Monday, November 05, 2007

Opps, I Did It Again.

I started another project. I am the king of getting started. Please don't ask how many things I start and don't finish. Maybe that's why I like blogging - there really isn't an end. Ok, so after playing Descent, I thought to myself - "self, those figures would look way cooler with a bit of paint". So yes, I started painting. Just the beastmen for now. I spray painted them a base brown. I've added gray/white hair to the normal and red/orange to the master versions (to keep something of a "red" theme to those pieces). So far, so good. I need to probably hit the orange hair again, then do the loin clothes. Then I'll do the bands on their legs/feet, and maybe the little doll on their waist. Finally we'll end with a quick black wash and be done. At that point, I'll likely never finish the rest of the set ;) The painting thing is something from my youth I've never been able to shake, but with the internet, there are lots of hints on painting that makes this much easier. Plus, I'm just not anal about it like I used to be. After looking at the Heroscape figures, I realize that they can be a bit sloppy and not matter. Winter is coming, so maybe I'll get more done.
Maybe I'll finish all the other projects I have lined up: Atolla and all the other print and play stuff I need to do. Then, to top it off, I found a back issue of HS Codex that shows how to make really cool custom bridges for HS. Man, I really want to make some.

Sunday, November 04, 2007

AZ Gamers Tikal

Just finished a game of Tikal on spielbyweb.com with Matthew Frederick, Jason Maxwell and Dion Garner. Jason had only played once before and not the auction variant, and it had been forever since Matthew had played (not sure if he played auction variant either). The bidding got a bit out of control early on and Matthew took himself out of contention fairly early. I capped a 10 and 7 in the early mid-game and rode that to a comfortable win. Don't put too much into that given the inexperience. I'm going to see if these guys want to go again, and I'm sure that things will be much tighter. Final scores: Matthew 59, Dion 85, Jason 90, Charles 106

Saturday, November 03, 2007

Game Night

Friday Nov. 2, 2007
This was Mike Garrett's birthday and he had wanted to get together at his place for some games. I had suggested Descent, knowing that everyone had wanted to try this out, and he agreed. Unfortunately, once it came Friday night, only his friend Dave from Lincoln was able to join us, but we plowed forward anyway. Knowing that we might only have 3 players, I brought along my copy of San Marco just in case, and Mike suggested we start with that, so we did. Dave had not played before which probably helped me to win by a good margin. Mike got killed for the second time in a row, which just seems to fuel his enthusiasm for the game.
Next we unpacked Descent. This is an interesting dungeon crawl that, like a lot of Fantasy Flight games, takes a playing or two to get through the rules and bits. If you stick with it, you are usually reward with a fun experience. This night, I played Overlord to Mike and Dave and lead them through an adventure that I had downloaded of the internet - Betrayal of Ismondor. This particular adventure has a good amount of self deprecating humor and tongue in cheek dialog. It got the prescribed laughs and WTF's as I started to read, as I had not warned the guys ahead of time what was in store for them. The first encounter looked to be daunting, but they worked through it in good order and though I had initially played it conservatively on them, I started really trying to hammer them after they danced through the first area. Dave's character had an ability that cost me extra threat tokens and some of the monsters I spawned initially were not so tough, making for a fairly easy time for the heroes. Too bad for them that the first treasure really sucked. As they started the next area, the started getting in slight trouble. The trouble really happened when I was able to spawn two sorcerers - which seemed to be a bit overpowered relative to the cost, but I made due ;) Unfortunately for our heroes, the sorcerers proved to be too tough and one bad round by Mike let me make my second kill of the night. Had they been able to finish the second area, things would have dramatically gone the other way. Oh well, maybe next time.
Being that we now had time for one more game, we decided to finish with another playing of San Marco. This time things were not going well for me. I was banished off the board a lot, and Dave shot way out in front. Going into the last round, I was a good 20+ points behind Mike and Dave, who were within 2 pts of each other. I must have done a super job dividing things up, because I came from way back to end up winning in the final scoring. It helped that Dave missed a chance to score 8 pts near then end and that probably cost him the win. It also helped me that I had the final banishment of the game and needed a two or three to benefit. I rolled a two. So there is a small amount of luck in the game, but as long as nobody spends all night agonizing over the choices, it really plays in about an hour and is well worth it.

Tuesday, October 30, 2007

Tikal - The end.

And there it is. I finished in second place a mere 40 pts behind the winner. My gut tells me that the other two players were not very experienced due to their actions (or inaction in this case) that allowed black to run away as far as they did. I'm as much to blame as well. I failed to notice the crazy advantageous setup black had on the left edge of the board until it was too late. By then, the others had already given up on stopping black and we simply raced to second. Black scored an obscene 50 pts in the last round, a good twenty-ish more than any of us...

Wednesday, October 24, 2007

Math Trades Again

The Thanksgiving Math Trade has started. I believe the idea is that folks will get the results by Thanksgiving time. Anyway, I did my part and loaded the list with crap:
  • Nexus Ops + dice tower
  • Heroscape Jandar flagbearer
  • Sunken City
  • I'm the Boss
  • ChiZo Rising
  • Ivanhoe
    The only interesting part of this math trade is that you are supposed to list "non-game" things as items or sweeteners only for every 5 games you list (or as one person already pointed out - 5 games you are going to submit a blank want list for so that you could list your geekgold). I'd be really surprised if I trade more than one of the above.
  • Monday, October 22, 2007

    Heroscape


    I finally inventoried my Heroscape collection. I got a bit tired of not being able to remember what things I have and which things I still need. The result? I have a lot of stuff. With the exception of the three promo figures and three of the blisters from wave 6, I have nearly one of everything that has come out through wave 7. I have doubles of the base set, the ice set, the forest, and some random doubles of the blisters from different waves (Romans, grut orcs, minute men, snipers & vipers). I finally saw the new Marro base set at Walmart, but didn't feel like dropping $40 for it quite yet. Also coming out sometime in 2008 is the jungle expansions. Gah! Too much stuff!! I even had to get a bigger tub to hold it all. And then, I discovered the best thing to do was put the terrain in the big tub, and the trees and icebergs and such in the other. What a pain.
    UPDATE: I saw a flag bearer at Toys R Us today and snagged it. They had two of the same (Jandar). I would have bought another set if they had had it.

    Tikal Analysis part V


    Wow, the last round seemed to go by pretty quickly. I'm convinced that I'm out of the game. Black has a 5 pt lead on me and has pretty good position. As you can see from the board, a new volcano just came out. So, I need to bid to get the volcano in front of black. That means putting myself even farther down. If beige wants to outbid black, then great, I score second. I just need to score in front of black. But regardless, I think my position on the board is such that second place might be as close as I can get (even that is no sure thing). One nice thing - I had two pairs of masks. Another player discovered the third match to one of the pair, so I went to discover a treasure thinking I'll trade for the match. And what happens? I discovered the other third treasure. So now I have 3 of one and 2 of the other. I need one more treasure to trade and I'll have a pair of triplets. That helps my score, but I don't think it helps enough...

    Sunday, October 21, 2007

    Oh Hell!

    My aunt and uncle were in town over the weekend, so after a nice dinner out, we sat down for a bit to play some cards. The game played was Oh Hell!. Oh Hell is a trick taking game played with a standard deck of cards. You deal out an even number of cards (in our case 10) to start and bid on how many tricks you are going to take - the stinger being that the dealer cannot bid an amount that will equal the number of tricks in play - thus at least one person each round will fail to make their bid. Now, the last time we played, my dad harassed my mother about hosing whoever followed her. Because I felt a little bad for her, I sat to her left on this night. It was me, Bruce Peterson, Steve Hasegaw, Linda Peterson, then Cathy Hasegawa. In the first game, Linda took a little bit to get in the groove and fell well back, but my uncle cleaned up. We played again, and this time I won by a good margin (which stopped my dad from picking on my mother for a bit). Our last game of the night saw Linda making all her bids for the win.
    Oh Hell is a decent game, but there are a lot of variants out there - Canyon, Rage, Wizard, etc. that I'd rather play with gamers. This on is still a good for the family though.

