparent to me that I had no ability to keep Justin from scoring points, nor any ability to collect more than he was going to be able to. In my head, I think I had him scoring more than he actually finished with, but it doesn't matter - a win is a win.

LotR - TC:DE

After finishing his homework the other day, my son asked me to teach him a new game. I looked around and realized I had just the thing. Lord of the Rings - The Confrontation: Deluxe Edition. This is one I managed to finally snag in a trade a little while back, but hadn't even gone so far as to read the rules on. At any rate, I pulled it out, scanned the rules and set about explaining how to play. Luckily, the rules are pretty straight forward - move forward. Attacks are like Stratego, but with a twist - you also play a card from your hand. Most have more numbers, but some let you play a card you've already played or some such. In addition, each piece has text that allows you to win over another or break a rule. Ashton took the forces of Sauron, whilst I took on the Fellowship and attempted to return the One Ring to Mt. Doom. I apparently make a bad Frodo, as Ashton came out with the victory. This is a Knizia game and after playing, I can see where a few plays to get a feel for all the pieces will not make the game stale, but rather will bring the game to life. My son has apparently taken a shine to the game as well, as he has already asked for us to play again after school tomorrow.

PBEM Olympics - Samurai Game 3

The third game (of four) of Samurai on MaBiWeb finished today. This game saw Nathan (green) take his turn getting abused. With Chester (yellow) in the back of the standings and following me in the turn order, I did what I could to feed ideal setups for stealing pieces from Justin (blue). I also managed to really hurt Nathan three turns in a row and he only squeaked out four pieces by the end of the game. We had a situation near the start of the game where it looked like Chester and I might tie all three of the pieces in Edo, which would have made for a very tense sudden-death game. It didn't come to pass though. So now we are on to the final game and things should really heat up. This game saw us finish - 1st: Chester, 2nd: Charles, 3rd: Justin, 4th: Nathan. With this, the standing through 3 games are: 6pts: Charles and Justin, 4pts: Chester, 2pt: Nathan. This means that Nathan needs to outright win the last game while putting Chester into 4th for Nathan to medal at all. Justin and I will be battling for position, as the one that finishes ahead of the other should win the gold - unless Chester wins the game and Justin and I finish 3rd and 4th, since he wins the tie breaker. So basically, we all have a pretty vested interest in beating up on Chester.

Sunday, February 14, 2010

Oh the Horror

I was reading about Jason Maxwell's adventures in solo Arkham Horror, so I had some time today and thought I'd give it another solo whirl. I went with three investigators (at random): Monterey Jack (aka The Archaeologist), Vincent Lee (aka The Doctor), and Gloria Goldberg (aka The Author). The town of Arkham and was pitted against Ithaqua. Well, with an inexperienced player, some bad dice, and a bad card draw, the town and its inhabitants never had a chance. Five rounds in and I hadn't closed a gate, hadn't had a gate collision (so the doom track and gates were at 5), and my best shot at closing a gate had gone up in flames when Gloria tried and tried to kill a horror in another dimension and couldn't roll 3 passes on 8 dice. My 6th round card was one that put 5 monster on the card and one new one each round. When it got to 8, the terror track shot to 10 and I just never had a chance after that. Now, I've never played this with a group, but the thing that seems to take the longest to me is simply the setup of the game. I can get through monster movement and such pretty quickly, I'm not sure what all the fuss is. Even if I was doing it for the group, it isn't a big deal. No, the real problem with this game is that it gives me a similar feel to Pandemic while being 8x more fiddly. In all fairness, AH oozes with theme. Ah well. I'll probably keep pulling it out on occasion, but it still is just so-so.

Monday, February 08, 2010

PBEM Olympics - Samurai Game 2

The second game of Samurai on MaBiWeb finished today. This game saw Chester (yellow) get brutalized. It always feels like one person gets the short end of the stick and it was Chester this time around. Nathan (green) and Justin (blue) took a couple of turns in the mid-game stealing everything in sight. I was positioned slightly out of the path of the storm and was just trying not to get screwed like in the first game. As the game winded down, I was worried that I was not going to be able to secure a majority - it looked a lot like Justin or Nathan were going to tie my two strong suits - hats and rice. Fortunately for me, Justin never got his swap tile until it was too late (ie - it was his last tile drawn). Nathan was able to end the game, choosing to let me win rather than give Justin a huge two-firsts in two games. I somehow ended up with 12 totems (two majorities no less). 1st: Charles, 2nd: Justin, 3rd: Chester, 4th: Nathan.

Sunday, February 07, 2010

Airships

My son asked to play something today and opted for a game we've tried before - Airships. This little dice game works well for the two of us - he can handled the limited math and seems to understand the scoring system surprisingly well. I had to glance through the rules to get myself back to understanding the system again, but once that was in place, we were racing to improve our Zeppelin building empire. Ashton managed to get a couple of good cards with victory points on them early on. I pointed out that he had only a single red dice to use most of the game, but despite that, he was doing well and kept scoring Zeppelin cards. I was trying to keep up, but in the end, he won by a good margin 21-15. This is another game that I may have to tote along to the Geekway - I think we'll have a couple of games we play that need a side game ;)

Game Night

I had some friends over to my place to play a few games on Friday night. Nathan Winchester, Matt Longiliere, and Robert Bolan were the first to arrive, and so I pulled out Buried Treasure for us to play while we waited for the rest of the players to arrive. Buried Treasure is a little Sid Sackson card game. Where each round the person with the most (and second most) cards in each of the four colors scores points. The amount of points are randomly determined each round, making some colors vastly more valuable than others. One twist - if you tie for the lead, neither you nor your other tie-er can vie for points, thus making the next person in line the winner of the points. In the basics game, you simply take turns taking cards from the various piles and then add up the points. In the advanced version, each person has a small set of cards they can play rather than drawing. We played two games - one basic and one advanced and I managed to sneak out wins in both!
By the time we finished, Liz Longiliere, Matthew Frederick and Amelia Boli had arrived. Matt L joined the newcombers to teach/play Dungeon Lords. Nathan Robert and I pulled out Khronos to give it a go (hopefully by playing the rules correctly). I continued my winning streak with a hugely lucky streak of cards - every single hand of cards I had was awesome. I won 53 to 30 (Nathan) to 14 (Robert) thanks to the great cards. I still like this game and am starting to see how to play it. With three players, most of the action takes place in the first two boards. With four players I can see where the action moves to the later stages. Though I don't know that this will see a ton of continued play, it is still a decent game and not a terribly long one - and still has interesting decisions and play.
Next up, Nathan wanted to play a little Samurai (which Robert really wanted to learn), so I pulled this and Sushizock im Gockelwok for us to play. Yes, two games. Sushizock is fairly light and good filler while the other players take their turns in other games. Robert being new to Samurai meant he had no chance at all against Nathan and I (this is the most played game I tracked on the BGG). This also meant that when Robert attacked the pieces I was going after and not so much on Nathan, that I was going to have a hard time beating Nathan. In the end, Nathan and I each had a majority, and the same number of other pieces - however, Nathan had a single piece more than I did overall, and thus got the win. As consolation, Robert won two games of Sushizock while learning Samurai.
We finished the night by playing a game of Thunderstone. Our setup had us with the Thief, Fighter-Thief, Fighter-Cleric, and Fighter (outland guys). The monsters were Humanoid, Undead-Doom, and Doomknights. In our village, we had only one weapon and one major spell - fireball. The rest of the deck was pretty meh. Though we seemed to be fighting against the fact that none of us could see (ie we had very little to no light in our decks), we had a load of attacks that pretty much let us past this obstacle. When we finished, Nathan had slain the most and most worthwhile monsters (38 points), I was nearby with 33, and Robert at the back with 13. Though a pain (the same as Dominion) to setup and put away, I still like this a little better. The theme just seems better to me. Even with an uninteresting setup like we had, it was no worse than Dominion. When you get a fun or interesting set of cards, the game gets even better. In our case, the monsters were of a similar type and taken out with the fighter types and cleric-fighter easily enough. If there had been some magic types, it might have changed the dynamic a lot as you'd have to ready your deck for either.

Saturday, February 06, 2010

PBEM Olympics - Samurai Game 1

The first event to get started this year was Samurai on MaBiWeb. This was a really interesting game - not in the general play of it, but in the way the game finished. Typically in a 4-player game, one of the players gets screwed the whole time. Apparently, this was my game to be the guy being bent over. As the game neared the end, I realized I had ZERO chance of being anything but the biggest loser. Thus, I positioned the game such that Justin (blue) would win the game (I was going with the assumption that Chester (yellow) was going to be the harder player to beat of the two of them and didn't want to give him a leg up in the points). What happened next, I hadn't planned at all. We decided that the positioning for the game would be based on: After determining the winner, the next place would be determined using the normal scoring rules for Samurai, but simply taking the winner and their pieces out of consideration. Thus, after awarding first place to Justin - Nathan (green), who didn't originally have a majority, suddenly had a majority and beat Chester out for second place. When it came down to Chester and I - I suddenly had a majority in rice. When the other pieces were counted, I had more and thus placed third. Chester, who had played a good game and looked likely to win a turn or two earlier, suddenly found himself in forth place. An odd twist of events. Now, I'm not smart enough to play this game for that kind of positioning, but I'm guessing the next couple of games should be pretty interesting.