    Saturday, October 20, 2007

    Plans for the rest of the year

    While it might be a bit silly and premature to try and "plan out" the rest of the year, I realized that we are getting closer to the end of 2007 and there are still a load of games that need to be played ;).
    So, looking at the calendar, I think maybe 6 more game sessions (maybe more, but 6 is probably reasonable, considering the holiday impact on schedules and such). So, here is a short list of games that I'd really like to get in before the year ends.
  • A Game of Thrones: Storm of Swords 4-player. A bit shorter and just as interesting as the "original" game.
  • Age of Steam. I'd like to get a map played that I haven't tried yet, but at the same time I don't want to introduce an alternate map to players that are new to the game...
  • Torres. This is such a good game, I can't believe I have so few plays of it.
  • Die Macher. Still need to get the king daddy of euro-games to the table.
  • Shogun. The stupid tower keeps calling to me...
  • Nexus Ops. It might be that I grew up playing Risk and Axis and Allies - whatever, I get this itch for a dice and combat and conquest periodically.

    Ok, so I just re-read that list and realize, that the above games probably take up most of 6 sessions, especially as there will be rules teaching and new players (and add in extra time for Justin Easley and his AP ;) ). There are still more games I'd like to play - Descent, Age of Empires, Imperial, Mare Norstrum, Battlelore, etc. Maybe I can find a long Saturday somewhere in there to try and work in a chunk of games.
  • Game Night

    Friday Oct. 19, 2007
    My wife and her friend took our oldest children out for the evening, leaving me to watch our youngest. After seeing them into bed with a story, I sat down with Mike Garrett and Justin Easley for a bit of gaming. We were deciding between Age of Steam vs a couple of other games, and decided to skip Age of Steam with only three players (Mike didn't seem to care for it with three). We started the night with High Society, a Knizia filler that for some reason I had never tried before. Mike explained it and off we went. In the end, Justin ended up having spent too much cash, and my -5 put me too far behind Mike, despite his having the IRS audit (1/2). Next, I introduced the two of them to San Marco. This is a great game that doesn't come out much since it really shines with only three players. Its a pretty straight forward area control game, where the actions for each turn are determined by a hand of cards. The trick is that the cards are divided by one player, and the other players get to pick which of the cards they want to use first. It makes for some delicious decision making. Finally, we ended the night with a game I've been wanting to play again since I was first introduced to it - Vinci. My buddy Matthew Frederick once said this is a great game while you are playing it, but the ending sucks. He was quite accurate about this, so I wanted tot try out the variable ending rules (roll a die to randomly determine the end of the game). Of course, as soon as Mike hit 120 pts, we start rolling and ended the game. At that point, I could only get within three points of Mike, whose civ had just started its downward spiral. Another turn and Mike might have been out of the game. C'est la vie.

    Friday, October 19, 2007

    Tikal part IV


    So here we are at the start of round 5. This last round included scoring, which put me in third place, down a single point to jendi and a couple more back of the leader cpsof95 (black). I capped a temple at 6 to ensure myself some pts for the rest of the game and was able to grab a couple of points that black was wrapping up. In this next round, I really need to go before black so I can dig a couple more layers up and then cap one of the many temples he's locking down. I wish red would lock down that seven so that black and beige can't score any off it. Otherwise, this round looks to be pretty uninteresting.

    Thursday, October 18, 2007

    More Printing

    I'm going in the wrong direction. I have this package of cardstock, and its like I can't NOT print something if I have it. Anyway, added a couple more printouts to my list of things to mount and cut.

  • Space Junkyard. There are actually two versions of this, the second being a revised version with nicer graphics. I choose this one of course.
  • Triumvirate - the official 3-player expansion for Mare Nostrum.

    I also need to mention - double sided stuff is a pain in the arse. I think I've got an ok solution, but its still a pain to do.

    Also of some minor note. I've been trying to find some textured papers to print on. I found a "sketch" pad of specialized artist's paper (I forget the exact type). The have different types for inks, charcoals, watercolors, etc. At any rate, this paper's texture is very similar to the the linen finish that some game boards have (The Game of Thrones boards are good examples). The color laser printer has trouble with paper that is too thick, so I printed out some stuff on my wife's inkjet printer (her printer handles larger papers that mine does not). As was typical, the end results appeared to be "muted", but after a spray of Krylon crystal clear, they are nearly as bright as the laser printed version (though more effort of course). I now need to finish the work and see if the end result was worth the effort and increase costs. If so, I might try to do Mike Doyle's PR-II set this way.
  • Sunday, October 14, 2007

    Why Do I Collect?

    A gamer blogged about collecting and buying and the obsession many of us have with this hobby. So here's my response to why.

    Why do I collect boardgames and why do I feel the urge to buy and trade them all the time? First - I like to play games. I like the problem solving exercise I get. I also like the competition aspect. Though I enjoy sports and athletics, I'm not a natural gifted athlete in any way, so mental gymnastics have been the only thing I can effectively be competitive at (this might be why I also like golf competitions, since its usually done by handicap). And I like the social aspect. I like sitting around talking and BS'ing about anything. The game is an activity itself, but it also allows for other things to happen simultaneously.
    Yeah, so what does that have to do with owning a bazillion (201 and counting) games? When I first started playing, I never imagined I'd own 20 games. But what I found was, if I really liked a game, I wanted to have it around in case I wasn't playing with my friends that owned the game. I also wanted it, in case I wanted to play and they hadn't brought it out to game night. And so, my collection grew. At one point, I started grabbing anything that sounded good or was cheap. I realized I was starting to just horde and started trading most of those games away. My collection is now comfortable. Which is not to say that I won't be getting more games. It just means I like where my collection is currently at. I don't feel like I have any glaring "holes". I have games that are good for just about any number of people 2-8+. I have strategy games, war-ish games, card games, race games, abstracts, ameri-trash games, euro-snot games, filler games, thematic games, gamer games, classics, etc. In fact, I hit a certain point where I wanted to play new games less, and play some of my games that I owned more often. So what keeps me buying now? New and interesting games. Things that I will enjoy. Price helps, but you can sell a lot of crap on Tanga that I won't touch. Expansions draw me in, but there are limits. I haven't touched Runebound yet, due to my completist needs. I've also gotten into some rarer games, but only if I will play them. I don't need to own things I won't play like Rail Baron and Advanced Civilization.

    Saturday, October 13, 2007

    Game Night

    Friday Oct. 12, 2007 - Game Shoppe
    After a bit of confusion on what we were going to do tonight, I headed out to the Game Shoppe in Bellevue. My only real plan was to meet up with Steve Wicklund to try and get in some Power Grid. As luck would have it, when I arrived, Mike Garrett was at the store when I arrived, so things looked good. Bob Huntsman and his lady friend Isabelle were there waiting for their group, so we all sat down to play No Thanks! while we waited for folks to show up. My copy was new and Mike didn't do a great job of shuffling the cards, so there was a lot of grouped cards that first game. Bob and Isabelle weren't impressed, so Scott and Sam joined us for a second game. Mike easily won both games.
    By then, the other(s) had shown up in Bob's group, so Scott, Mike and I broke off to go setup Power Grid while we waited for Steve. He was along shortly, so I jumped head first into explaining the game. I sort of pushed him into the deep end, but he seemed to grasp everything really quickly. We played the American map, with the most eastern (cheaper) areas. What made this game really strange was that nuclear power came out early and often and Steve and Scott were fighting over it. There was at least one turn that Steve wasn't able to power his 5-city nuclear plant because he had no fuel. I stayed away from that, but ended up with a couple expensive oil plants. Coal and garbage were not seen much, nor used much. In fact, we had a lot of expensive plants early (a bad sign that the mid game would stall with bad plants) and sure enough, things stagnated right after we jumped to step 2. At this point, I could power 12 cities, so I kept plowing ahead in my purchases of cities. I grabbed a garbage plant to power 3 cities and when the others stalled, I simply built to 17 and ended the game powering 3 cities in more than the others. Scott and Steve were new and the weird plant battle the had going on hurt them a lot, but I give a lot of credit to the AZBoardgamers for my success - playing with that ruthless efficient bunch really honed my PG skills and it showed - I was able to pour it on when they slowed down. For the record, I started with the #06 (garbage) plant, not the #04 plant. The Noah garbage strategy wins again!
    After we finished up, we had time for another game, so I pulled out Mykerinos - a neat little area control game that I'm terrible at. This game was no exception. I only got a couple guys into the museum and I failed to notice that all of the red patron cards were gone before the final round, eliminating my chance to get the full set of patrons. I scored a load of boards the final round, but it was too little too late. I easily ended up in a last with Steve pulling out the win. This game is fun, but there is a lot going on to try and think about, and I'd need to play it a lot more to really get a better handle on it.
    Scott was done for the night, but Steve wanted to try No Thanks!, so the three of us played a quick hand of this. I was finally able to do some damage and won the last game of the night.

    Wednesday, October 10, 2007

    Print and ...

    Well, its supposed to be print and play. Lately, I've done a lot of printing. A lot. My company conveniently put a color laser printer out which I've put to good use. Last night as I cleaned up my office, I realized I've been printing a lot of things. Here are the things I have printed that I need to cut and mount:
  • Atolla Modulis (Power Grid expansion)
  • Alternate Vinci map
  • A couple copies of the Zooloretto expansions
  • The Puerto Rico Haiti expansion
  • Mike Doyle's first Puerto Rico revision
  • Michael Schacht's Dschunke: Das Legespiel
    Hmm... Only one of those is really a PnPLAY - Dschunke. The rest are all expansions (or in the case of the Mike Doyle stuff, re-imaged). I don't know why I like doing this stuff. Maybe its because when I'm done, the things look a lot like a purchased set of pieces. It might be because I like having game things that not a load of other people have. I don't know. At any rate, I foresee a lot of gluing and cutting in my future...
  • Tuesday, October 09, 2007

    Tikal Analysis part III

    Ok, so here we are at the start of round 5. Roughly half way through the game. No volcano this turn, which means a lot of positioning, because its likely we'll see one next round. Scores are pretty well tied up. Jendi made an expensive move to cap the temple, but that should pay off. This round has a level 5 temple out. I'm in a good position where it may pay to bid 3-4 to grab that tile, move a guy on it, raise it to a 6 and cap it. That would help me to mitigate the guaranteed 21 pts that Jendi is going to see from his the rest of the game. 4 pts might hurt, because it would leave me short to bid on the volcano the next round. We'll have to see how the bidding goes. This is a game where it pays to have a really strong bidder in front of you. When scoring comes around, someone that will take the volcano will give you scoring second, which is often just as good and doesn't cost you anything. I really hate bidding just so that the slob after me doesn't win the volcano. There are only 3 artifacts to grab this round, so I'd be hard pressed to see them, plus I'm not really in a position for them to help me. If I get really lucky, someone will pull the matching mask to mine, so I can get a 3-piece set.

    Math Trade Results

    Math trade results came out over the weekend. I traded away Niagra, Hey! That's My Fish and a copy of the Zooloretto expansions. In return I got Crib Wars, Fifth Ave, and 110 geekgold. Overall, a B- in the results. I got Crib Wars, which isn't easy to find. I don't know if my Dad and Mom will be interested or not - its a twist on Cribbage, but we'll see. If it doesn't look hot, Mike Gingold from AZ might be interested. Fifth Ave isn't one I care about one way or the other, but it is part of the missing Alea Big Box series that I don't have yet. With that acquisition, I will have 8 of the 11 games. Two of the 11 I don't have are easy to get, but I may never complete the set as Chinatown just gets more and more expensive. At any rate, I moved two games that I won't play (and were inexpensive), for two games of roughly the same value.

    Monday, October 08, 2007

    200

    I'm about to hit 200. Two Hundred games in my collection. Ok, I admit, not really. A very large chunk of those are not games, but rather expansions - 45 to be exact. Wow, 25% of my collection of games are just expansions. That number would probably be even higher if BGG broke down the various Heroscape expansions even farther than they currently do. 150 is still a lot of games. Games I'm just not getting played enough. I'm going to have to work harder on getting these played.

    Ingenious

    Played a quicky against my sister online yesterday. 4-players (2 bots). I dropped my rating on this down to a 7 (from 7.5) on the BGG. There is just too much luck and not enough strategic control. 4-player in teams is better and I'd play that just about any time. I wonder if this was played without a "hand" if this would be better. Maybe if there were 6 tiles to choose from for all players or you could just pick any tile. Yes, you'd see all the doubles played right away - so what? Something to make this more strategic.

    Thursday, October 04, 2007

    Tikal Analysis part II

    Ok, so here we are at the end of round 2. The first person to win a tile was Jendi, who did not place the volcano. Since Jendi won for 1 pt, I immediately bid 1 the next round and won it - and I took the volcano. And like I indicated in my last posting, it made no real difference. Here I sit exactly 1 pt in the lead. Whoooopee-do.

    Math Trade

    SO I spent forever last night working out my want lists for the math trade. I had 4 items (Nexus Ops+dice tower, Niagra, Hey! That's My Fish, and Zooloretto expansion) in the list of 1400. A mere 65 pages of games to sift through. Thank god for Jeff's trade tool. I need to win geek gold to tip him. So, I originally thought - I'll trade any of these for anything close to things I want. Then I decided that Niagra was a border line trade because its heavy and it was a Spiel de Jahres winner. So off I went compiling the list. And about 30 pages in, I got bored. Things I would have added at the start I skipped later on. Just too much effort. Math trades are a bit fun, but the really need to be much shorter and focused. There seemed to be a stupid amount of geekgold in the list. Which is fine, but really, do we need entries for amount say under 50? Some of the random stuff I recall adding to my list:
  • Formula De foamcore mats. Very cool (even if I never play the game).
  • Puerto Rico. Yes, I have an unopened copy. My plan is to get another and some "upgrades" to it and see if I can trade it up.
  • Age of Steam, Wallenstein, Roads and Boats, RrT, Union Pacific, multiple Betrayals, lots of geekgold. All things I don't mind getting, don't care if I don't.
  • The things I would like to get: Pompeji, Villa Pilleti, WoW, Runebound, Himalaya, Diplomacy(Hasbro ver), Crib Wars,
  • Wednesday, October 03, 2007

    Samurai

    Continuing my streak of playing poorly in Samurai (which I will keep blaming on bad draws), I finished a three player game on MaBiWeb. I struggled to get anything going most of the game, as the other two seemed to have strong hands and I was getting killed. Finally, there tiles slowed down and I pulled down a few at the end. The game almost filled the board, and in the end, the best I could managed was a two-way tie for first. Final scores (majorities - others - total):
    Charles: 1-5-9
    tibelix: 1-3-7
    RickT: 1-5-9

    Sunday, September 30, 2007

    Game Night and The Beast Got Loose!

    Friday Sept. 28, 2007
    I headed to the Game Shoppe in Bellevue for some gaming, though with no real plan in mind. I didn't know who might show up, but I knew they were talking about doing a Ticket to Ride tournament, so I had backup if there were no other games to play. As it turned out, the tournament ended up being myself, and three others - Becky, Heath and Will (though Becky manages the Shoppe, so she disqualified herself from winning anything). At any rate, the four of us sat down to play 3 games of TtR, with the winner being decided by total score over three games. I had brought along my 1910 expansion (just in case) to play with the bigger train cards. In the end, we decided to just play the whole expansion, so there was a lot of routes. The first game saw Becky winning by a wide margin, while Will completed one ticket. Will won the next game, but it couldn't bring him back from that terrible first game. I played steadily, but never got big ticket draws, nor did I ever get ticket draws that matched my completed areas. Oh well. In the end, the scores were -
    Charles: 378
    Heath: 396
    Will: 291
    Becky: 395
    After we finished playing, Heath and Becky taught us Ivanhoe. This was a light little Knizia card game that was good enough that I grabbed a copy.

    This Friday must have also been a full moon, because I walked out of the Shoppe with a lot more games than I had before I left. I traded a copy of Villa Paletti plus I made him the Zooloretto expansion for his copy of Mare Norstrum + its expansion. I had purchased Imperial months ago, and it had come in shortly after I ordered it. Unfortunately, I couldn't get to pick it up until now, so I also had that in my hand. Apparently, this wasn't enough, so I grabbed a couple of BattleLore expansions. The Dwarven Battalion Specialist Pack and the Goblin Skirmishers Specialist Pack. That should have been enough, but I also ended up grabbing Ivanhoe and some dice. I grabbed a set of frosted purple dice that should look awesome under black lights. I have a plan...