PBEM Olympics

After a recent online game of Samurai, Chester Ogborn had an idea for a PBEM Olympics. Together with Nathan Winchester, and Justin Easley we are going to play a series of different PBEM games. Chester compiled quite the list of games from various sites (a good number of which none of us have ever tried). The plan is to play 4 games of each game, awarding points and then a medal after each game series. The Olympics then start to take on something of its own meta game, since if one person starts to pull away in any one event/game, the other players are likely to make choices in other games to simply hurt their overall standing. I imagine this will be going on for a long time :)

Monday, February 01, 2010

Game Night

Friday Jan 29, 2010 - Gamer's Inn
This particular game night at the Gamer's Inn was Robert Bolan's first night sitting down with us. Robert is one of my co-workers who I convinced to come out to join us. In addition, Nathan Winchester and Matt Longieliere and his wife Liz Longieliere were present. We started the night out with a little Ticket to Ride. We simply played the base game, as I realized my 1910 cards were at home. However I did bring my Mayday Deluxe Train set, so we all played with the wooden trains in stead of plastic. Whooooo whooooo! The game chugged along at a steady pace, with the only thing of note was Matt taking tickets early and often. Myself, I ended up connecting San Francisco to LA to New york and Atlanta. I took a couple more tickets, but mostly started throwing out sets of cards to extend the length of my line. When we finally added it all up, I felt like I was in pretty good shape - all my tickets were done (and I had some good ones), I beat out Nathan by a couple of trains for the longest line, but ended up in a tie with Matt. As it turns out, the tiebreaker is number of tickets. It looked like Matt had about half the deck of tickets, so he easily won that tie breaker.
Next up I pulled out Age of Empires III.This is a game I always really enjoy, but don't play half as much as I should. I ended up last in the turn order to start the game and didn't have much in the way of options, so I grabbed a number of specialists and loaded up the discovery section. I also purchased a capital building to give me an extra colonist a turn. In the next round I sent a number of guys to the new world and did a discovery. By this time, Matt had cornered the ships and goods (he had a merchant or captain each turn) and was not letting anyone else in on his action. Liz had a captain in the discovery box each round and thus it looked like she'd be my main competition for discoveries. Nathan didn't seem to settle on a particular strategy and when he committed to making some discoveries, had a run of bad luck losing to the natives three times. Robert also didn't quite settle on a strategy until the end of the game when it was to little too late. I dove head first into sending a bazillion folks over to the new world using the missionaries and the Cathedral (making each missionary worth three colonists). I was a bit worried about Matt and all the goods and ships he had, but his devotion to that as nearly his only victory point engine was his undoing. Robert sent soldiers over to the new world to thin me out, but it wasn't until the last two rounds he was able to start his ethnic cleansing. By that time, I had a good lead in points and enough people that I was able to weather most of his efforts. I was fairly certain that I had screwed myself in round three of the game, so was surprised I won. In the third round I had the chance to buy the capital giving me an immediate $20 - I also had a chance to place a guy to give me two buildings. Instead, I placed my last worker in discoveries and built a different building. What I realized right after I did it was that I needed to go with my original plan so that I'd have the extra cash to purchase a capital right away at the start of the second age. Instead, I headed into round four with $4 (not the $14 I needed). I was so frustrated that I was playing so poorly, but stuck with it and did well enough to win. Sometimes you just need a little stick-with-it-ness. Final scores were: me 87, Matt 72, Liz 71, Nathan 68, Robert 42
We ended the night by playing a little Frank's Zoo. It has been forever since I've played this (I looked it up and it has been nearly three years since I've played this little gem). Everyone else was new to the game, so I went over how the game works and we began. For the entire game, Matt was able to always be in the right place at the right time - not only going out first, but grabbing those stacks of cards loaded with lions and hedgehogs. It took about 4 hands for Matt to win the game and nobody else was even close.