    Friday, September 28, 2007

    Samurai

    I just finished a two-player game on MaBiWeb today. I made a pretty bad move near the end that cost me - I let the other guy grab a second majority rather than tying it out. I'm also in a 3-player game with him, hopefully I can pay him back, but I haven't been playing very well lately. I was in the zone for a while, now I'm way out of it.

    Tikal Analysis

    I started a game of Tikal online, as I discovered that spielbyweb.com has implemented the auction variant of the game. So, since these games are going to take forever, I thought I'd offer a bit of analysis as the game goes. Feel free to add commentary about what you'd do. Here's a shot after round one. Pretty standard stuff. Jendi was the only player to bid at all in round one and took the masks. Big lot of good it did them - all it really did was start them a point behind. So now, after round one, nobody is really "ahead". Pretty standard stuff. Interestingly, we start round two with a volcano. Jendi bids first. What would you do? Jendi bid one. I think it makes not an ounce of difference when only 5 tiles are on the board if you get to play that volcano first or not. But, if you really really have to go first, don't you think the correct bid is 2? This early in the game, 2 makes everyone else who might really really want the bid sweat a lot, because they'd have to say 3. Is first position (or even not last) really worth 3 for the 5th tile in the game? I don't think so - I don't even think its worth 2, so I passed. The reason the auction variant make Tikal better is that it adds another delicious set of choices to consider and another level of confrontation, while eliminating the randomness that can cost you the game through no fault of your own. However, if you are going to play in the auction, don't give the winning bid to another player - bid the correct amount.

    Thursday, September 27, 2007

    So many games, so little money

    I want to buy...
    A lot of games. And gaming accessories. I still need to get a decent set of poker chips. I've just about convinced myself to get the brass ones, so I'll probably order a sample set just to be sure. Heroscape continues to taunt me with new waves, including the new Master Set 2: Swarm of the Marro with its cool swamp landscape. I need to go back and catalog my collection a bit to see which blister packs I don't have and which ones I have dupes for. Regardless, I probably have another $100 worth of crap calling my name. There is always a list of games. I could put together a list of Thoughthammer games in about two seconds. Hell, I could build the list with just expansions I think - C&C:Ancients - Greeks, Arkham Horror expansions, Decent Expansions, BattleLore expansions. And of course, the out of print and really expensive games I still want (and will probably never get) - Chinatown, Antiquity, Indonesia, etc. What I really need to do is concentrate on getting more playtime for the things I have.

    Wednesday, September 26, 2007

    Ingenious

    My sister Tobey and I sat down to play a few games tonight (over the web of course, since she lives in MA and I don't). We started with some two player games, and I smoked her 3-0. However, in the 4-player games, she killed me. Not even close. 2-0. Matthew Frederick then came online and the three of us played 3-player. We each took a game. Tobey won 14-12-8, Matthew won 9-7-5 and I won 11-7-7. Matthew was having connectivity issues, so he called it a night. Tobey and I decided to play one more game of teams and she and Computer #2 beat the hell out of me and Computer #1. My partner really sucked.

    Tuesday, September 25, 2007

    Two and Out

    Well I finished up (and out) of the Samurai tourney today. I got killed in my three player game. Not only did my opponents do a great job of frustrating me, my tile draws never really let me recover or fight back. In the end, there was a tie for first with me looking in wishing it were otherwise. C'est la vie. Final Scores (majorities - others - total):
    Charles: 1-3-9
    Cornjob: 1-5-9
    specturm: 1-5-9

    Monday, September 24, 2007

    Math Trade notes

    Its interesting, but I've started seeing something that I'd like to take credit for - homemade stuff in the trade lists. I'd like to think I was the first to try this, when I traded Atolla Modulis in a math trade. Up until this point, any games listed in trades were real published games. In the current trade going on, there are a number of print and play copies of games being traded, as well as a number of misc game accessories: I've got a dice tower as a sweetener, one guy that does a load with foamcore has card racks for Arkham, player mats for Formula De, etc. Now, I don't think this is a bad trend, as long as the PnP stuff has been well printed and mounted. At any rate, its an interesting phenomenon (do do do do do - phenomenon, do do do do) and I think its cool, though it means my cool new trick is now not as cool. Oh well.

    Sunday, September 23, 2007

    Ingenious!

    Played Ingenious online again against my sister. This time I went for a more prepared "format". We played one-on-one, 4-player, and teams. Today's one-on-one matches saw Tobey winning 3-2. We then switch to 4-player mode and I won 2-1. In fact, in both my wins, I filled out my boards! The team play games were also close as the computers suck. I won out 2-1, wrapping up 2 of the 3 modes of play for the day. That's another 11 plays today. At this rate, I'm going to get in 100 plays of this by the end of the year easily!

    Friday, September 21, 2007

    Ingenious

    Ok, so I finally figured out how to play Ingenious over the internet and my sister and I plowed through a huge number of games. 13 to be exact. We played one-on-one, 4-player with computer bots, and in teams with computer partners. When playing with bots, we counted a win as scoring more than the other person. I "won" 10-3 on this day. Like most Knizia games, the secret to Ingenious is simply to be more efficient than your opponents. Everyone gets the same number of turns, unless you are more efficient - then you get ahead of them! This one is still best played in teams.

    Math Trades Again (part II)

    So, I can't help myself. I found 3 games to trade. Nexus Ops (with a dice tower sweetener to see if I can't get some separation from the millions of others that will show up), Niagra, and Hey! That's My Fish. Nexus Ops is the only one I really don't want, as I already have a copy and I only got the second for trading. Actually, I don't care if Niagra stays or goes - I got it for like $13 at B&N last winter, but it did win the Spiel. Maybe I'll try to seriously trade up on that one just to see. Hey! That's my fish is a decent game, takes longer to set up than to play, so if I can get a good game for it instead I will.

    Samurai on MaBiWeb

    Got another two player game in. This time the game was really tight. For the early part of the game, I figured I was pretty hosed, but managed a comeback that was really only thwarted because I never drew my switch tile. I lost the big city 2-1 and then lost one of the two-piece cities. I snagged the other, but I needed the switch tile to move one of the Buddhas so that the game couldn't end, but to no avail. Still a good game.
    Final score (majorities - others - total):
    Charles: 1 - 4 - 8
    cmmajoue: 2 - 0 - 7
    Winner: cmmajoue

    Thursday, September 20, 2007

    Math Trade

    Another math trade started. I don't know why I care - I don't really have anything I desire to not have at the moment. However, since its been a few weeks since the last math trade, I'd guess there will be an explosion of the latest tanga games as well as all the previous ones that went nowhere. I traded Ark for Trias in the last trade - I may take a look and see what should go. I may include a dice tower as a sweetener - I think I'm an addict...

    Wednesday, September 19, 2007

    Samurai on MaBiWeb

    Got in a fast two-player game today. The game started with random hands and I got a few pieces that let me do what I needed to do in order to win - that is I pulled down all three of the pieces in the capital city and got both pieces out of one of the two-piece cities. And that's the key in two player games - you cannot let your opponent nail all three pieces in the big city. Three pieces is just too hard to overcome. You have to get at least one of the three pieces. If you can help it, you shouldn't let them have both pieces in the two-piece cities either (unless you are getting the other two for yourself at the same time). Anyway, after I grabbed the three, the rest fell in place quickly.
    Final score (majorites - others - total):
    gRom: 1 - 2 - 6
    Charles: 2 - 3 - 8

    Since its Talk Like a Pirate Day



    My pirate name is:


    Red James Kidd



    Passion is a big part of your life, which makes sense for a pirate. Even though you're not always the traditional swaggering gallant, your steadiness and planning make you a fine, reliable pirate. Arr!

    Get your own pirate name from piratequiz.com.

    Tuesday, September 18, 2007

    Solo Gaming On My Computer part deux

    So in my last post, I noted that I play a lot of solo Ingenious, PR, and St. Petersburg. In addition to these, I also play a bit of San Juan, Samurai, Taj Mahal, Go and Formula De. Samurai is a pretty decent adaptation, but the company that did it apparently folded before I could purchase a license to unlock the game. The demo is supposed to expire after 5 plays, but there is a registry modification that will reset this, so I can play as much as I like - what I really wanted to purchase this was for the alternate maps that the game included. Oh well. I actually prefer Samurai against real people, and since I can easily find a game on MaBiWeb, I tend not to play much solo. San Juan is a decent program, except that its painfully slow for the CPU to take its turns (and like PR, if you accidentally choose the wrong role, you are screwed - no take backs). Due to its slowness, I almost never play this despite my enjoying the real game. With PR on my computer, I may never play SJ again on my computer. Taj Mahal is a decent adaptation of the real game, except the thing that I think makes the real game tense is the "bluffing" against real people. It does play quickly though and is good practice for a game that isn't that intuitive out of the box. The author of Taj Mahal also wrote a solo version of Tycoon, which I have not tried. There are a load of Go games out there, I found one that is pretty easy to jump into and play, but I suck at the game - it seems to be a game that require I put in more time than I want. If I had someone to play Go with live, I might practice more. Its a lot like chess as far as that goes - good game, but I just don't have the time or willingness to "figure" it out. As for Formula De, FD on the computer is my preferred way to play this game. I really want to like FD, but the real game is just too damn slow. Why? Because its not easy to count out and see where your cars can possibly go. With the computer version, you click on a die and see exactly where you could land, then you roll and again - see exactly where you can move. Each turn takes about 15 seconds as opposed to 5+ minutes. Someday, I'll get this hooked up to a projector and get an 8 player game going and everyone will have a good time in about 2 hours instead of 5. I'd play this one a lot more too, but this is a game that I think is really best against a large number of real people.

    In addition to those games, there are a number of games that are available for solo play on the net. Matthew Marquand has solo versions of Ingenious, Clans, and Coloretto on marquand.net. I haven't played Clans, but the versions of Ingenious and Coloretto are fun. The only reason I really wanted the new version of Ingenious was to play it online (which I have yet to do). I know there are some other site and downloads out there, I just haven't tried them yet. I found a simple version of Acquire out there at one point, but it didn't interest me enough to keep playing (though I like the game itself a fair amount). There are a bazillion versions of "classic" games like Risk available. Most big game sites like Microsoft's the Zone or Yahoo! games offer solo-playable classic games like checkers, backgammon, cribbage, etc.

    Its worth mentioning that Days of Wonder offers a number of games including the excellent Ticket to Ride online. Its been a long time since I've checked it out, but you used to be able to play for free (with a few caveats). This was a very well done version that was a load of fun to play solo.

    Finally, I also found some old computer games of boardgames at abandonware.com - 1830, Heroquest and Advanced Civ. These are all the original commercial releases of these boardgames that were done back in the days of DOS. I grabbed copies to see if I can't force myself to try these out and learn the games. I'm not real sure I'd ever sit down to play a real game of 1830 or Advanced Civ, but having tried them might help the cause. I also have an unopened copy of Age of Imperialism! (both the real game and the computer version) sitting around my office. Most of the knocks on this game deal with flaws in the boardgame itself, so I'm not sure that the computer version will make it any better - thus the reason I haven't tried it.

    On the list of games that I wish there were computer versions of so I could play solo: Age of Empire III, Die Macher, Arkham Horror, Nexus Ops, Antike (heck, the more I sit and think about it, I'd probably play most of my games on the computer with the exception of pure auction games like Ra, Modern Art, Princes of Florence, Power Grid, etc).
    -

    Monday, September 17, 2007

    Solo Gaming On My Computer

    I've been playing a lot of Ingenious and Puerto Rico lately. Solo. On my computer. These two games have joined St. Petersburg in my rotation of computer games that I can play in roughly 10-15 minutes when I get bored. I just happened to catch a thread on the BGG about Ingenious being available for free for 24 hours. I knew that Ingenious had recently been done, so I jumped over and grabbed it. Not long after I did that, my copy of Puerto Rico showed up. I had only played PR once a long time ago. While I enjoyed it, I barely remembered how to play and wanted to brush up on it before trying to get it to the table again. Unfortunately, these are now three games that probably won't hit the table much unless someone else is dying to play them. Its hard to suggest a game that take soooooo much longer to play in real life. While PR against real people is probably much more entertaining, its so much faster and less fiddly to just play on my computer. It takes care of things automatically and I don't have to chase bits down. Same for Ingenious and St. Petersburg - the programs calculate things quickly and automatically. I'll most likely be downgrading my ratings on these games the next time I sweep through my ratings. Not because the games are bad, but because I just won't want to play them face to face given other options (actually, I'd still jump at 4-player Ingenious in teams). They are still ok on my computer. One other thing that came up because of this - I started looking for other versions of games out there to either try or whatnot. I ran down a few games which I'll talk about later when I have more time to post.

    Wednesday, September 05, 2007

    Samurai Tourney Rd2

    Round two was detailed in an earlier post. As expected, I didn't win, but it was an exciting game of ups and downs. Its a double elimination tourney, so everyone I played gets to advance to the next round of three player games. I've historically done better three-way, so here's hoping that holds true. Final scores (majorities - others - total):
    Schuyler: 1 - 5 - 9
    Charles: 1 - 3 - 7
    elricz: 1 - 4 - 9
    ratpfink: 0 - 6 - 6
    Winner: Schuyler

    Wednesday, August 29, 2007

    What is it exactly?


    Well, I finally poured through the rules and tried out a solo game of Arkham Horror. I played three investigators and played enough to have a vague idea of how the game flowed, though I didn't seal any gates. So, the $10,000,000 questions is - wha'd ya think? Well, I can see why the AZ group mostly hated it (I say mostly, because there were some who would play it). What did I see? Its not a game, its more like an activity - an interactive story. Yes, you do some stuff and your choices make some sort of difference. Sort of. As a solo game, this is probably ok, so I'll keep it. I'm not likely to pull it out otherwise - there are just too many other games I'd rather play. The game is very thematic, and has lots of flavor, but didn't feel like it'd be that great with more players. So, solo it is - no harm in that.

    Samurai

    Aug 29
    I went first and promptly got screwed by yellow. I hate the first couple turns of this game, because I always feel like I hosed myself (or got hosed). Maybe it because I tend to play this game more on a tactical than strategic level and there just are not many tactical opportunities in the first couple turns (unless you get lucky). I also tend to loathe committing certain tiles early in the game, because I feel like they are going to better serve me in the mid to late game stealing things from other players. This game has been two moves so far, and I already hate my position ;).
    Sept 1
    I'm so screwed. Some of it is bad draws - the only extras I was getting were my ships, so I haven't been able to do much as far as getting good positions. I made one mistake that helped the leader. I'll be lucky to not end up in last place at this point. I have like 2 pieces to everyone elses 6 or 7.
    Sept 4
    Well, I got back in for a second. I placed two pieces and took 4 more giving me a total of 6 and majority in Buddhas (which lasted until the next guy played). So its my turn again. I have one hat, three Buddhas, and two rice. I can flat out take a hat, but I think if I do that, I will lose out on my chance at two other pieces. I'm taking my chance and trying to lock up two more. At best I'll get one more turn I think. The really interesting part is that nobody has used their swap yet. I just got mine, so it was never an option for me until now, and I won't likely use it, unless my plans are hosed up and I need it to get something.
    Sept 4 cont.
    Yellow just screwed me. I was going for a lock on two pieces, but of course by using his swap tile, yellow took one of those. He now has two majorities and I have the other. Yellow won't keep both, but I think will end up with 1 majority and a score of 4. Green likely needs to take a hat this turn, or risk not getting a majority. Green likely gets a majority and a score of 3. I just don't see anything else for him. Blue has a good chance to screw us both. A lot depends on which tile he doesn't have left. His 6 tiles include the swap and the wild that can be played at any time. If he has both, he could play them and get two more Buddhas, giving him that majority (and taking it from me). The best I could do then is re-tie Buddhas and give Yellow the win. If he doesn't have that wild, I might be able to sneak a majority, but I won't likely have enough others to win. I need to get two pieces, and I can't. I hope it doesn't come down to king-making.
    Sept 4 cont - part deux
    It came down to a king maker play I think. I couldn't win (unless everyone else played really dumb - then I might have caused a push). I went for what I thought was my slimmest chance and the next player did exactly what I thought he would. Now looking at the game, Blue should win regardless of what green does. It should be official tomorrow.

    Tangathon + Hansa = Crazy Delicious

    Well, maybe not. There was/is a Tangathon going on. For those not familiar, Tanga is a site that normally has one "deal" a day (much like Woot). The difference being that Tanga often has boardgames. On occassion, Tanga runs a "Tangathon" where they list an item they only have a couple of and once it sells out (or sits for 4 hours), they list something else. They have been running a lot of these Tangathons recently, and they often get stuck on crap. Yesterday someone posted a message that they started a game of Hansa on MaBiWeb to have something to do while they waited. I checked and sure enough, it was plain old Hansa, so I joined in. Though it doesn't have as many options I sure did like it better than the Changing Winds variant. I must have liked it a lot better because I ran away with this one. Final scores:
    Charles: 60
    frankinla: 35
    Zhaneel779: 41

    Monday, August 27, 2007

    Its Just a Game


    You know what the problem is with eBay and boardgamers? The two are not a healthy mix. Boardgamers really just see eBay as an auction game (what you say?!?). What I mean is its the ultimate test of your auction/bidding skills - with the score being kept in your own money. The problem is - I don't think everyone really understands the rules. Here's a good example - a recently expired auction for a NIS Age of Steam. This beauty went for a whopping $122.50. Can you believe it? Its a bit of cardboard with a few painted wooden bits. Now, don't get me wrong - Age of Steam is my favorite game and I own a lot of maps for the game - bringing my total AoS collection alone close to (well, based on that price) maybe $340 worth of AoS (I did not pay that much for it, its just worth about that now). At any rate, its still just a game. Trust me, if my copy had burned in a fire I would not pay $125 for a new copy. Its being reprinted 2nd ed. and as a new 3rd ed. next year! WTF?!
    Back to the point at hand. First of all (and maybe I shouldn't even bother sharing this) - people don't understand eBay. You don't get good prices by bidding until the last damn second. That's right. All you get by bidding early is you run the risk of paying more. By placing your max bid at the last possible second, you give yourself a chance of winning without actually paying your highest bid. Looking at that auction, with 3.5 hours left, one guy put in a bid of $120. Of course, eBay shows this as just enough to beat the previous high bidder by showing $70. This is all well and good, except that he put the bid in too early. Everyone did. If everyone had stayed off this, the max bids might have been considerably lower and a $120 might have won. As it is, someone dropped in and sniped it out for $122.50. The second lesson to learn from this - bid strange highest amounts. If $120 is your top bid, bid $120.61 so you don't lose to the guy who shoots for sniping you just higher than your highest bid. I don't understand how people that can be sharks at and love a game like Age of Steam can suck so badly at a game that costs them in real cash...

    Samurai Tourney

    So I'm in this Samurai tourney on MaBiWeb. This post is because I'm bored and these guys don't play super fast, so it might be another 8 hours before I find out if my master plan works or not.
    Well, here's the shot after my 12th turn of the game. This game started out funny - I expected to get hosed, but ended up taking pieces in bunches and roared out to a lead. Blue cashed in the last couple turns to be the threat. So my last turn I used my "replay" tile to play my 4 Buddha again and get another Buddha - thus putting that majority in contention for Blue (he now has none). My analysis of the situation is this: Blue cannot win. He doesn't have the pieces to get that last Buddha, unless yellow swaps and "gives" it to him somehow. Since she has a lock on it now, Yellow isn't likely to give it away. Blue has no wild and no rice influence tokens, so shouldn't be able to take my majority away either. So, as far as I can tell, I should be able to win this game. However, there is one small chance I don't win. If Yellow has the swap and were to move rice such that blue could win it, I'm pretty sure Green would win by grabbing a hat majority :( - let's hope she doesn't play kingmaker.

    **UPDATE: Well, I think this will serve as my session report too. Its Blue's turn now, and about the only thing he can do now is end the game by grabbing another hat (and giving the last Buddha to Yellow) - he can't get a majority of anything in one move and I doubt he could he two with his pieces. If he doesn't end the game, I will. Green and I should end with one majority each, and I'll have 6 others to his 3. This one was a good tense game - I used the majority of my pieces, including my wild 3 this time! Hopefully I'm on a 4-player win streak! Here are the official results:
    Final score (majorities - others - total):
    snoozefest: 0 - 10 - 10
    Charles: 1 - 6 - 11
    tammykins: 0 - 4 - 4
    mdp: 1 - 3 - 7
    Winner: Charles

    Wednesday, August 22, 2007

    Dice Tower part I


    I recently found some fairly straight forward instructions for creating a foamboard dice tower. Basically, you need a sheet of foamboard, some Elmer's glue, toothpicks, wire cutters, and push pins (I used nails - whatever). I pretty much followed the instructions, except that I didn't bother brushing on the glue - I just drew a bead on the edge of the stuff and went about construction. The picture on the left shows the "completed" tower before finishing. Now, at this point I decided that I was going to spray it with this faux rock spray paint. First though I wanted to smooth out the edges. As you can see, in a few spaces, the foam tore out of the board (if you do this project, be sure you heed only a single piece of advice - use a super new and super sharp blade). I also had the holes to patch - which of course inspired me to just use dry wall spackle. After mostly leveling everything off and painting the result came out pretty decently. So, what do I think about this project? Well, its pretty simple to put together both time and effort wise. Does it work? It works great - for about 5 dice. I think I'm going to go back and redo the templates at about 50% larger size. The other thing I'm considering is eliminating the dice catcher. I have a tray from a Yahtzee Deluxe game (which I bought from a thrift store solely for the dice tray). I may try and figure out a good way to have the tower sit on the lip of the tray - this should allow for more dice in addition to the the bigger size. I'd also at the very least like to find a way to make the "mouth" look better. I like the way this one looks, but I'm not keen on the idea of trying that in foamboard. The other thing I'm considering is trying this out using boards like you can get at craft stores - 3/8 (3/16?) thick boards that are easy to cut with hand tools or small power tools. If my template works out well in foam, I may progress to wood next...

    To Be Continued (someday)...

    ** Update - I found this on eBay: a guy selling these towers for $20. Sheesh.

    Saturday, August 18, 2007

    Review - Memoir 44

    Overview
    This is part two in a series of four I’m doing on the Richard Borg Command and Colors system. Each review will look at the game in its own light, as well as how it compares to the others in the series. Read part 1 - Battle Cry - here.

    The second game in Richard Borg's series of Command and Colors games to be released was Memoir '44 by Days of Wonder in 2004. At first glance, the game appears to be not much more than a Battle Cry knockoff with a WWII theme. In many ways, that is an apt description as it uses nearly the same system as its predecessor. The keyword is nearly, as there are some small changes which make for a game different enough that it easily stands on its own. In each game, players take opposing sides - for the base game this is understandably enough the Axis and the Allies. The game includes a large number of scenarios and to DoW's credit, there is good support on their website for the Memoir community, including the ability to download a large number of official and fan made scenarios. The game board is set up according to the scenario chosen - typically this means adding some tiles to indicate terrain and possibly some additional pieces to mark razor wire and sandbags. The game board is double sided, one side having a beach landing terrain for use in those type of scenarios. The game board is divided into three sections of hexes(left and right flanks, and of course the middle). After setting out the terrain, the units are placed according to the scenario and the game begins. As with Battle Cry, the setup for each scenario is set and doesn’t allow for any player configuration. The scenarios also indicate how many command cards each side starts with and which side moves first.

    Each player takes his turn by playing a command card from their hand. The card indicates which section (left right middle) the player may order units, and how many units may receive orders. Some cards have various different powers (such as an air strike). For regular orders, the player first chooses which units to order, then the selected units may move. Units have different movement restrictions on how far they may move, and if they can participate in combat if they move. After all movement is completed, combat is resolved. The player rolls dice depending on their distance from the unit being attacked and may need to modify the number of dice rolled based on terrain. The die have unit symbols indicating if a unit has been hit or must retreat or been missed altogether. For this game, the die have two sides indicating infantry, one side for tanks, one side for missed attacks (star), one wildcard hit (grenade) and one retreat symbol (flag). If the symbol matches the unit under attack, that unit loses a “portion” of its strength. Infantry have 4 strength, Tanks 3, and Artillery 2. Each flag is the number of spaces a unit must retreat back to their side. If a unit is blocked from retreating, it loses strength. Unlike in Battle Cry, if a unit must retreat off the back of the board, it is not lost. A unit always fights at the same power, regardless of how “wounded” it has become. When a unit is completely reduced in strength, the opposing player receives a piece from that unit indicating a victory point. Scenarios are played to a set number of units being destroyed.

    Besides the retreat rules (unit not destroyed when it has to retreat off the backside of the field), Memoir introduced the concept of taking ground and armor overruns. When an infantry unit in close combat (adjacent combat) forces another unit to retreat or destroys the unit, they may move into the space previously occupied by the enemy. For armor overruns, tanks may take ground and then get a second additional attack. If the attack forces a second retreat or destroys a unit, it may take ground a second time. These changes seem to considerably shorter the game, as a "tank blitz" can decimate a side in short order. It also allows a player to get their units in and behind the enemy to cut of retreats.

    The true key concept that Memoir introduced was the Overlord variation. Here, you can play 8-players in two teams using two Memoir sets. The boards are placed together making a huge battle field with 3 players on each section (per side) and one "general" on each side controlling the strategic part of the game through the cards. Once orders are sent down, the battle commanders control the troops. Its a fun and exciting way to enjoy this two player game with a lot of people.

    Components
    DoW did quite a good job with the components to this game. The plastic army pieces are quite good and there are a lot of them. The board and terrain hexes are of better quality that Battle Cry and will stand up for many plays. There are nice wooden dice and they are colorfully screened. The cards are carry the colors and look and feel of WWII and are of good stock to hold up for a number of plays. The instruction book is on nice thick glossy paper and explains the simple system well and with detailed examples. The scenarios are easy to setup and come with historical context. The scenarios are not all balanced, but if played where both players play each side and total the scores, should be fine.

    Pros
    - Excellent quality in the game - the box, pieces, board, instructions - all of it.
    - Expansion of the C&C system from Battle Cry changes things enough to make it different rather than a simple re-theme.
    - Huge support online for scenarios.
    - Games are played out quickly.
    - Balance. A large part of this series is the balance factor. Though a scenario may be biased, by each player playing both sides and the winner being determined by the total of the two scores, any imbalance from the basic setup is neutralized.
    - Easy to play via Email. This one plays very well over VASSAL, as each player’s turn is mostly self contained and requires little feedback (in over 18 games, direction of retreat has almost never been an issue). In fact, nearly all my playings have been via email/vassal.
    - Overlord supports playing 8 players. A great variation.
    - Its widely available and there are a large number of expansions and extras that have been put out by DOW to keep the game going.

    Cons
    - It’s not a simulation. True war gamers cringe when people call this a war game (even a light war game).
    - It can take as long to setup as it does to play.
    - This one feels like the least strategic of the series. Often simply using your units efficiently is enough to win. Sometimes the scenario is so stacked against you it doesn't matter what you do.
    - The entire game system is full of random goodness. From the cards to the dice that determine casualties. A well played game doesn’t always mean victory.

    Conclusion
    This one is a 7.5 for me, just below Battle Cry. I enjoy this one for its differences from the others in the series – the quick advances allow for fast resolutions. The pace of play is good, though again, setup time makes whipping this one out not nearly as likely. I actually enjoy this online via VASSAL more than in person - with the exception of Overlord. With all the scenarios available and the expansion packs out there, this one has a lot of replayability. Of course, with the BattleLore system now in full swing, this one has dropped off the radar a bit for me. Fans of WWII combat over fantasy might prefer the simpler system that Memoir offers over that of BattleLore and C&C:Ancients. I'd guess that other than for Overlord, this one doesn't get pulled out too often, though it is still a fun game.

    Friday, Aug. 17, 2007


    Justin Easley came over for a little two-player goodness Friday night and I introduced him to a trio of games. First up was BattleLore. Justin has played Battle Cry before, so he had the basics of the command and colors system under his belt already. I started us on Agincourt as a warm up so that he could get a handle on the slight differences between Battle Cry and BattleLore. I played as the French standards and Justin was the English (pig dogs) pennants. Through a bit of luck I smashed Justin 3-1 in the warm up. After he had the basics, we jumped to the first basic scenario incorporating lore - Wizards and Lore. Though off to a fast start, Justin used his lore to climb back into the game leading to a 5-5 tie. As we raced to the last point, I thought I had a very good shot with a lore card that would give one unit +3 dice for the round - and I had a Darken the Sky card (allows ranged units 2 attacks). I figured that putting 10 dice on a unit gave me a good shot at finishing it off. Unfortunately for me, Justin had the lore card to cancel mine and I had to put that plan on hold. My next lore card however was very similar - +2 dice and lore symbols were hits. It didn't matter. Justin demolish the last unit he needed for a win before we could "fight in the shade".
    Justin next asked to try out Crokinole. As I don't get this off my wall as often as I should, I was happy to oblige. I explained how the game is played and also explained that I suck at the game (true). We played the alternate scoring (most points scored in a round is worth 2, ties are 1). We managed to spaz around back and forth the whole game and I managed to drop a 20pt shot on the last round to seal this game.
    After spending a bit chatting, we looked for something shorter to end the night. Justin asked to try Ingenious. Again, this is a game I really like that I don't get to play enough, so I was happy to pull this one out too (despite it being buried in my stack of games). I explained the scoring and how to play and off we went. My experience let me take advantage of the baord, while Justin's lack of the same hurt him some. In the end, I had a low score of 9 to Justin's 6. He did enjoy it (as did I), so hopefully we'll get another shot at playing it.

    Thursday, August 16, 2007

    Results of the Christmas in August Math Trade

    The results are in and frankly, quite surprising I think, given my recent record of trades getting done. I had three games up for trade and I have all three going out the door. Here are the results:
  • Downfall of Pompeii for HeroScape: Crest of the Valkyrie (the full Flagbearer series)
  • Carcassonne + Traders and Builders for Cluzzle
  • Funkenschlag Atolla Modulis for RoboRally
    So, how'd I do? Well, I've seen the flagbearer series going for around $70 on ebay. If you get lucky, you can find these pretty cheap at ToysRUs - I'm never lucky. Cluzzle isn't hard to get and not terribly expensive, but I'm getting rid of something I won't play (Carc) for something I'm much more likely to play. And lastly, I'm trading up - handmade copy of Atolla Modulis for RoboRally - the WotC edition that is worth maybe $50. I'm going to see if I can't re-trade it for something else - I don't really care about owning it that much, but its possibly worth decent trade fodder or ebay-ing.
    **Update: I worked out a "trade" for RoboRally with my friend Jason Maxwell. He gets Roborally, and I get a new C&C:Ancients expansion. This works out well for the guy trading Roborally too, in that he doesn't have to ship now - he and Jason are both in Phoenix Metro area.
  • Sunday, August 12, 2007

    C&C:Ancients


    I finally got my C&C:Ancients stickers all applied. I had got through the Romans when my daughter (just over 2 years) took it upon herself to help daddy by starting to apply the Carthaginians. In all fairness, she actually did apply a few stickers to blocks - she also applied a bunch to a construction paper flower she had sitting nearby. So, I came home from work and was suitably mad at her and my wife for letting her get into the stuff in the first place. I was mostly mad that I left things out where Ainsley could get them. After I cooled off, I realized it was a little funny that she had tried to sticker the blocks like she had watched daddy do. So, a quick email to GMT later, and I was told they would send me some new sheets sans charge (thanks to Letitia at GMT). They arrived very quickly, so I set about to finish before something else could go wrong. There was only one small problem - two of the three sheets they sent were not cut. I didn't care, and a ruler and Exacto knife later, I was sticker-ing away. I had originally intended to put the armies into separate Plano boxes like the ones a number of guys have on the BGG. My friend Jason Maxwell did this with his set and it makes setup very fast. However, in between the time I got the game and I finished, I got my Plano bag for BattleLore. Since BattleLore only took up two of the 4 boxes inside, I decided to see if I could get C&C:Ancients into one box. I had to hack up some dividers and tape them in place in some of the lower areas to divide them up enough, but I was able to get all the armies in! Now I can take the bag and play either game.

    Tuesday, August 07, 2007

    August 7, 2007 - Samurai

    I haven't played many 4-player games of Samurai as of late. No particular reason for it other than maybe not finding enough interest by folks to play 4-players on line. Tammy Smolka started a few games on MaBiWeb a while back and this particular game finally ended. To start, I played mostly to myself in the northern island on the map, letting the others fight it out. I jumped out only to grab a couple pieces that were available to me because of my hand at the time. Before I realized it, I had a lot of pieces. In what was probably a first for me, I won a game with two majorities (unheard of in 4-player). Interestingly enough - I, yet again, ended the game with my wild-3 in my hand and unplaced. The sad part is that this only improves my 4-player winning percentage to 20% - gah.
    Final score (majorities-others-total):
    Kevin Devine: 0 - 7 - 7
    Tammy: 1 - 4 - 9
    Charles: 2 - 3 - 11
    xaviercool: 0 - 8 - 8
    Winner: Charles

    Math Trades Again

    Here we go again. Another Math Trade. I had zero trades in the "Ask and you shall receive" trade. Oh well. I've already got three things in the list. We'll just have to see how this one goes. I usually get pretty aggressive on my want lists, only listing higher end wants. I did put Carcassone + T&B in this time - I'd like to dump this (since I got Carc:The Ark), so I may put in a more reasonable list. I also put up Atolla - we'll see what's in the trade listings.

    Monday, August 06, 2007

    BattleLore Bag


    I was looking at the tackle boxes at Dick's Sporting Goods' brick and mortar store and found this bag. The sucker is not bad sized, but in terms of the game, its huge. I fit all the army pieces and most of the game parts into two of the four included trays/boxes. I've sleeve my cards and they are in card tins, and those two tins and all the little bags of other parts (dice and misc tokens and counters) easily fit in one of the two side pockets. I think I may just go ahead and throw C&C:Ancients in here as well so that I can easily tote both games around. The front pocket (not the one in the middle of the front) is big enough to hold a fifth tray/box if I really needed the space.
    **Interesting side note. This is one of the few things that I have not been able to locate on the internet. The best I could find was an OLD reference to an old ebay auction long since gone. I can't even find reference on Plano's site (nor Dick's, Cabella's, Bass Pro, Amazon, nor Ebay).

    Sunday, August 05, 2007

    Um Krone und Kragen

    Or: To Court the King. Tonight I talked my wife into a quick game of To Court the King. This was the first time either of us had tried this, but I had traded for this because my wife likes Yahtzee. I've read the basics of the game, and really, the game comes down to this - roll the dice and try to get a pattern that matches the cards available (one card might be the total of the dice is at least 15, the next might be a three of a kind, the next might be two pair). After you get cards, you can use them in the future rounds to influence the dice. Each card has a special action that can be used once a round (one action lets you add more dice, one lets you modify a dice, etc). When someone gets a seven of a kind, they can call for a final round, and everyone tries to roll their "best". At any rate, its interesting with a neat twist. I can see where it gets compared to Yahtzee, though its not really like that game at all (other than there are dice and rounds of rolling). Its a bit luck based, but the luck is really mitigated by your cards, which let you "fix" bad rolls. It also plays faster than I thought it would. A nice quick two player game, To Court The King also plays up to five. Stephanie and I played pretty randomly, and in the end I won with 7-5s.

    Saturday, August 04, 2007

    Game Night

    Friday August 3, 2007
    I headed out to the Game Shoppe to meet up with some folks for a bit of gaming. I got there about 6:00 and had planned to play a quick introduction game of Twilight Struggle with Justin Easley so that he could get a feel for the game. We played through the first couple turns while we waited for the rest of the gang to show up. I had a crazy first turn as the US, gaining 6 VP. My hand only had a single USSR event, which Justin forced me to discard right away. I tried to point out a few things I thought were relevant to how the game usually plays, but mostly was just hoping to give him a feel for the flow of the game.
    By then, my friend from work, Steve, had shown up and about the same time, Bob came in, so we sat down and figured out what to play. I had brought Antike in case 6 showed up, and everyone agreed to try it out (Antike is not new to me, but was to everyone else). I explained the rules (which are not terribly complicated, except possibly for the conquering a city part) and we got going. I picked the "German" side (i.e. the side with contiguous water) and we all drew our starting positions. Playing were: Steve Wicklund, Adam Wisniewski, Justin Easly, Mike Garrett, Bob Huntsman, and myself. This game started as a rush for units to feed city expansion. Interestingly, nobody took any advances for a long time. I pushed to an early lead through cities(10), sea zones(7), and an advance. Everyone (as is typical) kept pace, except for Steve, who look like he was going to do really well getting to 10 cities very quickly and having a lot of territory. Steve somehow got stuck after his initial push and never recovered. Bob started building temples and scoring a huge amount in resources - his temples were fueling marble and he started a building spree, only spending money to double up his city defenses. Adam looked like he was going to be hurt the worst, as he had grabbed 6 zones, and then ended up stuck in his corner of the map. However, he had gold, and started spending it buying up all the advancements and took the lead near the end of the game. Being on the opposite corner of the map, I could do nothing to stop him from building more temples to score the last point he needed for a win. I've played this game a number of times now, and its been different each time. A lot of people on the BGG feel like this game becomes a stalemate as people build up huge armies and won't risk fights. In our game, there wasn't much combat, because we really hadn't gotten to the point that anyone was ready to start going after temple kills - we were still busy picking other low hanging fruit when Adam won with what was pretty much an advancement victory strategy (albeit a strategy he had been forced into). I'm thinking about upping my rating on this one again - like Age of Empires III (see how I work in a reference to the game despite not playing it) there are multiple ways to win and you cannot focus on only one nor can you go after too many.
    After the heavier game, we elected to play the lighter Hoity Toity. I have not ever played this (despite owning a copy as well as a copy of Adel) and was interested to try it. Mike likes this (which is a bit of a surprise given his take on most Euro-fare) and agreed to explain it to the rest of us. The game has often been described as a bit of a rock-paper-scissors game, which is as good a description as any. You have a hand of artwork which you have to "exhibit" at a castle to score points. Of course, when you get to the castle, you have the option of trying to show (score points), play a thief (steal cards from someone doing an exhibit), or playing a detective (to catch a thief). The detective scores points if he catches a thief, but gets nothing otherwise. A thief that is caught still gets the goods, but is taken from the player an put in jail, limiting the player's choices later. Most of the game is about guessing what another player might do. I started the game doing nothing for about three turns. Bob's first show caused him to lose two cards - hosing him for the rest of the game. The rest of the guys raced around the track, with Justin being the eventual winner (easily I might add). I suck at these games, but this one is light and not terribly long. It still won't be one I up and suggest, though I'm ok playing it.

    Getting Closer

    Playing around again with the look here. I like this better - the other background was giving me a headache. The page still doesn't quite lay out like I want, but I'll have to work on that another time.

    Ok, the colors are more like I want and I've now got a little dice image for each post heading. I don't quite care for the title banner, but I'm not sure what I want to do with that quite yet. Maybe I just need to bust out the camera and a game or two or 30 and come up with an image to use.

    I think I know how to fix the side widget items to layout better, but I'll have to play with that a bit to know for sure.

    So far this has been super tedious - I put in a chunk of stuff, see what it does. Go find an xml template that does what I want and try and figure out the piece that is like what I need. Bah!

    *Update* - add new graphic for the header. Becky took a couple interesting shots of our Antike game, so I played with the gamma and brightness and then dropped some lettering on it.

    *Update 8-8* - Added side widget header graphics. Not sure they came out quite like I wanted, so I may have to play with it a bit, but I figured out how to get them to display like I wanted, and that was the important part.